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Blastoise

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Playstation Vita's troubles and where to go next

It's no secret the Vita isn't doing so well. Chances are if you're reading this blog you'll have read around 15 articles and blogs about the death of the Vita and various ways to save it. This blog isn't entirely different, but I'm going to write about the ways the Vita is failing and the ways it's succeeding, and how the road to recovery doesn't really seem that complicated.

Price:

Price is a big factor in hardware sales, but this isn't the main reason the Vita isn't selling well. Playstation 3 outsold Xbox 360 despite being more expensive, the Xbox one is a doing a commendable job of keeping up with the Playstation 4 despite being more expensive, and the PSP sold a very respectable 80 million units whilst being more expensive and being up against the best selling handheld of all time. There's a common misconception that the Vita is priced way higher than the 3DS, this was true a while back but as of today the difference in price between the most basic bundles (3DS XL) on amazon.com is a meagre 10 dollars.

Now what is terrible overpriced are the memory cards. £65 for a 32GB is an insane amount of money. I'm confident that if the prices drastically dropped tomorrow there would be little to no change in sales. However that's not really the point. Memory card prices shouldn't even be a problem, sort it out. It's greedy.

Marketing:

Sony drops the ball time and time again when it comes to marketing. Great games are sent out to die that could have performed well, Sly Cooper 4, Twisted Metal, Starhawk and Tearaway for example.
The Last Of Us wasn't one such game, why was this? Because The Last Of Us was shown at every opportunity, it had adverts, it had trailers, it had headline spots at their conventions. The Last Of Us was a brand new IP released late into the generation with horror elements, slow gameplay and a prominent female main character. In theory it should have bombed, but Sony made the effort for once and it went on to sell over 4 million copies. Beyond: Two Souls, a game that received mediocre to positive reviews recently sold over a million copies, because it was advertised.

So why no love for the Vita and it's games? Why are games like Killzone: Mercenary and Tearaway shoved aside for lesser games like Knack?

Then there's the hardware itself. Nobody wants a Vita because a lot of people don't even know what one is. Calling it a PSP 2 would have been a better idea. At the moment it's been shown as a companion piece to Playstation 4, this may help boost sales a little but to really succeed it will have to stand on it's own two feet. Let them know the price gap between it and it's competitor isn't as large as it once was. Show the Vita off, let the majority see the graphics of Uncharted, the ability to play PS1, PSP and Playstation mobile games that you've already purchased on your PS3. And whilst you're at it, show off the Touch-screen, camera's and back touch-pad, casuals love that kind of crap.

Lack of mainstream titles and strong competition from Nintendo:

This is probably the biggest reason for the Vita's woes. Everyone with a Vita knows it has great games, but It lacks games with widespread appeal. Nintendo has the best selling games in the industry, games like Pokemon and Mario sell millions regardless of whether they're a main title or a lazy spin-off. This is what Sony are up against right now, and Nintendo are pouring quality games with family friendly characters onto the 3DS. The Vita is very much a niche console, and the casual market is key to many of the 3DS' sales. Believe me, nobody's Grandma is buying their Grandson a Vita because they saw Soul Sacrifice, and nobody bought a Nintendo Wii for Muramasa either.

Now Sony may have games like Little Big Planet, but what's missing are some of the key exclusives that sold the PSP all those years ago. There are few games to combat juggernauts like Mario, but what Sony can offer is a selection of games that would only be possible on the Vita.
I'm talking Metal Gear Solid, God Of War, Final Fantasy and Grand Theft Auto. These games would play a key role to giving the Vita a solid boost.

There is a fair bit of 3rd-party support for the Vita already, Call of Duty Black Ops: Declassified and Assassins Creed: Liberation sold really well. The system's sales have only gone up since then, so where are the (improved) sequels?

Games like Toukiden, DanganRonpa and Freedom Wars are some of my most anticipated this year. But I am not the mass majority. I am just one man browsing the very Weaboo-centric Vita tab on N4G. It's great to see these small Japanese games getting localised in the west, but if Sony really want to compete they're going to have to widen the net and bring some heavy hitters.

Where to go from here:

So where do we go from here? What changes need to be made to the Vita? First of all, the Vita needs it's own identity, it may be the best friend of your brand new Playstation 4. But that isn't going to cut it when people see the price tag. Compatibility with PS4 is a great idea, but there needs to be a healthy balance between being a companion app and being a stand alone device.

Give consumers choices. People laughed at the 2DS when it was first released, I did too, it looked like a wedge of cheese. But what most people missed is it's not aimed at you or me, it's an alternative for people who don't care about the extra features that more expensive versions would get them. The Vita slim is rumoured to be coming to Europe and America, this is a good start. We may scoff at the LCD screen, but in a way it's a purposeful downgrade, the man on the street couldn't care less about the OLED screen of the original if this newer model will save him £30.

