Canary

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5 Gaming Cliches that need to DIE.

Everyone has an opinion about which gaming tropes are good, and which are bad, and in most cases the quality (or necessity) of a given cliche is more dependent upon the skill with which it is executed than the nature of the trope itself.

Mostly--but not always.

There are some cliches infesting our contemporary medium that are simply too ridiculous to ever be implemented with any real success; some tropes that are so pervasive many gamers don't even notice them at all: here are the five worst gaming cliches that need to die.

Or, rather, the 5 most annoying gaming cliches that ought to have died out years (or decades) ago.

#5: Directional Audio

Some of you may read "directional audio" and have no idea what I'm talking about. Others may know but simply wonder why I think it's such a big deal. First: let's talk about why audio matters. Why does audio matter?

In a game, moreso than in any other medium (that makes use of noise), audio is profoundly important. It is expository--through spoken dialog, the player learns about the virtual world he or she is inhabiting. This provides context for the experience--it allows you to know what you're doing, and more importantly, WHY you're doing it. Noise also goes a long way to establishing the setting--environmental noise and background music sets the tones for specific areas, and makes the world come alive. Try playing Dark Souls or Persona 4 or Zelda without any music, and the experience is far shallower.

But audio also has a more immediate, necessary role: through audio cues, players can detect enemies and thus avoid imminent attacks, see through traps, ascertain the environment--and through simple dialog (often in the form of commands barked at players) learn his or her most immediate objective.

And almost all of that is LOST with directional audio.

But what is directional audio? It's audio whose volume is dependent on the position of the games camera, and/or the proximity of the player to whoever or whatever is speaking. This is an ancient trope, and at first glance, it's a good one--it's one of those little tricks that programmers worked out years ago, and were really impressed with, and have therefore used it in every game since.

There's only one problem--human hearing is not based on direction. If you're speaking to someone in real life and walk 5 meters away, you can still hear them perfectly. Not so in games. If you're 1 meter away from someone, and then turn your head away, does the sound suddenly drop off? In almost every contemporary game, that's exactly what happens--from Mass Effect to Call of Duty to Arkham City.

And it needs to ****ing stop. Saying, "I'm sorry, but I didn't hear you: I was looking the other way" is just too stupid of a notion to exist in this day and age.

#4: Ye Olde England and other Archetypal Settings

Okay, yeah: this is an obvious one. Ever notice how almost every game takes place in one of four basic settings? We've got Ye Olde England for fantasy games, the Modern Era (literally 1940-present) for most shooting games, and then Star Wars and Mad Max based-worlds for all science-fiction settings. Those 4. That's it.

Let's look at the big games of this generation and classify their settings, shall we?

Borderlands - Mad Max
Call of Duty (all) - Modern Era
Catherine - Modern Era
Dragon Age (all) - Ye Olde England
Dragon Quest (all) - Ye Olde England
Fable (all) - Ye Olde England
Fallout (all) - Mad Max
Ghost Trick - Modern Era
Grand Theft Auto (all) - Modern Era
Halo (all) - Modern Era
L.A. Noire - Modern Era
Mass Effect (all) - Star Wars (or, more accurately, a shallow rip-off of Babylon 5).
Persona (all) - Modern Era
Professor Layton (all) - Modern Era
Rage - Mad Max
Resistance (all) - Mad Max
Saint's Row (all) - Modern Era
Uncharted (all) - Modern Era
Yakuza (all) - Modern Era

It's so homogenous I could puke. Actually, I think I did. Variety is, as they say, the spice of life--and when it comes to settings, games offer hardly anything in the way of variety. It's no wonder that games like Valkyria Chronicles and Red Dead Redemption and Journey and The Witcher are so appealing to so many gamers so long before they were released: they offered unique settings that promised a far more unusual(and therefore interesting) context than is typical for the genre.

Human history is ancient: we have a majestic past stretching back further than we can imagine, and a future equally great in scope: we have thousands of cultures and languages and stories to tell, so why is it so many games are so intent on telling us the SAME stories in the SAME settings over and over again.

