
There's never been a more curious case of controversy for me than microtransactions & loot boxes in AAA games. The warning signs blaring in my head years ago (1) have slowly been reconsidered as an uncomfortable acceptance depending on their implementation and how they've usurped the old map-pack model, keeping the community unified in the process (2). But there's two aspects I not convinced to waver on:
1.). The eye-rolling, over-simplified views developers & CEO's trot out defending loot boxes (3)
2.). Government regulation is NOT the solution
That 2nd point is of critical importance in considering this too. Nearly a decade since that last grand tidal wave of US government nannying came into view via Jack Thompson, it seems like gamers are running back towards that inherent evil in order to quell publishers’ collective greed. The mostly-positive reaction from Jim Sterling's "Year of the Loot Box" video (4) seems to suggest I'm not plucking from some isolated cluster of gamers either. So then the question becomes: is government enforcement the best means going forward?
That needs to be answered quickly because these recurring payment strategies aren’t going anywhere of their own accord for a long, long time—least of all loot boxes. There's special cases like Overwatch wherein loot-box purchases shovels in more yearly revenue than base game purchases; more startling, Halo 5's REQ Pack system has filled Microsoft's pockets more successfully than all of the previous Halo map packs COMBINED. For perspective: the first 6 months of loot-box money in Halo 5 accumulated more revenue than any of the previous games’ DLC packs (5).
This does show how much of a behemoth this craze has become and continues to be as it stands. There's already been pushback from various countries though. Both Belgium and The Netherlands have crafted new laws rendering lootboxes illegal, with financial damages and jail time for those who don't comply (6) (7). A Hawaii lawmaker attached himself to the Battlefront II controversy of last year as well (8), churning up a state-wide debate; since then, new state laws have been introduced (9). And I can't help but wince seeing this reactionary governmental presence hovering around games.
"Well, government is involved in regulating gambling, beans. And these are nothing more than glorified SLOT MACHINES."
So...there's a lot to unpack there in calling these "slot machines," "glorified gambling devices," or whatever else you name them. If we're going to dive into semantics—which I think we ought to here—we may as well reconsider how we categorize a chance at a random toy in crackerjack boxes, or the collection of cards you'll randomly receive within a Pokémon pack, or prizes found behind a plethora of other mystery boxes that have been part and parcel for decades. There's countless other chance-based examples not considered here that could also fall under such a broad-based definition of "gambling" or "slot machines."
[Understand this: I’m not discounting what I’ve stated in the past regarding how these systems may work on a psychological level; it’s in respect to LEGALITY that I fear we’re treading into murky waters indicating these purchases are the same as, say, betting on horses for example.]
Second of all, if gambling were such a high priority to curb the masses from indulging in then why is the lottery still a thing? Worse yet, why do some state-sponsored commercials try to consider it some form of investment (10)? When you look at it from the abstract, it’s not about these governments CARING about the more susceptible; rather, they’re disgruntled that citizens are less interested in the ones they have a stake in. Aside from notions of age restrictions and animal rights, that’s the central idea behind government’s involvement of what is/isn’t allowable forms of gambling.
"Well, they keep things so hidden and they're designed to pick at your brain in such a dishonest way. The game of chance is too overwhelming, without knowing your chances that anything is worth it."
Okay, so there's an unfair percentage game. But by this logic, isn't the randomized chance of deflated value of in-game items virtually the same as the majority of purchases consumers make to begin with? How's this danger of depreciated consumables any different from day-to-day interactions? I'm not...trying to renege on the mental tricks involved in getting people to pony up dough for said loot boxes. Just trying to take a logical approach as to how we can categorize these chance-based purchases; which is especially important if we're now asking the government to play referee.
What prompts my unease is that before those Western European countries even began rolling out their new rules capitalism made a quicker & tougher response! Star Wars: Battlefront II (2017) bother you with their pay-to-win lootbox setup? EA seemed to get the message when those important first-week sales were cut MORE THAN 50% from that of its just-okay predecessor. One could've made a killing in YouTube views just by ranting about this one game for a whole month. EA was eventually prompted to apologize for how they handled them in BF II (11) and now has instituted a "Morality Compass" system for monetization practices down the road (12). Could this be just an empty gesture in the long run? Without a doubt the whole idea could be bulls***. But the fact remains: consumers made such an impact to EA's bottom line that they had to desperately placate fans into buying a Star Wars game—of all things! Can we really credit any Scandinavian countries with having remotely the same impact?
