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Cat

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GDC: Swarm

Cat|5596d ago |Blog Post|6|

Imagine your own pack of globular lemmings that you steer like a school of very self-sacrificing fish - sacrifice being the key word in Swarm. On hand to show off the madness this week at GDC were Shane Bettenhausen of UTV Ignition and Joel DeYoung of Hothead Games. Hothead, the guys behind the Penny Arcade games and DeathSpank, are now delivering an action-puzzler with a heavy dose of platforming fun.

Straight away the game teaches the essentials of life in control of the Swarm - namely, death. Your very first foray takes the little guys across a path littered with spikes that will inevitably skewer a hunk of the crew. No matter, they replenish at a future point - only to meet with similar attrition rates as you encounter bombs, leap chasms or encourage them to plow through obstacles.

You might say the titular blue guys are lacking in smarts, but what they're missing in grey matter they make up for in Borg-like assimilation and esteem for the greater good. Their willy-nilly heroics don't go uncounted, those deaths increase your multiplier and unlock medals for both quantity as well as quality.

While death is heavily rewarded keeping the little guys alive is necessary to collecting DNA and triggering pads. Still, the notion that the Swarmites exist to be destroyed is at the core of Swarm. Levels have score requirements, not Swarm requirements, which means you want them to drop like flies and get that multiplier sky high.

My college biology class leads me to believe that Swarm is educational, focusing on the collection of DNA for "Mother" so that she can get a new hat. It's science! As Swarmites expire across levels, it's possible to replenish the horde with little DNA clusters on the ground. You may only need one Swarmite at level end to finish, but getting there requires a great many more.

Reaching some malicious ventilation, it was necessary to send some of the Swarm into the pipeworks in order to clear the road ahead of poisonous gas. In a rather dire moment the Swarmites were tasked with picking up some bombs and lobbing them at a wall in need of destroying. Most of the Swarmites got it right while others picked up their comrades and chucked them into the explosion. Leave the swarm idle for too long and they get misadventurous, and like the infected in The Happening lose all their self-preservation and find the nearest way to off themselves.

In its more platforming guise you guide the 50 blob flock through perils like Pikmin with more action than strategy. The biggest trick to steering the Swarm is perfecting an almost breathing rhythm of gathering and dispersing your flock to propel them forward like a cheerfully suicidal jellyfish. Other essential moves are dashing to destroy obstacles and having the Swarmites climb one atop the other to form a teetering totem - that can be steered with care! Delivered through a side-on camera the swarm can travel up, down and around the space in 3D space. Moving like fish through water, controlling the swarm is eerily gratifying.

The game's leaderboards will track important things like level times, surviving Swarmites and of course: the kill count. As you play you'll be reminded of friend's high scores and will be able to follow which of the possible Swarmite deaths you've brought about.

I really had fun with this one and look forward to hearing what you all think when the game releases! (releasing in March, date to be confirmed. Coming to PSN and XBLA)

Boosting

Button Sequence

Chasers

Collapsing Bridge

Death Medal

Death Medal 2

DNA

Explosions

Fan Jump

Pit Jumping

Point Orbs

Stack Bash

Stacking

Swarm Fly By

Swarmite Death

Swarm Plate

Throwing Bombs

Wall

DelbertGrady5596d ago

Looks really cool! Great preview.

herobyclicking5596d ago

Looks great and they have an awesome track record. Thanks Cat! Some interesting news coming out of GDC, wish I was there!

Otheros005596d ago

This blog seems more like a story then an article about a game.

Cat5595d ago

And do you think that's a good thing or a bad thing?

5595d ago
5594d ago
70°

Microsoft Gaming Revenue Drops 7% Year-on-Year, Content and Services Down 5%, Xbox Hardware Down 33%

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.

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simulationdaily.com
Jin_Sakai59d ago (Edited 59d ago )

Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.

dveio59d ago

To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Jingsing59d ago

The stock mark is what makes Microsoft remarkable, They have convinced every institutional and retail investor to just keep piling money into them. Like many big tech giants they are just a big growing pyramid scheme. As long as people keep dropping money into ETF's that cover the market Microsoft will always be liquid. At the same time it is completely stifling innovation and competition. People need to start being more discreet in how they invest their money as it's killing the system.

Tanktopmaster9259d ago

Once they re-evaluate exclusive all will be fine….

S2Killinit59d ago

Riiiiight because people will just flock back to them for one or two games per year.

Jingsing59d ago

15+ years of bad performance is what they call irreparable in business. It is time for them to sell off the assets and get out of entertainment.

Tanktopmaster9259d ago

These declines are on the back of extra revenue received from releasing games like Forza horizon 5 on PlayStation. So I’m being sarcastic here when I said they should go back to exclusives. Killing off a revenue stream from Ps5 sales will only make things worse

Show all comments (13)
40°

Games Done Quick is coming to Europe for the first time with 3 days of Gamescom speedruns

The charity event will be streamed live from Gamescom in August.

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Report: Injustice 3 in Development at NetherRealm Studios

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