Every disagree I recieve from a fanboy means I'm right times 1000

Dramscus

Contributor
CRank: 6Score: 27430

Digital Distribution can help save the world.

People are wary of it, uncertain of not owning something they can see and touch. Business' are afraid of it because it'll cut many of them out of the loop. The implications of selling digital only products online, and seeing physical media fall to antiquity go far beyond our material products, and the profits of retailers. As this comes to pass we'll see it have a positive effect on global warming and humanities necessary goal of a zero emission carbon footprint.

While this will mostly have positive effects for the world there will be some detrimental human costs. To break everything down a bit;

Manufacturing.
-The disk, manual, case and other stuff doesn't get made so a whole factory full of people is cut out of the loop. Along with numerous machines that don't have to be running.

Packaging.
-Again the disk, manual, and case, plus any boxes the games are shipped in don't have to be paid for. They don't have to purchase the plastic and paper and cardboard.

Shipping.
-From the factory probably on a truck, maybe a train, for many places boats get involved. After that they go back onto trucks and go to warehouses for wholesalers and larger store chains. Then they get shipped from the warehouses to the stores themselves at some point.

Retail outlets.
-After they get to the store, possibly with promotional display material, there are employee's and business overhead that the outlet needs to pay for plus their own profit pie.

So obviously there will be thousands, possibly millions of people that will gradually see their field of work shrinking away. Business' devoted to games, music, movies, and possibly books that most likely won't be able to cope.
Getting past that though there will be immeasurable amounts of plastic, paper, and fuel saved. From power plants to a person driving to the mall to buy a game, all becoming unnecessary.
Admittedly the internet will most likely consume a bit more energy but I highly doubt it'll eat up more than a tiny percentage of what is saved elsewhere.

All things considered I very much hope digital distribution quickly makes physical copies of stuff obsolete. It already has for me by and large, except for console video games I tend not to use physical anything. Good luck in your conversion, I know it'll be hard for some people.

Dramscus5538d ago

I originally wrote this on my gaming blog. I didn't think it should be submitted as an article to N4g as your not supposed to post personal blogs. Anyway here's a link to the origional http://unqualifiedgaming.bl...

I don't actually have any other posts on the blog yet as I just started it. I wanted to get into journalism and I'm passionate about gaming and technology. I figured there wasn't a better way than to just start doing it. Create a portfolio of work so to speak.

Christopher5537d ago

Those people who are no longer needed due to this very massive loss of jobs that is relative to each of your point items will result in a situation that adversely affects the sales of entertainment products/services.

Furthermore, we do not have a technology infrastructure set as the norm that supports the digital storage and backing up of multi-gigabyte data. Combine this with broadband providers already want to migrate to capped monthly data throughputs or increased costs for going over certain limits ($1/gigabyte downloaded = $8 more expensive digital game costs).

Even further, our digital options out there are governed by heavy-handed security limitations (such as play Steam games only on Steam).

We, as a people in general, are not ready for full digital distribution. Not in the least. Perhaps in 10 years, but I think hard medium devices will progress to a point where they can hold about 50% of a standard HDD and produced at ridiculously low costs comparable to the costs of transferring the data digitally.

Dramscus5537d ago

Sure it would adversely effect sales for all those people to be suddenly out of work but it won't be suddenly. It will be a very gradual process. They will mostly all have plenty of time to find other employment. Just because their not making transporting or selling games music and movies doesn't mean they won't be able to do a horizontal move into another sector that hasn't gone digital.
Other products won't see a similar change until 3d printers became widespread.

Internet usage is much different than you describe where I live. In canada there's no such thing as a bandwidth cap to the best of my knowledge. Shaw and telus (the two main providers) both provide unlimited data support. Even the smaller local one near where I live does.

