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Concertoine

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Illbleed: A Forgotten Classic with a Forgotten Spirit for Game Development

Recently I've been revisiting the classics of the survival horror genre, which is only now returning to its roots after over a decade of misrepresentation. Having played all the Silent Hill's and Resident Evil's countless times, I sought out some of the obscurities of the genre, and that leads us to Illbleed, an anomaly within an anomalous genre. There really is nothing like this game, it both frusturates and innovates by being completely unlike anything else. This won't just be an overview of an overlooked game, but a tribute to the overlooked love and passion from the man behind it.

Illbleed released in America on April 16, 2001, a little over two weeks after the console it was exclusive to, the Dreamcast, was discontinued by Sega. The game was a critical and commercial failure, with estimates of less than 50,000 copies sold worldwide. Most critics gave it mediocre scores, and even the typically lenient Famitsu gave it a 20/40. The studio that made it, aptly named Crazy Games, closed soon after its release. Nevertheless, the game has gained a strong cult following due to its unique gameplay and strange sense of humor. After playing it myself, I definitely feel it is worthy of re-examination.

To give you a brief idea of the "theme" of the game, check out this commercial: https://www.youtube.com/wat...

Most survival horror games at the time emulated the Resident Evil formula: fixed camera angles, inventory management, pre-rendered backgrounds and a serious storyline. Illbleed basically has none of that. The game stars the members of a high school horror club, who venture to the horror amusement park Illbleed, which promises $100 million to anyone who survives the attractions. There are six attractions in the game, and they are all inspired by cheesy slasher flicks and American cinema's quirks. This includes goofy fake movie posters with bad tag lines. For example, there's one poster for a movie called "Godila" with the oh-so brilliant slogan of "SIZE IS PROBLEM", a nod to the 1998 Godzilla movie's "Size matters". You can tell the creators had genuine passion for movies and games, with various references to Tremors, Twin Peaks, Toy Story and other Sega games. The voice acting is hilariously campy, with awkward pauses and over-the-top delivery. In most games this would ruin the immersion, but it was a deliberate choice in Illbleed to enhance the B-movie atmosphere. The game is genuinely laugh-out-loud funny, and a ton of fun to play with friends, especially if you love horror movies.

The gameplay of Illbleed is needlessly complicated (but necessarily awesome :D). Equipped with a "Horror Monitor", you are tasked with cautiously going through the level, identifying traps and enemy encounters rather than running through the level with a gun like most entries in the genre. To identify traps, you use your senses (Sight, Hearing, Smell) which spike around traps. Marking them uses a limited supply of adrenaline, so you can't just mark everything you see. There might be 3 or 4 things to mark, but the senses give clues as to which one is right. For example, if your "Smell" sense is spiking, you should deduce that it is the moldy food on the table and not the sinister picture on the wall. This makes the game surprisingly cerebral and rewards the player for taking their time to examine the environment. If you fail to identify a scare, a ridiculous cutscene will play where the wall, light bulb, TV, tree, etc. literally scares a gallon of blood from the character. Some of the scares are pretty impressive, since a lot of effort was put into modelling the grotesque face of a tree for only one scare, which may or may not even be triggered by the player. The scares will bring down your health, raise your pulse, and raise your bleeding. Any of these things can kill you if you don't control them with items. The combat is frequently described in reviews as bad, but I would argue it is only as bad as every other horror game at the time, with the distinction of being unique. Basically, you are thrust into an enclosed space with your foe and have the choice of smacking him to death with a weapon (eliciting glorious squirts of blood), or mashing a button on a mini helipad to lower a ladder and escape. The helicopter and helipad are there no matter where you are, be it in a building or underground. Its completely nuts and makes no sense, but that's what makes it so awesome!

The game itself is very unique and cool on its own, but the main reason I chose to write this blog is to shed light on the spirit and dedication of the studio, and especially director Shinya Nishigaki. He only really made two games, Dreamcast launch title Blue Stinger and Dreamcast swansong Illbleed, but his inspired vision and approach to game design is something sorely lacking from today's industry. His father had a position in the movie industry that allowed Nishigaki to see European and American movies for free, and you can see that influence in his games. The man is quite the enigma, I can't find any verifiable photo of him and only one interview. He describes his small 20-24 man team doing work fit for 50. The development of Blue Stinger involved some 24-hour work days and less than a week off the entire two year development cycle. Blue Stinger was actually a big success, with over half a million copies sold. Sega immediatly asked him if he wanted to develop Blue Stinger 2, which would have been a guaranteed success, but instead he opted for the thing he and his team wanted to do: Illbleed.

In his last interview (conducted in 2004), he said he was working on a game in the spirit of his Dreamcast cult classics, but alas, Shinya Nishigaki died of a heart attack soon thereafter at only 42 years old. Xbox ports of Illbleed and Blue Stinger, although reportedly far along, were cancelled soon after.

