All Channels
Popular
Insert Thought Provoking Quote Here

DragonKnight

Contributor
CRank: 9Score: 212030

Peter Molyneux: Passionate Visionary But Poor Leader

Did any of you read Rock Paper Shotgun's interview with Peter Molyneux? It felt terrible to read to me. If you haven't read it, here's the link.

http://www.rockpapershotgun...

I have to say that it was a thoroughly depressing read.

Full Disclosure: I haven't played a single game ever made by Peter Molyneux. Not one. So take everything I'm about to say as someone who has had no interest in the man's career before now, nor really much interest in his career in the future.

When you read these interviews, depending on the side of the fence you're likely to lean towards, it's very easy to hate on the interviewer for goading, or attacking, or aggressively pushing the interviewee. This happened a few times with me when I read this interview as I felt the interviewer was acting as though he had backed a horse in the Godus race himself, or that he was some kind of close personal friend of Bryan Henderson (whoever that is) and fighting on his behalf. Not going into the irony of a site like Rock Paper Shotgun trying to be a defender of the people after the events of GamerGate, I found it personally distasteful to start off an interview asking someone if they are a pathological liar. That sets the tone of the entire interview and makes the interviewee understand that they are about to be attacked.

Moving passed what I felt was wrong about the interview based on how the interviewer was acting, I felt something about Peter Molyneux that I'm sure many others have felt and probably more if you followed his work.

We can see in this interview that Peter has a severe case of verbal diarrhea as he always does. We also see that he becomes quite flustered when he feels he is being attacked and that he volunteers so much information people aren't looking for or don't care about. He is not good at interacting with the Press at all.

More than that though, when we see him talk about Godus and game development, it's very clear that Peter is an idea man, not a lead designer, not the head of a studio, not an executive. He talks about how to run a business and develop a game, but he has very poor business skills and his ability to plan development leaves a lot to be desired. This is very evident in just how he talks about the development of Godus, let alone all the other games he talks about and has worked on.

I am of the belief that Peter Molyneux is the kind of person that should more be a consultant than a designer. He has many great ideas for games and ideas about what should be in those games, but seems to have absolutely no concept of the logistics and planning involved in trying to bring all of those ideas to fruition, and because of his inability to properly handle Press events and the aforementioned verbal diarrhea, he then puts his teams in precarious positions to start working on things he promised but no one else knew about.

Anyone with any sense of what it takes for a team to take on any kind of creative endeavor knows that the whole team has to be in on it from the start. If just one person knows the direction the endeavor will take and the shape it's meant to become, there will be no cohesion and the final result will be a mess.

I'm not a psychologist, but it also seems as though Peter has a few personality disorders to me. I could be way off, but his manner of speaking and the way he describes things comes off as... well I digress.

Anyway, what is very clear about Peter Molyneux is that he definitely has a passion for what he does, but it also seems that that passion is a bit too great for him to handle in a realistic way in his current capacity. What needs to happen is that Peter needs a partner. Peter needs someone with a level business head, a person with a talent for organization who knows how to deal with the Press and can reign in Peter's imagination when it goes too far.

I read a survey once that posed various questions to the world's most successful billionaires. One of the questions was "What do you credit your success to the most?" And they all answered the same way. They said that having a good partner (in this case they meant their significant other) when they were building up their fortune is what really drove their success. Someone to keep them grounded, someone to vent to, someone to bounce ideas off of really helped them out. Peter is a married man but that doesn't seem to be helping him in these endeavors because he's always away from his family so the next best thing would be for Peter to kind of hire his own equal who has different responsibilities. Let Peter do what he does best, come up with the ideas, and then the partner can plan out the timeframe and budget required to make that happen.

But on a related note to the interview, there's one thing I need to say to the interviewer of RPS. Kickstarter is a glorified donation website, it's not an Angel Investor. Absolutely no one is entitled to a refund to a donation in any capacity, let alone Kickstarter. If Peter hasn't made good on promises or stretch goal rewards yet, that definitely sucks, but it's all a case of "Too bad; so sad" for those that contributed to the Kickstarter campaign. These are donations, not investments. The rewards are enticements. Clearly RPS needs to study up on what Kickstarter really is and look into the guy that successfully Kickstarted a frickin' sandwich.

