God D*** am I surly!!!!
CRank: 5Score: 134840

For once, we're not the problem... YOU ARE.

All right, time for another opinion piece, and this one's a real hot topic of late. It's what I like to call the "war" on used games. First of all, are you kidding me? Used game sales are destroying the game industry? Really? You sure it's not greedy publishers snatching up developers, closing small indie companies, assimilating them into large groups, churning out so-so games, with hopes of creating the next big "franchise", then once said game comes to market, dev team gets folded, and talented developers are out of work? Meanwhile the higher-ups get to roll around in the dough they raked in by buying and hiring said talented development team to make games for them. And yet somehow they want us to believe that it's used games that's threatening the gaming industry?

But as bad as THAT is, they're proposing ideas to fix this "problem" which includes things like creating exclusive content for people who buy new copies of games, gimping used copies, and charging owners of used copies of games for online play. Bad enough the PC dynamic of "paying for a perpetually broken game" has come to consoles, what with all the patches you have to download over time to play them, But isn't this getting out of hand? Look, I know the economy is hard on all of us, but I don't believe ANYTHING they're saying as far as the sale of used games being the sole problem of whatever boogeyman they've come up with to basically keep from just coming out and saying, "Uhmm... we want more of your money, and we actually want to come up with ways to get it besides earning it."

Well, what do I think they should do... besides stop being so ******* greedy? Why, I'm glad you asked! Now pay attention, and remember, this is an opinion piece, not a mandatory decree, but hopefully you'll see where I'm coming from with this and actually agree with something I spit out here.

One, why do you think people buy used games? Well, obviously because we think the price of new games is kinda high. Maybe you should look into this. Now don't let this get out, but I have it on good faith that if there's not much difference in price between "new" and "used", guess what... I bet that new copy gets bought first!

Two, and I may be of a chosen few, I may not, a lot of my used games... ARE OUT OF PRINT!!! Hell, I still have PS ONE games in original "big" cases! This is how I retro game. I seek out old, "used" copies. Are you saying I'm hurting the industry? Do you even MAKE Genesis/SNES cartridges anymore (yes, I've been gaming a loooong time.) And if so, WHERE?!?!? I haven't seen any. But why go that far back? Do you still make XBOX games? No? How about GameCube games? No? PS2?

... okay. Now do you make any worth buying? Because who wants to pay full price for watered down,
half ***** PS2 ports of PS3/XBox 360 games? Not I said the walrus, Ku ku kujuuu!

Three, and think about this one long and hard... if no one's clamoring to get their hands on your game on release, could it possibly mean that the game's not all that great to begin with? Maybe, just maybe, if you stop bugging your dev teams with deadlines and long hours, they can concentrate on making the game they're working on worth every penny. How many games have shown potential, only to stumble at the finish line due to lack of proper Q&A due to short development cycles? After all, who wouldn't want to be the first to own a new copy of the latest, triple A release? How many times do great games turn around and talk about high sales numbers right after they're released? Does that SOUND like they're being hurt by used games? The only people whining that loud about them are the ones that live in denial instead of stopping and thinking, "Hmm, sales are low... you know what? I don't think gamers think this release is all that hot."

Bottom line, we earned the right to choose between new and used whenever we open our wallets. It's OUR money, to use how we want. Some may waste theirs on stupid things like drugs and such, but that's a topic best suited for another rant. You want us to stop buying used, make it worth our while. But until
you do, KNOCK OFF THE WHINING.

Enigma_20995654d ago

... this had me so worked up, that finally getting it typed out released a great pressure from my head. That's how infuriated I was about it.

GWAVE5653d ago

PC devs have it worse with straight-up piracy. At least used game sales imply that at some point a person bought the game.

Stardock has done a fantastic job of giving gamers incentives to buy their games by making their free support, updates, and add-on content only available to people who have a valid CD key.

Enigma_20995649d ago

You can't have a used game flat out. At one point, someone already paid full price for it.

big_silky5654d ago

I don't see Stephen King bitching that people buy his books used on Amazon.

Christopher5653d ago

If his art was distributed on a medium that never got damaged and it cost him $10-40 million dollars just to make, I sure as hell bet he would.

rroded5653d ago

have been foobared...

sigh used games are legit like the poster said this is about getting more of your money is all...