Games games games. This one is a no brainer. The Vita needs games, major retail games built from the ground up with the Vita in mind. As mentioned previously, third-party played a big role in the PSP's success, and since a lot of them have their hands full with next-gen titles, it's up to Sony to keep the stream of games coming. It may be a while before we see Final Fantasies and Metal Gears, if ever. But there's no reason for the Vita to NOT have a Syphon Filter or God of war by now, other than the fact ALL first party studio's are working on PS4 titles. Genius idea Sony!

Show off the strengths of the Vita. Again, a large portion of this comes down to marketing campaigns. The Vita is a Swiss army knife of a handheld, it's equipped with apps, a slick, fast interface, customisable options, screenshot functionality, very capable online multiplayer, two camera's, two analog sticks, a touch-screen and a touch-pad. And on top of that, it has the horse power to boot. There is no handheld that can boast that many features, let people know this.

I believe a nice balance of the 4 aforementioned points could give the device the shot in the arm it needs.

So there you have it, my personal views on where the Vita is at right now. 2013 was the year I bought a Vita, and 2013 was the year I played almost nothing else.

I know I, like many others, would be sad to see the day where the Vita becomes nothing but a PS4 companion. Never has a handheld had so much untapped potential.

I know I will continue to support the Vita well into 2014, perhaps I'm underestimating the impact PS4 streaming will have. Or perhaps the system really is destined to die a slow painful death...

...The Dreamcast of handhelds.

dedicatedtogamers4471d ago

I love the Vita, but I'm fearful that it will go down in history as "that handheld with a lot of Japanese games and a ton of indie ports". I mean, I love me some Spelunky, and when Minecraft comes out I am confident that it will be the best portable version (since it will have parity with the PS3/360 version, not the mobile versions). Starbound, a likely Don't Starve port, Binding of Isaac, and tons of other indie titles.

But where are the big games? Sony should have arranged for the launch momentum to keep going (and of course, to actually advertise those games). Vita launched with AssCreed and Call of Duty. That's...a pretty big deal, but Sony squandered the opportunity. What the Vita needs is advertisement (that's the #1 issue) and also it needs games that simply cannot be done on any other platforms. Neither 3DS nor tablets are capable or suited for a portable GTA, but Vita is (or how about a portable Red Dead, or inFamous, or Demon's Souls?)

ABizzel14471d ago

Unfortunately I think they're relying on Remote Play and PlayStation Now to bring PS Vita AAA franchises, which I don't think is going to pan out well for them.

It might work for PS Vita TV, but I don't see it doing much of anything for the handheld since controls aren't quit perfect.

The 3 points in the blog are exactly what wrong with the Vita. Hardware needs to be remodeled so it can be as low a price as possible + Memory cards are way to expensive and instantly eliminates it from being a good device for kids, and together that's a no buy and non seller outside of PlayStation fans who see the Value in games and PS+.

Marketing and AAA games are nonexistent on Vita, and if it's not fixed it's going to be flutter along, and might only do half of what the PSP did. They have some work ahead of them with the Vita.

NYC_Gamer4471d ago (Edited 4471d ago )

There's no way Sony can help PSV without paying major 3rd party studios to create exclusive software..I doubt Sony will go down the traditional handheld route again with the bad luck of PSP and now Vita.

joeorc4471d ago (Edited 4471d ago )

Op great, blog write up, on the PSVita, and NYC_Gamer I also view the same thing with also the fact that Sony is selling over 10+ million Xperia smart devices a sales Quarter, and like you i do not look for Sony to follow down the Traditonal Handheld route again. But the real point is, that with playstation Mobile, and Now with the Unity 3D game engine, Sony's PSVita handheld will still be the best place to play playstation Mobile games vs smartdevices anyway.

with the fact that the PSVita has not only more powerful hardware than the iPad 3, but also has dedicated 128 MB of dedicated GPU videoram set just for the PSVAita's GPU alone, that would be able to run every single mobile handheld game being made for any mobile game handheld even for the next 10 years, because unlike the PSVita no other smart device will have that much dedicated Video ram set aside for the handhelds GPU aside from the PSVita.

There is a very good reasons why Sony is not really pushing for exclusives right now for the PSVita because the cost in team size is required to be bigger than most mobile developer's, it does not mean they are not making them, it just means the team size and investments take so much to get even 1 AAA game due to A: cost in time to market being akin to that of a living room console not really that of a handheld. that of course comes with advantages and disadvantages.

Advantage: it can handle any mobile game engine you can throw at it, and any mobile game will run exceeding well above any other smart devices out there that will run that game because smartdevice's are not made as game machines 1st only as communication 1st or other utility use than games 1st.

Disadvantage: a single AAA game takes at least anywhere near 12 to 18 months, and a team size of around 10 to 15 people+, vs normal development on mobile smart devices being 2-4 maybe about 8 max in team size. Thus it takes far more resources and time to make a single game.

