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Concertoine

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Halo 3: Game of a Generation

Let me start by saying that Halo 3 wasn't the best game of the 7th generation. In fact, it wasn't even my favorite game of that generation. But Halo 3 was a game that shaped the generation that grew up with it like no other, while also providing an unwavering vision into the near future of video games before we even dreamed of it.

It's hard to believe that Halo 3 came out a whopping 8 years ago. As a wee little 11 year old with nothing but a PS2 and a Wii, I had never played a game in the series and could only imagine the sheer awesomeness of this third entry through the epic descriptions by kids in school. Looking back, I doubt half of those little bastards even owned the game, but my desire to play this game was killing me. I can still remember the day I finally got my chance like it was yesterday. It was during the winter break of 2007-2008 that my friend invited me over to play a mission co-operatively. I remember being super confused by the (seemingly) complex menus and the endless buttons on the 360 controller. But when we started up the campaign, oh man... Halo 3 shattered through my expectations like a thrusting Banshee. I had never played a game running on powerful hardware, and the way bodies flew about with that now cheesy rag doll effect, and the way grenades would set off a chain reaction of explosions, and the way vehicles took subtle damage as you blasted and rammed foes... it was truly something amazing for me at the time.

So thus, I turned into that fair-weather friend that deals with your crap just to play a couple hours of the awesome game on that console they don't have. Eventually, I couldn't take it anymore. I walked to the (now defunct) Game Crazy that was near my house and slapped every GameCube, PSP and Wii game I owned on that counter as a desperate offering to get my 360 and the ultimate game. All in all, my trade came to 230 bucks, only just below the asking price for an Xbox 360 Arcade and a copy of my plastic-clad love. I was already despondently putting all my games back up when a slightly smelly, disheveled, and dirty-bearded angel stopped me right there.

"Hey kid, wait."

"What?"

"Let me see those games real quick"

As he sifted through my big box of games, he laughed.

"Those guys are ripping you off. I'll give you 350, right here."

Needless to say, I took his deal. He even bought my copy of Halo 3 separate since I was too young to buy it at the time. Looking at the prices GameCube games go for these days, I really wish I waited the 3 months til my birthday and just got an Xbox 360 then. But none of that mattered now, I had my Xbox 360 Arcade with a staggering 200 MB's of storage and a generic case with Halo 3 in it. I was living the life!

That's my personal experience with the game, and it'll stand forever as the biggest sacrifice I had to make for any one game. But enough about me, let's talk about what makes Halo 3 so special.

At its heart, Halo 3 is a fairly generic FPS. In terms of gameplay innovations, Halo 3 is not as well regarded as its predecessor. While Halo 2 introduced dual-wielding and cool new weapons like the Energy Sword, Halo 3 had some goofy throwable items that were subsequently removed from later games and an overpopulated amount of vehicles that often felt pointless (The Prowler is cool, dammit!). Halo 3 also wasn't the best looking game, running at a sub-HD resolution and sporting its fair share of muddy textures. Why did the series once known as the pinnacle of console graphics abandon its crown? Where did all this power go instead? It went to the products of Bungie's brilliant foresight, Theater Mode and Forge Mode.

Every insane Legendary clutch on campaign, every climactic Energy Sword duel in Multiplayer, every spazzed out Brute corpse... it was all waiting for you to save in Theater Mode. From then on, every time you gloat about that crazy Infection match where you took on the whole lobby, you better have that clip to prove it. Theater Mode served another purpose, too. Inspired by the success of Red Vs. Blue, Bungie effectively brought the ability to make machinima to the common gamer. This means every nerdy group of kids made their best cliche-ridden zombie movies and Star Wars knock-offs in glorious 360p with impeccably cringeworthy dialogue delivered by cracking voices through fuzzy mics. Early YouTube at its finest.

So Bungie already foresaw the desire for gamers to share their best strategies and favorite moments with each other, but what else? Inspired by the success of a then obscure Source game called Gary's Mod and before the likes Minecraft or GTA Online... they knew gamers wanted to create. Forge Mode allowed for limitless game modes, maps, and fun to foster. Don't want to shoot people in the face? Play some Grifball, or Jenga, or Trash Man. For the first time on console, your mind was the limit. 8 years later, and many of today's shooters still lack this feature.

To me, the 7th generation can be summed up with 3 themes: social interaction, creation, and co-operation. Mainly in terms of the first two, Halo 3 was a total pioneer. But more than that, it was my Goldeneye, my Twisted Metal, my Super Mario 3, etc. It was the game that was always there for me, through all the awkwardness of middle school and the adventures of high school. And even though I've since drifted apart from FPS games in general, it was always a game I could come back to with the same friends and always expect a fun time. I'll never forget all the times I had with Halo 3, and I doubt any other game will spark those feelings of nostalgia the way it does whenever I hear its name, music, or I see others talking about it.

I hope you enjoyed reading, and I would love to hear your own memories with this game.

annoyedgamer3859d ago

Ah the memories...back when gaming was fun.