This cliche doesn't just need to die--it needs to be killed with fire or acid.

#3: State-based A.I.

Another mechanical cliche that irritates the hell out of me, but that many of my fellow gamers (that's you!) may not be fully aware of. What is state-based AI? Basically, it's artificial intelligence in its simplest form--the enemy (or allied) AI characters or units each have set forms of behavior depending on state.

Usually, it goes something like this:

Passive: enemy does not detect player, and is therefore either motionless or performs basic patrol movement.

Active: enemy detects player and moves directly toward player, attacking.

Sometimes there's a middle state ("Alert") where the enemy AI "almost" detects the player, and adopts a new searching-movement pattern.

As I said: AI at its lowest form. Take the notoriously difficult game, Dark Souls, for example. It becomes much less difficult once you get a handle on how limited the AI is, and learn to use the terrain to your advantage. Or stealth-based games like Deus Ex: Human Revolution. Once you figure out the basic AI states, the challenge evaporates.

The gist of state-based AI is that A) it's extremely predictable, and B) fails to provide much in the way of challenge. It's one of the reasons so many games artificially inflate difficulty simply by altering the Health/Damage attributes of the player and/or his or her foes.

Normally I'd leave it at that, but I just know someone is going to ask, "Great, so what's the solution?" Simple--we move on to the next "stage" of AI. Ever notice how enemy (and ally) AI in games today seems roughly equal (and in many cases worse) than AI in games 10 or even 20 years old? That's because we've been stuck at this stage for a very long time.

The next step? Objective-based AI. Let each individual AI be governed by two factors--one, the objective. This is what the AI wants to achieve; and two, how far the AI is willing to go to achieve that objective. To keep this post short (and I know, it's a long one--and we're still only half-way through!) I'll simiply say that a more dynamic AI like this would allow the AI to operate in the absence of the player--to act more like a human being. To advance and retreat based on the situation, to make decisions based upon what the player is doing AND what other AIs are doing. To decide when to give up and flee.

Just think of it: when was the last time you saw AI in a game act with even the smallest semblance of self-preservation?

#2: A Villain in lieu of an Antagonist

Everyone these days is talking about how games are an emerging art form, and about how the medium is as great a revolution to how humankind explores narrative as books or film back in the day.

And you know what, they've got a point. Games have a lot of potential. Shame hardly any of it is realized. We keep seeing the same archetypal plots unfolding in the same archetypal settings with the same archetypal characters--and the one role holding the narrative back more than anything else is the antagonist.

A good narrative is all about conflict, and a good conflict requires A) a protagonist, and B) an antagonist. The player is the protagonist. He or she is a fully realized human being, and can use his or her imagination to fill in whatever gaps may exist in the game's own narrative, making the protagonist (or player-character) of every game the most integral, fully-realized and full-dimensional character in the cast.

In those few games that we deem truly great--truly memorable, from Suikoden II to Shadows of Amn to Dragon Quest VIII to Final Fantasy VII--we always see actual antagonists. Some of them are evil, some of them (as was the case with DQ8's Marcello) actually have the moral high ground. They're all fully-realized, fully-developed characters that feel just as human (or moreso) than the player character. And you know what? That makes for one hell of a compelling game.

But what do we usually get?

Final Bosses. Evil monsters with no goal beyond simple destruction, with no ambition beyond annihilation, with no personality beyond "LOL evil." From Dragon Age to Mass Effect to L.A. Noire to Uncharted, video games typically give us boring mono-dimensional monsters in lieu of actually, fully-realized villains.

And lets not forget the cardboard enemy types. I think the (painfully underwhelming) Ace Combat: Assault Horizon really hit on all of the boring enemy cliches--there are poorly-equipped evil brown people with no clear motivation, and then there's the fan-favorite big bad, the USSR--risen from the grave. Who wage war, once more, with no real motivation. Which is basically the same roster of foes and depth typical to the average Call of Duty or Bioware game.