The tale of Illbleed and Crazy Games is a tragic one, but it is not a story you often hear in today's industry. As budgets are rising, publishers and developers are less and less willing to innovate and bring out new ideas and IP's. I don't want to sound pessimistic and say that consumers are less willing to buy this content than they were before, but it's certainly a lot harder to profit off of unique, risky games today than it was in the PS1 era, for example. With the start of a new generation upon us, I can only hope that creative games that thwart all conventions can make a return. Be it indies or AAA publishers, let the creativity reign!

I will end with one last quote. Even though it led to the collapse of Crazy Games, Nishigaki never let the sales of Illbleed determine its success to him. He had this to say:

"If one person likes Illbleed, then to me, it’s a success.”

Concertoine4063d ago

Sorry for the long title, just wanted to convey all therein :P. If you guys know of any other games with a similar work ethic as Illbleed that you think i'll like, feel free to recommend.

Stringerbell4061d ago

Good god how I loved this game. For two years it was survival horror frenzy on the DC. We had Code Veronica, Blue Stinger, Alone in the Dark, The Ring, RE 2 &3, and D2. Did I miss any? But IllBleed was its own beast the ultimate homage to the horror B movie!

Concertoine4061d ago

Glad someone else on here is a fan! D2 is also a really weird game with an interesting developer, it warrants a blog itself if i ever feel like it.

Dino Crisis was also on Dreamcast :D

Stringerbell4060d ago

Dino Crisis! Interesting about that one, I've often wondered why we never got a DC port for Dino Crisis 2. Capcom ported literally every other survival horror game to the DC except for the sequel.

A while ago I did my due diligence and found out that the first Dino Crisis sold fairly well on the DC. It would have made sense to have ported the sequel. I could never find any articles that hinted towards its port. I can only assume that a port was probably in development but Sega's withdrawal obviously killed it.

Concertoine4060d ago

There was also Carrier. I've never played that personally. Its cheap as hell so i might buy it.

DLConspiracy4057d ago (Edited 4057d ago )

I still love the game and play it once or twice a year. Just one of those games that was a hidden gem. Back when games had hidden gems. Not these cookie cutter advertising games.

MrChow6664061d ago

Interesting, I never heard of this game before thanks

hades074060d ago

I loved this game on the Dreamcast. A friend recommended I play his copy (Which I wasnt interested in at all). I am glad I listened. I love campy B-movie horror films and he knew it.

190°

We Are Xbox

Dear team,

Xbox has always been different.

We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.

Read Full Story >>
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Itveds4h ago

re-evaluating exclusivity 💀

PS players will need to go back to pretending to dislike Xbox games

pwnmaster30004h ago(Edited 4h ago)

Or meaning since it’s doing so good they might just do everything day 1.

They didnt say re-evaluating their multiplatform approach.
🤣🤣🤣 Xbox is so dead. I know you scared🤣🫵ӿ 97;

Itveds3h ago

Aww you’re hurt that they’re going back to exclusives!

The mask has slipped… we know you PS gamers LOVE Xbox games

Eonjay33m ago

Even when the topic is strictly Xbox he can't stop talking about PlayStation. Xbox has basically become the hate of PlayStation... and not much else.

pwnmaster30003h ago

Hurt over video games 🤣🤣

Lmao we all grew and got jobs but apparently you stayed home broke 🤣🤣.
Man I love loyal dogs like you. MS kicked Spit and slapped you around but you still come back on all 4s.

Good little boy 🤣🤣

Itveds3h ago

You’re going to have to go back to pretending you don’t like Xbox games 😂😂

Awkward

GhostScholar2h ago

My only question is what games are PlayStation gamers gonna play now? They don’t really come out with new games anymore. I’m looking forward to wolverine, but after that then what?

-Foxtrot3h ago

Lmao

There’s no way after everything it’s going back, the damage is done

What you are seeing now is the new management telling what the core fanbase (aka…you) want to hear so they are pumped full of hope and are more likely to invest in the next Xbox console

When Phil took over after the awful Xbox One reveal he did the same thing, he told people what they wanted to hear for damage control.

It’s crazy people are getting suckered into this again.

GhostScholar1h ago

I mean I always buy both systems, so none of this affects me.

CrashMania3h ago

And you'll now go back to again thinking exclusives suddenly matter, that multiplatform is no longer the future, or that revenue from multiplatforms doesn't matter, like all you flop flopping xbox grifters lol.

The whole post just sounds like the previous phil corpo slop talk to me, whole thing reads like a nothing burger lol.

Jin_Sakai1h ago

“re-evaluating exclusivity”

She also said this.

“The model that got us here won’t be the one that takes us forward.”