So, to summarize, Peter Molyneux is in his best element when he's coming up with ideas for games, but he fails miserably when it comes to the more business oriented aspects of development. He doesn't have the sense for it and I personally think that if he really wants to turn that around, he needs to hire someone whose only experience and motivation is business strategy and making 22Cans a successful business. Peter's problem is that he's too loose with timetables and other aspects that require being firm if only to motivate you to completing the project. Say what you will about publishers, but deadlines do have their upsides and Peter needs to remember that and be held to those deadlines.

What do you think? Am I completely off about Peter, or is there merit in what I've said? Do you think Peter needs a Hannah to his Barbera, or is he good like he is now and just needs to shut up?

Nicaragua4150d ago

I dont get why people are getting all worked up over the opening "are you a pathological liar" question - its not an insult, and based on Molyneux's history its a perfectly reasonable question.

And in answer to your question he just needs to shut up and create something good. He has been living on goodwill now for several years while churning out shit so now he needs to walk the walk.

DragonKnight4150d ago

People are getting worked up about it because that question deliberately frames the interview as an attack on him. It could only have been worse if it had been an ad hominem, but since Peter hadn't made a point yet, all it is is a deliberate attack on Peter's character. It's poor form and antagonistic and has no logical reasoning behind it.

Redempteur4149d ago

It doesn't frame the interview in favor of either person since , not only molyneux answered , but he was even able to play the victim card as if nothing he said before the interview is accountable to him.

And besides , it's not the first interview with the guy, that's why it started like that ... the thing he said to the same guy in a pervious interview were false .. the logic is there if you dare to think about it.

DragonKnight4149d ago

Who said anything about favouring anyone? I said the opening question is a deliberate assault on Peter's character and for Peter it frames the interview as a clear attack on him; or do you think asking someone point blank if they are a pathological liar is a friendly way of saying hello?

And I don't care about other interviews. They don't matter here. I'm talking about this interview, and responding to Nicaragua who asked a question about why people are getting worked up over how this interview started. Everything else is irrelevant.

Gazondaily4149d ago

Hi DK :)

Gotta say, I agree with you here. The interviewer was extremely antagonistic but Peter seemed so inept at answering them.

Like you say in your blog, he really does have verbal diarrhoea. He would make an awful client for a lawyer at trial.

I do feel for him though and completely agree that he should just be the guy who comes up with the ideas. Let everyone else deal with the marketing, development and completion of the project.

Nicaragua4149d ago

Why does it frame the interview as an attack?

The purpose of the interview is clearly to get to the bottom of Molyneux's exaggerations/lies and to make him accountable for them.

The first question is asking if Molyneux has any control over the things that come out of his mouth - "are you a pathological liar?". If he isn't in control of what he says then he cant be held accountable, but if he is (as he says he is) then he needs to explain himself - its a perfectly reasonable opening question in the context of what follows.

Also I would be very surprised if Molyneux wasn't made aware beforehand what the context of the interview was.

It seems to me that the people who think "pathological liar" is some kind of attack are influenced by the way it is used in society today, where it tends to be used as an attack/insult - usually by drunken girls fighting with their boyfriends outside bars.

LightofDarkness4149d ago (Edited 4149d ago )

For once I agree with you DK, well written blog.

And to those above, this is an example of a loaded question. It presupposes guilt or that this was the matter at hand to be discussed (it clearly wasn't). It's improper interviewing and is even disallowed in legal proceedings, as it characterizes or leads a witness. It was an example of attack journalism and is just as improper in terms of journalistic integrity as many of the perceived issues with GamerGate.

Here's the issue: the interviewer was fully prepared for this line of questioning and had likely rehearsed and pondered his questions and responses quite well before the interview. Molyneux was not given this luxury. The problem with this is that people, under duress and intensive interrogation, can often admit or say things they don't mean or that are flat out untrue in an effort to end the stress of the situation and because they didn't have any time to actually think about what they're saying. It's why people are allowed to plead the 5th amendment in the US (along with similar laws in other countries): it isn't a fair fight and this protects you from wrongfully incriminating yourself.

This is also not the first time RPS has tried to rake a developer over the coals, much to the chagrin of its audience.

That said, no, people are not entitled to Kickstarter refunds; however, what Peter has done here may have caused serious harm to the goodwill that Kickstarter has thus far generated among gamers. Kickstarter is an important lifeline for the indie development scene and one of the few avenues for funding available outside of working for free or getting publisher backing. Damaging the reputation of that on the scale that Peter may have done here is perhaps a very serious issue, and he should be held accountable for that. That's him failing not only his fans, his team and himself, but indie development and crowd-funding in general.