*sigh*

People, if you really want gaming to evolve into a genuine form of narrative expression on the same scale as film or literature, that's something that ought to die--and given how well realized many SNES and PS1 era enemies are, it should have died long, long ago.

#1: The Mana Bar

I've pointed out this cliched mechanic several times in the past, and criticized it, only to be ridiculed by my peers. But guess what? I stand by my assertion that the mana bar is an unnecessary relic of the past that has no business in contemporary gaming--in fact, it never did.

It's a staple of most RPGs and action games--you have one bar for HP that depletes as you take damage, and another bar for mana that depletes as you cast magic spells or use special abilities. Hell, it even pops up in DBZ fighting games and the occasional sim.

So what's the problem?

Mana is based on the eastern concept of Chi (or Qi or Ki). Basically, it is the "life force" or "spirit force" of a being. In short, the mana bar represents the life force of the player. You know what else does that? The HP bar.

Two different mechanics based on the same concept. And it's EVERYWHERE.

Remember back how when Dead Space came out, everyone was so impressed by the lack of a HUD, and wondered why it had taken the medium so long to get rid it--after all, it seemed like a no-brainer in retrospect, right? The first (good) RPG to merge HP and mana bars will get a similar reaction, I promise you.

What function does the mana bar serve? Class distinction. The basic dichotomy is this: warriors have high HP and low mana, mages have low HP and high mana. This forces mage-classes to focus on ranged, skill-based combat, and forces warrior-classes to focus melee-based combat. The ultimate end is that warriors are able to soak up damage while tanking, whereas mages are "glass cannons" (or in the case of the old Infinity Engine games, glass nukes) that can deal out way more damage, but can't take much damage. At all.

So what changes when you merge the Mana Bar into the HP bar?

Nothing at all. You can have a mage and a warrior with the same HP stats: the warrior is the same as ever, but the mage gets weaker with each spell--because the magick is literally eating away at his or her life force. Actually, this does change one thing--it gives added tension to magic-based combat. It makes the whole dynamic much more intersesting--do you have the mage focus on weaker spells so that he or she can better defend his or herself, or risk mightier magicks leaving your mage vulnerable to enemy attacks?

The mana bar is the worst sort of gaming cliche--it's not something that makes the experience much worse than it ought to be (those kinds of cliches are the easiest sort to spot and remove), instead it's a trope so common, so pervasive that developers add it without thinking about it, and gamers glance at it without considering whether or not its necessary.

As games in general move more and more toward greater accessibility (mostly through more streamlined graphical user interfaces and more efficient, logical gameplay mechanics) ancient cliches like mana bars, recycled medieval settings and direction-dependent audio need to die.

The sooner, the better.

Godmars2905295d ago (Edited 5295d ago )

I think that the Mad Max/post apocalypse motif has been done to death. Likewise LOTR/grudge fantasy, but not the modern era if you exclude shooters.

Don't know what your issue is with Persona. Pre-P3-4 there have been ones set post apocalypse/rapture as well as turn of the 20th century Japan.

Edit:
Still hold that the modern era isn't all that worn out. Aside from FPS. Sci-fi for that matter, again in regards to RPGs.

ME is a shooter. If it were an RPG ME2 would have done more with "non-combative" races like the elcor than make them background characters.

Canary5295d ago

I think you're confusing Persona with Shin Megami Tensei. The SMT games have had a bit more setting variation, but Persona 2, 3 and 4 all took place in modern Japan. And the first game, too, I think--but it's been a very long time since I played it, and I didn't spend much time with it.

coolbeans5295d ago

This blog definately required some thought. Some of these graze by me unnoticed (save for AI) :P.

