
Mere seconds ago I finished reading a review by the British website Teletext on the game Heavy Rain, made by Quantic Dreams. Quantic Dreams also made Indigo Prophecy (or Fahrenheit to us Europeans).
Despite being years apart, the two games are quite similar. Both games strive to bring movie style experiences to various game platforms. Both games bring relatively novel ideas to the table, at least as far as the games industry is concerned. And both games are also in the unfortunate position of being either hated or loved, at least judging by this latest review.
There have been several instances in the past where I have bought a game because I feel it deserves it, even if most people claim it's a poorly made game. I think of it as an investment, a chance to be part of video game history. The game might not be worth anything in the future, or indeed the present, but I will be able to say I took part. This historical participation is trivial at best, not like knocking off a chip of the Berlin wall in 1989, or watching Barack Obama being signed into office, but it is participation nonetheless. I suppose it's one of those things you can't really explain until someone comes along and knows exactly what you mean.
Until that happens I will be enjoying playing my little piece of video game history.

Mahi from NoobFeed writes: Modulus: Factory Automation is for people who like to plan and mess around. This factory game is calm and methodical, rewarding patience, creativity, and attention to detail. This game is for you if you like the satisfaction of a well-oiled machine and the challenge of designing it yourself.

Azfar from NoobFeed writes: Aether & Iron isn't trying to be all things to all people. It's a slower, more thoughtful game that depends a lot on its story and systems. That strategy won't work for all players, especially those who want action all the time or rewards right away.

Azfar from NoobFeed writes: Morbid Metal is already more than just an interesting concept. It has a combat system that has real market appeal and is easy to understand right away, which can draw you in long before the main content roadmap is finished.