
In an indepth IGN interview with the Universal Studios Producer Nick Torchia, He revealed some clues as the 'Wanted' becoming a gaming franchise for the studio. "In order to have a successful franchise, you really need to put your best foot forward and if you don't spend the time to make a solid, well-polished game, you hurt yourself in the long run." While talking about the cool subject of curving bullets, Nick again gives off more subtle clues as to the companies intent."The idea behind curving bullets was great but the execution was the tricky part. Now that we have it working and it feels effortless, the future looks bright for curving bullets." That again suggests that there will be more 'Wanted' games to come, could this be a bad sign for the first game? or are they just so damn confident in this new IP that they believe a stable franchise can be created? please tell me what you think.



The first spinoff of Vampire Survivors is here! Use our Vampire Crawlers Trophy Guide & Roadmap to earn every Trophy in Vampire Crawlers!

For Southeast Asia, new price changes.
Prices effective starting May 1st, 2026.
Looks like PlayStation took a hit with Marathon and is now quietly adjusting prices worldwide to recover the losses
The price increases are due to the RAM demand associated with AI and the US-Iran war. You can look to any business news website and local news to see that. Heck, even the 2026 Asus Zenbook Duo I've been eyeing has faced delays and has had a price increase of $400; that laptop has two specs. Asus is doing a staggered release with per-orders for the lower spec now and shipping in May and pre-orders for the higher spec that I'm eyeing starting in June. Basically, all computer manufactures are affected. It'll most likely start affecting smart phones too if it hasn't already. I can't remember the last time any major console maker (Nintendo, Sony, Sega, etc) increased the price of their console mid cycle outside of Microsoft just to make more profit.

CGMagazine writes: "And as I said, the actual game of Kiln is so genuinely boring that playing it to unlock the creative tools was such a massive chore that I genuinely started to resent it by the end. Battling is a monotonous button masher. There are only five arenas, and despite being based on different gods from various mythologies, none are particularly memorable in visual style or music. And it’s all just such a homogeneous mess of nothing."