SageHonor5295d ago

A couple things

~ Thank you for not making this blog cliche. I agree with coolbeans. It does seem like you took time and effort to create this

~ Mass Effect 1 had a GREAT antagonist. Saren and Sovereign. Now Sovereign was all about simple destruction etc but Saren actually was definitely deep as a character and had good motives. Especially if you read the novels. I cant say the same about the collectors in Mass Effect 2 lol. ASSUMING DIRECT CONTROL

~ In Deus Ex the developers kept talking about IMMERSION.. yet the A.I. would constantly break me out of that. At least they were funny.. KEEP RUNNING ASSHOLE! RUN YOU BASTARD! YOU RUNNIN? YOU RUNNIN BOY!!

~ I like your A.I. idea. Bioware actually stated that the enemies in Mass Effect 3 have specific objectives they want to carry out etc. I also thought KZ3 had great enemy A.I.

theonlylolking5294d ago

You should not have to read novels to find out the characters motives.

SageHonor5294d ago Show
unkn0wn5295d ago

Impressive blog,very good read and interesting theoretical (at this point at least) solutions to AI. I don't mean that it's theoretical in that it can't be done, only that, like you said, developers seem to be stuck.

Coolbeans made the comment that some of these graze by unnoticed, but I feel like the point of innovation is seamless immersion.

Sillyace925295d ago

Good stuff, especially about Directional Audio, I really hate that

Show all comments (25)
30°

Gang of Dragon Studio Reportedly Removes YouTube Channel Amid Funding Uncertainty

Nagoshi Studio’s YouTube channel with the Gang of Dragon trailers appears to have been removed following reports that NetEase will stop funding.

Read Full Story >>
twistedvoxel.com
240°

We Are Xbox

Dear team,

Xbox has always been different.

We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.

Read Full Story >>
news.xbox.com
Itveds11h ago

re-evaluating exclusivity 💀

PS players will need to go back to pretending to dislike Xbox games

pwnmaster300011h ago(Edited 11h ago)

Or meaning since it’s doing so good they might just do everything day 1.

They didnt say re-evaluating their multiplatform approach.
🤣🤣🤣 Xbox is so dead. I know you scared🤣🫵ӿ 97;

11h ago
Eonjay8h ago

Even when the topic is strictly Xbox he can't stop talking about PlayStation. Xbox has basically become the hate of PlayStation... and not much else.

peppeaccardo59m ago

This whole mess is the result of bad decisions and strategy from those who have "the vision" inside the company.

pwnmaster300011h ago

Hurt over video games 🤣🤣

Lmao we all grew and got jobs but apparently you stayed home broke 🤣🤣.
Man I love loyal dogs like you. MS kicked Spit and slapped you around but you still come back on all 4s.

Good little boy 🤣🤣

11h ago
GhostScholar9h ago

My only question is what games are PlayStation gamers gonna play now? They don’t really come out with new games anymore. I’m looking forward to wolverine, but after that then what?

-Foxtrot11h ago

Lmao

There’s no way after everything it’s going back, the damage is done

What you are seeing now is the new management telling what the core fanbase (aka…you) want to hear so they are pumped full of hope and are more likely to invest in the next Xbox console

When Phil took over after the awful Xbox One reveal he did the same thing, he told people what they wanted to hear for damage control.

It’s crazy people are getting suckered into this again.

GhostScholar9h ago

I mean I always buy both systems, so none of this affects me.

darthv723h ago

FWIW..... wasn't the new management speaking to the other staff.... not so much us (regular folk)?

CrashMania10h ago

And you'll now go back to again thinking exclusives suddenly matter, that multiplatform is no longer the future, or that revenue from multiplatforms doesn't matter, like all you flop flopping xbox grifters lol.

The whole post just sounds like the previous phil corpo slop talk to me, whole thing reads like a nothing burger lol.

Jin_Sakai9h ago

“re-evaluating exclusivity”

She also said this.

“The model that got us here won’t be the one that takes us forward.”

Profchaos7h ago

I don't know if they have a model anymore it's flipped so many times since the xbox one reveal

TriniOutsider9h ago

It must be miserable being someone like you.