And it doesn't really have to stop there, nor has it. One of the crowning features displayed on the Definitive Edition of Middle Earth: Shadow of War is the removal of their lootboxes (13). Forza Motorsport 7 did the same as well from the backlash (14).
In conclusion, it’s frustrating to see how there’s this quietly-agreed-upon journalistic arrangement of reporting how some publishers are changing their tune without crediting the free-market solutions that got us here. Now, I’m not going to pretend to play arbiter for what is/isn’t acceptable supplementary revenue methods for AAA games; I’ve argued that there is some nuance to consider but that doesn’t mean it flies for other people. But that’s the great thing with technology today: it takes little effort to start an anti-lootbox coalition that’ll never pay for another AAA game with that pricing structure (if they actually stick to their word). Or perhaps another cluster draws the line at pay-2-win elements in their games. Whatever the case, the point remains the same: the bite such a clearly-voiced body of dedicated gamers can make sounds more appealing than busybodies playing ‘benevolent babysitter’ over people’s spending habits, especially when said babysitter has a habit of voicing unfounded concerns about video games causing real-world violence & mass shootings. But maybe that’s just me.
Links:
1. https://n4g.com/user/blogpo...
2. https://n4g.com/user/blogpo...
3. https://www.gamespot.com/ar...
4. https://www.youtube.com/wat...
5. https://wccftech.com/halo-5...
6. https://www.eurogamer.net/a...
7. https://www.ign.com/article...
8. https://twinfinite.net/2017...
9. https://www.polygon.com/201...
10. https://www.youtube.com/wat...
11. https://www.eurogamer.net/a...
12. https://www.overclock3d.net...
13. https://www.eurogamer.net/a...
14. https://www.eurogamer.net/a...
Bloober Team confirms its mysterious teaser marks the announcement of Layers of Fear 3, revealed on the franchise’s tenth anniversary.

Reanimal expands on Little Nightmares with cooperative puzzles, environmental exploration, and fully 3D spaces that open up the world.
This is a surprise. Now Switch 2 version has 2 modes. Quality targets 30fps ( but during test it is running between 35-39fps) and performance mode that targets 60fps.. In comparison, Series S only has 30fps mode.

WTMG's Leo Faria: "God of War: Sons of Sparta is a very interesting prologue to the series as a whole, and a welcome return to the franchise’s original Greek setting, but as a metroidvania… I mean, it’s good, but it’s nothing I haven’t seen and played dozens of times before, especially in a post-Silksong and Prince of Persia: The Lost Crown. But I still love the fact it exists. The fact it’s somewhat unambitious and smaller in scope might actually be my favorite thing about it. This is a type of game I missed from Sony, something more focused, streamlined, to the point. I’d rather have three or four games like Sons of Sparta a year then yet another live service whose servers will be shut off after just two or three months."
Hey! Hope everyone enjoyed the blog. Feel free to comment down below.
So...similar to my last blog (cross-play) I'm not going to disregard the questionable timing with which I completed a rough draft of this and some publisher (maybe 2K?) calling for gamers to demand Belguim rescind their loot-box law. Sure, that's pretty cringy stuff and I'm not ignorant of the optics. With that said, hopefully we can focus on the points raised and not bring up any smarmy nonsense paralleling this to what 2K has said.
If you're pro-gov't intervention on this topic I would like to ask one thing: how consistently do you believe this rule will be applied? B/c, at least in the US, the end result only seems to spell potential lobbyists circumventing the rule based on one little trick here or there. Bureaucracy all the way down. So I'm definitely interested in what you'd have to say.
I think the classification of loot boxes is something that's only important for the government to decide if they have to regulate it.
We, as a community, or as an individual, can decide how we feel about it on our own terms, and it really won't have much effect on the reality of what they are.
I personally feel there is a gambling aspect to it all. My general disposition prefers to know what I'm getting for my money, or at least be willing to live with disappointment, but for something as ultimately meaningless as in game content, which isn't even required for the game itself, disappointment just ends up feeling like wasted money for something I'm unlikely to use. It'd be different if there was at least some value in that content to me even if it isn't exactly what I wanted.
I honestly believe the backlash against the loot boxes was more because the community just keeps expressing their annoyance with MT in general, and been ignored by both the media and the publisher, and then a small opening happened which made it more mainstream, and finally their years of grievances finally had a chance to make an impact. Couple that with LB being the culmination of all the worst parts of MT that the community hasn't come to terms to accept over the years, and we get the outcry that we got.