Nihilism5653d ago

The development cost/profit made on gaming is much much higher than movies or books.

A 'blockbuster' movie costs 500 million to make and makes 1-1.5 billion on average.

A game like starcraft 2 which cost 20 million to make ( the b.s figure activision gave was including the development of battle.net )....this is just how much money they make. When SC2 was pushed back by a quarter...activision lowered their quartely estimated by 500 million dollars...

Game publishers/developers have no right to complain. By the token of their low development cost/profit they should cost LESS than a blu ray does.

On excuse of piracy on PC is also B.S because there are no used game sales on PC so even with higher piracy figured, they never mention that fact.

Christopher5652d ago

***The development cost/profit made on gaming is much much higher than movies or books.***

No, it's not. The average movie costs $40-80 million to make. Takes home those costs at the worldwide box office at the least and typically quadruples that in DVD/BD sales. Your big blockbuster movies that costs $120-400 million to make do even better at both the box office and in DVD/BD sales.

The average disc-released game costs $10-40 million to produce. The average game sells less than 1 million copies, tending closer to 500-750k, having profits upward of $9 million. Many games are not that profitable if at all.

***A game like starcraft 2 which cost 20 million to make***

Nope. http://www.gamepron.com/new...

You see, misinformation is one of the reasons people use to try and give credence to saving a buck and complaining when someone tries to make them pay for something.

***Game publishers/developers have no right to complain. By the token of their low development cost/profit they should cost LESS than a blu ray does.***

Your ignorance of the business really doesn't speak well towards your understanding of the situation.

Enigma_20995652d ago

No, it's not. The average movie costs $40-80 million to make. Takes home those costs at the worldwide box office at the least and typically quadruples that in DVD/BD sales. Your big blockbuster movies that costs $120-400 million to make do even better at both the box office and in DVD/BD sales.

The average disc-released game costs $10-40 million to produce. The average game sells less than 1 million copies, tending closer to 500-750k, having profits upward of $9 million. Many games are not that profitable if at all.

(((And that's solely the fault of people buying used? As in every single frigging time one comes out, everyone runs out and scoops up all the used copies first? Let's think about one thing here. Any sales of used copies usually come about probably because someone went in, bought it new, and realized they paid too much for something that ultimately wasn't worth the money. This can also be applied to games, obviously. I believe I stated this. And if the average game turns out to be exactly that, AVERAGE, then maybe it doesn't DESERVE to make that much money. I buy games because I enjoy them and think they're worth it. I rarely, but I'm not saying I've never done it, bought a game just to support the people who made it. The most recent exception to this was Bionic Commando: Rearmed, which STILL managed to be worth what I paid for it.

And if movies are costing them THAT much, maybe they should cut back on all the damn explosions.)))

You see, misinformation is one of the reasons people use to try and give credence to saving a buck and complaining when someone tries to make them pay for something.

(((That's why I don't ope my mouth about something I know nothing about. But the reasons I've given are pretty valid if you ask me. And if you don't think so, then I have two questions for you...

... who are you working for, and how much are they paying you?)))

***Game publishers/developers have no right to complain. By the token of their low development cost/profit they should cost LESS than a blu ray does.***

Your ignorance of the business really doesn't speak well towards your understanding of the situation.

((( And your blind loyalty to them doesn't speak well to your acceptance of ours.)))

Christopher5651d ago

***((( And your blind loyalty to them doesn't speak well to your acceptance of ours.))) ***

Get off your horse that you've jumped upon because you can't argue facts. I don't blindly support game developers. I only buy games I think worthwhile, and most of them I buy 6 months after they've been released.

What I'm supporting is the idea that game developers are losing more and more money each year by maintaining servers and additional features at an elevated cost due to used game sales. It's a business decision and one I support since A) It doesn't affect those who buy new or who buy used single-player games and B) People who buy used tend to pay at least $20 less than new, if not half of it.

I see no reason why a company who pays tens of thousands of dollars a month to keep up one games infrastructure should get compensation from players who continue to use the service.

People say, hey, but there was one person out there who already gave them money! Yeah, but that person has also already fulfilled their statistical length of time on the servers and are only inflating the costs. These fees for online use help to pay for these extended costs.