I don't see that as a heavy handed way at all. It's quite fine to play it only on a platform released by the publisher. Why is it a problem anyway such systems are incredibly easy to use. It's not like you have to buy steam. Even things like onlive, and digital content on XBL, PSN, and Nintendo's wiiware are all just a service provided. Without such content delivery services there would just be rampant piracy.

While I feel eventually most media will become essentially free to use for the most part in the interim such models are essential.

I completely disagree with your last point. I don't think it will ever be cheaper to create and ship physical media than it is to transfer it digitally. Though as you said previously your area suffers from bandwidth caps, that I feel is more a problem with capitalism run amok. They know they can charge you for it because you have no other options. For them transferring a gigabyte of data costs less than one cent. Plus it's not getting more expensive, data on the internet is getting cheaper and cheaper at an exponential rate. Compared to how it was in the 90's it's almost free in ten years it probably will be. I've heard of a few cities running wi-fi as a public service. There is technology being worked on to turn the old wireless tv signal bands into national internet bands.

There is a benefit to things like bluray disks for now, and I do believe we will continue to see a place for them during the next ten years. We have however already started converting to digital.
It's not something that will slow down or halt in any way. It'll probably just accelerate at an incredible pace. I fully expect to see the world mostly digital in ten years. Not just getting into the swing of it.

I mean we already have streaming hd movies on demand (netflix), streaming games on demand (onlive) and streaming music on demand from dozens of different providers.

Christopher5537d ago (Edited 5537d ago )

***They will mostly all have plenty of time to find other employment.***

Easy to say that when you're employed. Eight years ago it too me 7 months to find a new job. Now? I can only imagine considering the huge number of people out there looking for the same jobs and it grows daily.

I think you greatly downplay this factor.

And, we'll agree to disagree about the costs of hard medium versus soft medium. And, yeah, there's a huge element of capitalism involved in areas (not in mine, I was just making a point about many areas having capped or tiered costs), but that's in everything.

Dramscus5537d ago

"Easy to say that when you're employed. Eight years ago it too me 7 months to find a new job. Now? I can only imagine considering the huge number of people out there looking for the same jobs and it grows daily. "

Yeah that is true I also just spent six or seven months trying to find work. Though I'm a person without a career path so I just do menial jobs.

Matthew945538d ago

I agree with this blog post. It brings up good points.

Ingram5537d ago (Edited 5537d ago )

Nice blog post.

Added value leechers in the production chain won't give up without a fight; the loss of employment must be true, but the majority of the benefits of those production intermediaries with the added value excuse goes to an oligarchy of executive pricks, so enough with that sofism I say to Activision & such.

It's a shame the digital pricing of Protoype on PSN & XBL, sometime publishers are borderline mental when it comes to pricing, they are just encouraging piracy on every platform where available, with their greedy corporate manners.

Creator<--smaller platform-->Consumer

Enough with the publishers bullying

Stealth20k5537d ago

DD only will never ever happen

Stupid blog

Pandamobile5537d ago (Edited 5537d ago )

DD will never happen? What?

It's been happening since 2003, brah.

30 million Steam users say something to you? How about the millions of D2D users, or GG or Impulse?

Hell, even PSN and XBL have a games marketplace where you can buy and download full games.

El_Colombiano5537d ago

That's true. Digital downloads is a *strong* factor in PC gaming. Though, to be fair, he said digital downloads *only*. That I agree with. That I can never see happening.

SKUD5536d ago

I can agree with this to an extent but DD still has pending archive / return issues with the consumer. For example.

-If I decide to buy and game and I don't like it, Can I return it?. Its a common problem all of us have run into . Under the current DD structure the common answer is NO.

- Am I able to archive the games I have purchased to CD/DVD.BD?. I'm pretty most of PC gamers here at some point in our lives have replaced a hard drive or two and not having a proper backup of our files means LIFE SUCKS.

Network / home infrastructure still isn't a high level for large file downloads. Mind you there are still homes using dial up and extremely slow DSL. Rates for "Fast" internet are down right ridiculous.

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