TriniOutsider1h ago

It must be miserable being someone like you.

Aloymetal1h ago

There's a bunch just like him but that's what happens when some rely on dreams, hope and wishful thinking. lol

isarai_lee1h ago

"pretending"? Bro gears hasnt broke 1mil on ps5, and starfield hasn't passed 200k, Hellblade 2 was even stated to be a financial disappointment in sales on its own console, let alone ps5. Im not saying people don't like them, but they certainly aren't setting the community on fire, Forza may be different tho

Neonridr14m ago

Forza broke 5 million on PlayStation. So yes. And there's a new one coming soon.

Aloymetal1h ago

Xbawx is ''re-evaluating exclusivity''... Translation: After throwing all sort of crap to the wall to see if something sticks but clearly nothing worked, we, including our lord ''in charge'' Phil came to the conclusion that exclusives indeed do matter so please forget if we ever said otherwise.
Yup, I feel it in my gut, next gen belongs to xbox, PS6 is cooked...

Itveds1h ago

Could be worse… they could be Sony pumping out flops like Marathon and concord 😂😂🤣

+ Show (5) more repliesLast reply 14m ago
Outside_ofthe_Box3h ago(Edited 3h ago)

If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.

Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.

We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+

pwnmaster30003h ago

True, blame it on the rabid fanboys. MS can do no wrong and spinner this multiplatform move. While the actual fans moved on.

I feel like with the new Xbox coming they are hoping to bring back those old fans and then if it goes well. Bring back exclusives.

If the new console is performing like series x and one. Naw they staying multiplatform.

Itveds3h ago

Gonna be a funny world where Xbox games are exclusive and Sony games are not lol

Outside_ofthe_Box1h ago(Edited 1h ago)

Funny world where Sony is pro consumer and Xbox is not? At least according to what you loyalists have been saying all this time 🤭

VenomUK1h ago

@itveds For how many years have you been doing this sad stuff? For how many years have you been creating fake accounts to troll? For how many years have you always been cl vnn

CrashMania3h ago

I think it's too late, xbox sales were diving even before ABK, they got even worse since then even long before the full multiplatform push. I'd be surprised if they even went back to timed exclusivity at this point, Helix is basically a PC and is going to be expensive, they already struggle to sell cheaper xbox consoles, it will be low volume and they'll have a very small 'console' base to sell to, which has already been conditioned to just play via gamepass anyway.

Neonridr13m ago

I don't see them removing PC from the equation. Considering MS has a heavy enough investment in the PC market, it would be foolish to abandon them. I could see them taking away games from PlayStation or ensuring they are timed exclusives at the very least. Say what you will but if Call of Duty ends up becoming a timed exclusive to Xbox machines, that would hurt PlayStation, don't pretend like those games don't sell millions.

+ Show (1) more replyLast reply 13m ago
maximusprime_3h ago

Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

BeHunted1h ago

PlayStation is currently draining money on flop after flop. It's Sony that needs to re-evaluate their strategy

Itveds1h ago

They don’t like talking about that

Concord… concord 2… concord 3

shadowT3h ago

"Our presence on PC isn’t strong enough."

Fishy Fingers2h ago

It isnt. But I dont think they mean in 'games', rather, footprint.

They own the OS but as far as gaming is concerned, Steam dominate. I imagine the VAST majority of people who use the Xbox app/launcher are PC gamepass subs. No ones buying their 3rd party PC games through Xbox PC.

Show all comments (36)
70°

Marathon Was One Of The Best-Selling Games In March 2026

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."

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insider-gaming.com
92nar1d 7h ago (Edited 1d 7h ago )

Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

92nar1d 3h ago

How’s concord 2, sorry I mean marathon doing? 🤣🤣

Neonridr9h ago

well it's not on Switch / Switch 2.. so their number would be zero.

The game had a decent launch however the userbase numbers are dwindling on Steam.

1Victor9h ago(Edited 9h ago)

“ Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿

Neonridr9h ago

I mean the only reason MLB was the best selling title was because it was multi-platform. Likewise with Marathon. Will ring true for MS games. Only Nintendo titles are truly flexing their muscles when they chart as they are only to be found there.

Outside_ofthe_Box8h ago

Can't wait to see how this is spun negatively. 😜

-Foxtrot3h ago

Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it

Why people are trying to spin this game like it’s done overly amazing is baffling to me.

It won’t even be a blip on peoples radars by the end of the year .

Soy33m ago

So........doing better than most expected, but not enough to make back what it cost.

30°

Webzen Is Trying to Block DragonSword: Awakening's Gacha-Less Steam Release; Developer Responds

The release on Steam of the anime-style gacha-less open-world RPG DragonSword: Awakening is facing a legal challenge from its gacha publisher.

Read Full Story >>
simulationdaily.com