DragonKnight4149d ago (Edited 4149d ago )

@Septic: Hey Septic. How's it going?

I agree, Peter handled this interview very poorly and his defensiveness was very extreme. He was trying so hard to seem like a good guy that he volunteered way too much information and played right into the interviewer's goals.

@Nicaragua: Wanting to get to the bottom of Peter's tendencies in over-promising and under-delivering can be accomplished in so many ways besides attacking his character. As you can see in the interview, the way the initial question was asked did indeed frame the interview as the interview WAS antagonistic and DID attack Peter's character the entire time.

Personally speaking I'd have opened the interview with something like "Do you think that you have a known tendency to over promise on your games and that you end up not delivering on those promises."

That says the same thing, but it doesn't automatically put up defenses of the person you're asking, it doesn't look like the only thing you're interested in is attacking the interviewee and the interview can proceed still being thorough and "hard" without being antagonistic and harsh.

@LightOfDarkness: Good point about the legal proceedings. I had completely forget about leading. And I agree with you about Kickstarter abuse. A lot of people have become more and more disillusioned with crowdfunding because of situations like this where it is improperly used. People like Peter need to act in good faith and remember that crowdfunding isn't like an Angel Investor where it's purely a business relationship. Backers tend to become more than financially invested when they donate through Kickstarter.

Gazondaily4149d ago

LightofDarkness smashed it. Nail. Head. CoffiN.

+ Show (4) more repliesLast reply 4149d ago
SuperBlur4147d ago Show
Blacklash934150d ago (Edited 4150d ago )

I agree with your points. The interviewer had no place asking such a mood-killing question, especially to start the interview. Molyneux may be practically bad at what he does, and it seems very evident he isn't suited for management positions, but he's not malicious and by no means should be regarded with hostility. It's one thing for an interviewer to be pressing and assertive to attain information, it's another to be disrespectful and condescending. Perhaps the interviewer knew Peter could be easily shaken up by such a line of questioning, and that's why he did it.

I also think Molyneux has considerable creative talent, and I think that can clearly be seen in his games even if they're often quite unpolished and relatively half-baked in major aspects. He seems like a talented artist who gets placed into positions out of his depth, with unfortunately predictable results.

freshslicepizza4150d ago

i agree, he has the passion but simply cannot deliver. one could blame the technology, the budgets, time constraints but it all falls back on him being such a visionary and he knows it.

what i think is very sad after reading that interview is he doesn't have a huge business partner where he needs to keep up the pr stunts. he left microsoft and that cloud of always having to work under their guidelines is gone. he created his own company and yet he still fails to impress us with his visionary ideas and he still does his double talk.

"Since this interview was recorded, Peter Molyneux has done at least two other interviews with press on the same subject, including one with The Guardian which he says will be his last."

he still has to leave it on his own terms, doing multiple interviews saying he won't be talking to the press anymore. I wish him well but i think it's time for him to step down and like you said, take on another role. one that is taking the backseat route.

mixelon4150d ago

Wait ok dude, fair dos, I just posted a sarky comment about disagreeing with you about stuff, but on this one? I agree totally.

Molineux seemed more in his element in the days of smaller de teams and less ridiculous budgets. It's like as tech improved he can't reign in his own inspiration and his crazy ambitions get the better of him.

Populus 1 and 2 were amazing.. I also loved black & white.

I don't want him to shut up though, I like the industry's big personalities even when they make mistakes or are disagreeable. They make things more interesting and it's nice to have someone speaking who doesn't have to be filtered down to PR nothingness. (See also Jaffe, CliffyB, etc)

BillytheBarbarian4149d ago

Fable 1 and 2 are underrated gems. Fable 3 is trash. Fable heroes sounds promising.

People act like Peter is the only one that made a game that didn't meet the hype train criteria. Look at recent games like Destiny and Evolve...many gamers are disappointed because of high expectations.

Show all comments (21)
70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

Read Full Story >>
simulationdaily.com
Jin_Sakai60d ago (Edited 60d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio60d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing60d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9260d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit60d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing60d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9260d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

Show all comments (13)
40°

Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

Read Full Story >>
videogameschronicle.com
50°

Report: Injustice 3 in Development at NetherRealm Studios

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.