Aloymetal8h ago

There's a bunch just like him but that's what happens when some rely on dreams, hope and wishful thinking. lol

isarai_lee8h ago

"pretending"? Bro gears hasnt broke 1mil on ps5, and starfield hasn't passed 200k, Hellblade 2 was even stated to be a financial disappointment in sales on its own console, let alone ps5. Im not saying people don't like them, but they certainly aren't setting the community on fire, Forza may be different tho

Neonridr7h ago

Forza broke 5 million on PlayStation. So yes. And there's a new one coming soon.

Aloymetal8h ago

Xbawx is ''re-evaluating exclusivity''... Translation: After throwing all sort of crap to the wall to see if something sticks but clearly nothing worked, we, including our lord ''in charge'' Phil came to the conclusion that exclusives indeed do matter so please forget if we ever said otherwise.
Yup, I feel it in my gut, next gen belongs to xbox, PS6 is cooked...

8h ago
1Victor7h ago

Someone can’t sleep after those 5 million forza games PURCHASED by PlayStation owners🤣 🧌 💥

6h ago
Extermin8or3_5h ago

Well with the decreased price of gamespass even with cod off it there is no way it is profitable given the cost of making their 1st party games (not if you actually include that cost in gamespass costs which they typically dont but should) they will just make a loss without the sales on

Xx_Pistol_xX3h ago

They don't hate the games. They hate the box.

DazaMc1h ago

Forza just sold five million copies on PS5, they have a taste for it now.

+ Show (11) more repliesLast reply 59m ago
Outside_ofthe_Box11h ago(Edited 11h ago)

If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.

Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.

We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+

pwnmaster300011h ago

True, blame it on the rabid fanboys. MS can do no wrong and spinner this multiplatform move. While the actual fans moved on.

I feel like with the new Xbox coming they are hoping to bring back those old fans and then if it goes well. Bring back exclusives.

If the new console is performing like series x and one. Naw they staying multiplatform.

darthv722h ago

Actual fans dont move on... they can add to their hobby while waiting for the next new release. If you believe what you typed then I guess PS fans moved on too.... you know, since its been a Sahara for 1st party games this gen.

Itveds11h ago

Gonna be a funny world where Xbox games are exclusive and Sony games are not lol

Outside_ofthe_Box9h ago(Edited 9h ago)

Funny world where Sony is pro consumer and Xbox is not? At least according to what you loyalists have been saying all this time 🤭

VenomUK8h ago

@itveds For how many years have you been doing this sad stuff? For how many years have you been creating fake accounts to troll? For how many years have you always been cl vnn

fr0sty7h ago

Pathetic incels with nothing better to do than argue over a box... Because they don't have any good games to play on theirs, obviously. If your precious box is so special, why don't you shut the fuck up and go play it?

Elda1h ago

Sony exclusives will always be better than anything XB puts out.

+ Show (1) more replyLast reply 1h ago
CrashMania10h ago

I think it's too late, xbox sales were diving even before ABK, they got even worse since then even long before the full multiplatform push. I'd be surprised if they even went back to timed exclusivity at this point, Helix is basically a PC and is going to be expensive, they already struggle to sell cheaper xbox consoles, it will be low volume and they'll have a very small 'console' base to sell to, which has already been conditioned to just play via gamepass anyway.

Neonridr7h ago

I don't see them removing PC from the equation. Considering MS has a heavy enough investment in the PC market, it would be foolish to abandon them. I could see them taking away games from PlayStation or ensuring they are timed exclusives at the very least. Say what you will but if Call of Duty ends up becoming a timed exclusive to Xbox machines, that would hurt PlayStation, don't pretend like those games don't sell millions.

Outside_ofthe_Box4h ago

They would lose out on a lot of CoD sales tho. Doesn't PS make up most of the sales?

Pyrofire955h ago

Their lifeline of solely the Xbox consoles is dry. Good-Great games on a 1st party scale can't be made at a loss so willingly - sent to the Xbox to only sell limited copies.
They invested billions scooping up studios and need to start making returns.
Sucks that nearly every company is publicly traded and have to be so shareholder biased but that's how it is.
Their words are strong but it'll take time to see what their actions accomplish. Lowering the cost of Game Pass and taking CoD off of it was a good clear start.

darthv723h ago

More like, allot of their base just played game pass. So now they need to encourage them to start buying again.