BL8CK1CE3859d ago

i agree i still play now today but i had the most fun halo 2 and halo 3 everyone talked on the mic eveyone was having fun. And now no one even talks and most games are rushed but lets hope halo 5 can change all that and i think it can

Halo2ODST23859d ago

I know what you mean about the lack of people talking in match made games, I myself like to converse with team mates when playing online, it just makes the game more enjoyable, even enemies, taunting them is quite fun, but recently I haven't been able to do that, No one ever talks on Destiny because Bungie messed up the Game chat system, so no one uses it, MCC rarely sees people talk to each other, Battlefield 4 - not many people talk on that either, another thing, is the lack of people playing Custom Games these days, remember in Halo 3 & Reach where people (including myself) would spend days just playing Fat Kid, Sky Castle, Jenga, Undead village it was amazing, I was really disappointed when Halo 4 custom game community didn't catch traction, whether it was down to the community in general, or lack of new innovative tools to make custom games new again, it felt like a bad attempt to copy & paste Reach's Forge, so the maps were not gonna be that different.

AshHD3859d ago

Halo 3 was peak FPS for me; teamwork, an emphasis on winning, no load-outs, the necessity of at least *some* personal skill. Every one of my 2,000+ multiplayer matches was just sheer joy to play. Halo 3 was just so pure.

You never had to worry about kill-streaks or battle-packs. All you had to do was win, and by any means. It was simplicity defined, and its unparalleled multiplayer was just one of the many reasons why Halo 3 is my favourite video game of all time.

Great post dude, brought back a lot of great memories for sure.

Concertoine3859d ago (Edited 3859d ago )

@AshHD

I thought about including a segment on why the mechanics of old school Halo are so great, but i felt i'd be distracting from my point.

The shield system and the amount of ammo it takes to put just one guy down ensures you cant just plow through entire teams like in COD or BF (and when you do, it feels that much more rewarding), so you have to rely on each other to win.

Also the Warthog amazingly stands as a unique vehicle this many years later. Its a typical jeep/humvee-esque vehicle that you'd see in every BF, but unlike those games it had actual firepower. A team can command a game with JUST a good warthog duo. That bond silently shared between a driver and his gunner is something lacking from other ground based vehicles in FPS series because they usually serve as transport.

Halo2ODST23859d ago (Edited 3859d ago )

I know what you mean about the warthog, when ever i would play Standoff of CTF or Hemorrhage on BTB (Reach), if you were in a warthog (without noobs) it was completely overpowered, you would just assualt the enemy base, and massacre tonnes of them with impunity, I would have tonnes of fun as the gunner while my brother (either on split screen or online - they were just as fun) would drive it, just lots of fun in general. I felt the Warthog in Halo 4 was just kinda obsolete, along with quite a few other vehicles, I don't why that was.
Also great post Concertoine

Concertoine3859d ago (Edited 3859d ago )

Double post

Forum_Pirate3859d ago

Reach is better. Especially the with the DLC or re-release or whatever that came with the remastered halo 1 and let you play it's multiplayer but with reach graphics. 3 is ok. I recognise what it contributed to the series and it's better than 2 but it isn't stellar. The multiplayer is significantly better than the single player.

P.S. Golden Eye, Twisted Metal and Super Mario 3 were the very height of their respective genres (Golden Eye being a special case as PC had better shooters but the N64 and PC crowds didn't really inhabit the same circles) that's why they were so well loved and for so long. Halo 3 isn't even the height of its genre compared to original Xbox games, much less on the 360 or in gaming at large. It's multiplayer was if we're talking just the 360, but that's only half the game on 1 console.

Concertoine3858d ago

I respect your opinion. Truthfully i never gave Reach that much of a chance because i didn't enjoy the single player, and the multiplayer just felt kind of boring for me.

Those examples weren't given because i think Halo 3 is on their level, those are just games that are often given as generating the best memories on people as kids. For people my age, Halo 3 (and some others) was that game.

Elit3Nick3858d ago

I personally feel that Reach was the weakest game in the series, the single player felt bland compared to the others and the multiplayer felt like it wasn't quite sure what it wanted to be. It felt like it was trying to copy Halo 3 while changing everything that made it great, like adding loadouts, which were poorly balanced, and being too focused on forge maps for multiplayer, with the few dedicated maps not really feeling special. I know you can argue that Halo 4 is even worse with all its changes, but it felt like it was more or less built around them, while Reach felt like everything was tacked on last minute.

etownone3858d ago

Nice read...

Out of all the Halos... 3 is by far my favorite... It was just so much fun playing the campaign with my 3 best buddies. Especially the ending.... It was a blast driving the warthog.... We all took turns on that last level, everyone talking smack and cracking up until my one buddy did it, and it was like winning the superbowl. Lmao. Of course I'm exaggerating.... But we all had a great time. And that continued for a long time after with multi-player.

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