The stupid thing is that people are complaining about about paying an extra $15 for a $30 game they buy 6 months after it's been released when you can get those same games for about $30 new at the same time with the free pass included in the case. So, really, the idiots here are those that don't know they can buy a new game for the same price.

Enigma_20995649d ago (Edited 5649d ago )

Get off your horse that you've jumped upon because you can't argue facts. I don't blindly support game developers. I only buy games I think worthwhile, and most of them I buy 6 months after they've been released.

((Am I on a high horse here? Neigh, NEIGH, I say!!! And your facts are about as valid as mine, which isn't saying a lot considering I'm giving OPINIONS.))

What I'm supporting is the idea that game developers are losing more and more money each year by maintaining servers and additional features at an elevated cost due to used game sales. It's a business decision and one I support since A) It doesn't affect those who buy new or who buy used single-player games and B) People who buy used tend to pay at least $20 less than new, if not half of it.

((You got me here. They want to charge for online play, that's their prerogative. They want to charge for DLC they can... waitaminute, they already DO nickle and dime for DLC, so what's the point here?))

I see no reason why a company who pays tens of thousands of dollars a month to keep up one games infrastructure should get compensation from players who continue to use the service.

((If it's costing them THAT much, tell 'em to just shut down the server.))

People say, hey, but there was one person out there who already gave them money! Yeah, but that person has also already fulfilled their statistical length of time on the servers and are only inflating the costs. These fees for online use help to pay for these extended costs.

((See above.))

The stupid thing is that people are complaining about about paying an extra $15 for a $30 game they buy 6 months after it's been released when you can get those same games for about $30 new at the same time with the free pass included in the case. So, really, the idiots here are those that don't know they can buy a new game for the same price.

((Who the hell's gonna complain about a $30 game?!?! We're complaining about the $60+ ones!!! Did you miss this part?

"One, why do you think people buy used games? Well, obviously because we think the price of new games is kinda high. Maybe you should look into this. Now don't let this get out, but I have it on good faith that if there's not much difference in price between "new" and "used", guess what... I bet that new copy gets bought first!"

But if you can get them to pull a unanimous price drop across the board to $30 max, and even I'LL back you up on that one! The only way I'll complain about a $30 game is if it just sucks!

And if there's one thing I've learned from this site, it's that it doesn't matter if you have a valid point or not, which you kinda have, if you're gonna insult people to make yours, no one's gonna give a d*** about it. Food for thought.))

+ Show (3) more repliesLast reply 5649d ago
Cajun Chicken5653d ago

I had a blog about second hand gaming ages ago. I'm not scum, I just give the game a new home. No harm done. Other than that it would be sat on a shelf not being played and no promotion of me saying how cool it is. It is NOT piracy.

Also, they should be blaming trade in release deals at places like Game.

SpikeSpiegel5653d ago (Edited 5653d ago )

I couldn't believe it when that guy from THQ said he didn't care about people who bought their game used because they weren't customers. Its like they havent considered that maybe a person could buy one of their games new and another one used. Or how about trying to entice someone into being a potential customer? Today's used game sale could be tomorrow's day one purchase.

I buy games new and used so what do developers have to say about that? Do they care that I supported them? Please.. They are too busy trying to find ways to push dlc onto everybody (new and used buyers).

When publishers were saving money buy switching from cartridges to cds, did they pass the savings onto consumers (I read 10 to 15 dollars each pressed cd)? No, they still inflated the cost of buying a game. Now here they are saying how they are being cheated.

People can hate on retailers like Gamestop all they want, but I know I have been saving plenty of money on their 25% off and buy 2 get 1 free sales. How many times have EA, Ubisoft, SquareEnix, etc done that for me?

Enigma_20995653d ago

... don't take this to mean that I support GameStop... buying used games for cheap, then reselling them for a $5 difference? Why the hell offer used games at ALL?!?!

... and don't get me started with the "pre-order harassment" door greeting...

SpikeSpiegel5653d ago

Im not fond of their trade in offers, but I won't pretend that I don't benefit from their special deals and old PS2 games. I don't trade in my games to Gamestop, I just shop there when they have a preorder or sale I like (free dlc for Heavy Rain or $10 dollars off purchase of AO2 40th day).

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