--Onilink--0m ago

What exactly is the long term goal with exclusives though?

Because for the most part, the hardware side of things has never been the most profitable, even sometimes being subsidized for a period before breaking even. And that’s before the hardware component nightmare we currently live in.

The whole point of exclusives was to get more people to buy your console in order to have a bigger install base, which meant even bigger software sales.

But if their ports to PS5 are selling (for the most part it seems) quite well, then other than negating the cut Sony takes there, unless you are REALLY increasing your software sales on your own console, it probably doesn’t make that much of a difference?

Honestly I don’t even understand Sony’s decision to scale back on it for PC unless they weren’t even recouping the port expenses. They released ports when the hardware sales never really dropped, and now that all consoles will undoubtedly take a noticeable drop in sales due to the ridiculous prices, that’s when they decide they don’t want to sell to a larger install base to more easily recoup dev costs… it’s just weird

+ Show (4) more repliesLast reply 0m ago
maximusprime_10h ago

Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

10h ago
BeHunted9h ago

PlayStation is currently draining money on flop after flop. It's Sony that needs to re-evaluate their strategy

8h ago
CrashMania6h ago(Edited 6h ago)

Wonder how much money was lost on perfect dark, hellbalde 2, 300 million lost revenue
by putting cod on gamepass. The recent Jason schrier news that Xbox has cancelled dozens of projects, spent 70 billion just to see Xbox sales further collapse and gamepass see little growth.

The fact is this has been PlayStation's most profitable generation and they are making loads of money and selling plenty of consoles and games. While MS won't give you any sales figures or profit numbers for Xbox, says it all really.

shadowT10h ago

"Our presence on PC isn’t strong enough."

Fishy Fingers10h ago

It isnt. But I dont think they mean in 'games', rather, footprint.

They own the OS but as far as gaming is concerned, Steam dominate. I imagine the VAST majority of people who use the Xbox app/launcher are PC gamepass subs. No ones buying their 3rd party PC games through Xbox PC.

Show all comments (71)
90°

Marathon Was One Of The Best-Selling Games In March 2026

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."

Read Full Story >>
insider-gaming.com
92nar1d 14h ago (Edited 1d 14h ago )

Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

italiangamer1d 14h ago

🖕🖕🖕 29313;🤡🤡

92nar1d 11h ago

How’s concord 2, sorry I mean marathon doing? 🤣🤣

Neonridr17h ago

well it's not on Switch / Switch 2.. so their number would be zero.

The game had a decent launch however the userbase numbers are dwindling on Steam.

1Victor17h ago(Edited 17h ago)

“ Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿

Neonridr17h ago

I mean the only reason MLB was the best selling title was because it was multi-platform. Likewise with Marathon. Will ring true for MS games. Only Nintendo titles are truly flexing their muscles when they chart as they are only to be found there.

S2Killinit6h ago

So that means we are going to act like it wasn’t best selling?

ChunkyMonk5h ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?

1Victor4h ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?
I’m sorry did you wrote something smart ?
Or are you trying to to be funny because you failed at both
Now kid run to mommy legs the grown ups are talking.
Don’t bother writing anything I will not respond to a bratty child like you

Outside_ofthe_Box16h ago

Can't wait to see how this is spun negatively. 😜

-Foxtrot11h ago

Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it

Why people are trying to spin this game like it’s done overly amazing is baffling to me.

It won’t even be a blip on peoples radars by the end of the year .

S2Killinit6h ago

I really doubt that. I see it getting more and more traction.

ChunkyMonk5h ago

You must me typically wrong cuz those Steam chart numbers (AKA where the game sold the MOST) is less than what Hunt has, and Hunt didn't cost $500 million to make lol

Soy8h ago

So........doing better than most expected, but not enough to make back what it cost.

Show all comments (20)