Now with

Unity 3D exclusives for the PSVita can be created faster and much cheaper with a reduced size in manpower and investment of Money in making the game. since it was just released more Unity 3D developer's were waiting for this engine for a while for the PSVita. so expect that 300,000+ Developer pool to create more games now for the PSVita since its now released. Note that's not all 300,000 developer pool but there is quite a number of developers waiting for it.

Blacklash934471d ago

The sad thing is that everything is there besides the system-selling library of exclusives. It's like a great car with no gas in it.

Lukejrl4470d ago

And the exclusives it does have are little branches off console brands.

PlayStationdominance4469d ago

Wrong.

Vita's "average" weekly sales are up.

I expect Vita sales to steadily rise as games such as; MGS V, UC 4, infamous: SS etc come out on PS4.

Remote Play is "hot".

Sony need to support it with more first party titles.

120°

We Are Xbox

Dear team,

Xbox has always been different.

We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.

Read Full Story >>
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Itveds2h ago

re-evaluating exclusivity 💀

PS players will need to go back to pretending to dislike Xbox games

pwnmaster30001h ago(Edited 1h ago)

Or meaning since it’s doing so good they might just do everything day 1.

They didnt say re-evaluating their multiplatform approach.
🤣🤣🤣 Xbox is so dead. I know you scared🤣🫵ӿ 97;

Itveds1h ago

Aww you’re hurt that they’re going back to exclusives!

The mask has slipped… we know you PS gamers LOVE Xbox games

pwnmaster30001h ago

Hurt over video games 🤣🤣

Lmao we all grew and got jobs but apparently you stayed home broke 🤣🤣.
Man I love loyal dogs like you. MS kicked Spit and slapped you around but you still come back on all 4s.

Good little boy 🤣🤣

Itveds1h ago

You’re going to have to go back to pretending you don’t like Xbox games 😂😂

Awkward

-Foxtrot1h ago

Lmao

There’s no way after everything it’s going back, the damage is done

What you are seeing now is the new management telling what the core fanbase (aka…you) want to hear so they are pumped full of hope and are more likely to invest in the next Xbox console

When Phil took over after the awful Xbox One reveal he did the same thing, he told people what they wanted to hear for damage control.

It’s crazy people are getting suckered into this again.

CrashMania55m ago

And you'll now go back to again thinking exclusives suddenly matter, that multiplatform is no longer the future, or that revenue from multiplatforms doesn't matter, like all you flop flopping xbox grifters lol.

The whole post just sounds like the previous phil corpo slop talk to me, whole thing reads like a nothing burger lol.

+ Show (1) more replyLast reply 55m ago
Outside_ofthe_Box1h ago(Edited 1h ago)

If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.

Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.

We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+

pwnmaster30001h ago

True, blame it on the rabid fanboys. MS can do no wrong and spinner this multiplatform move. While the actual fans moved on.

I feel like with the new Xbox coming they are hoping to bring back those old fans and then if it goes well. Bring back exclusives.

If the new console is performing like series x and one. Naw they staying multiplatform.

Itveds1h ago

Gonna be a funny world where Xbox games are exclusive and Sony games are not lol

CrashMania56m ago

I think it's too late, xbox sales were diving even before ABK, they got even worse since then even long before the full multiplatform push. I'd be surprised if they even went back to timed exclusivity at this point, Helix is basically a PC and is going to be expensive, they already struggle to sell cheaper xbox consoles, it will be low volume and they'll have a very small 'console' base to sell to, which has already been conditioned to just play via gamepass anyway.

maximusprime_58m ago

Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

shadowT51m ago

"Our presence on PC isn’t strong enough."

Fishy Fingers15m ago

It isnt. But I dont think they mean in 'games', rather, footprint.

They own the OS but as far as gaming is concerned, Steam dominate. I imagine the VAST majority of people who use the Xbox app/launcher are PC gamepass subs. No ones buying their 3rd party PC games through Xbox PC.

70°

Marathon Was One Of The Best-Selling Games In March 2026

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."

Read Full Story >>
insider-gaming.com
92nar1d 5h ago (Edited 1d 5h ago )

Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

92nar1d 1h ago

How’s concord 2, sorry I mean marathon doing? 🤣🤣

Neonridr7h ago

well it's not on Switch / Switch 2.. so their number would be zero.

The game had a decent launch however the userbase numbers are dwindling on Steam.

1Victor7h ago(Edited 7h ago)

“ Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿

Neonridr7h ago

I mean the only reason MLB was the best selling title was because it was multi-platform. Likewise with Marathon. Will ring true for MS games. Only Nintendo titles are truly flexing their muscles when they chart as they are only to be found there.

Outside_ofthe_Box6h ago

Can't wait to see how this is spun negatively. 😜

-Foxtrot1h ago

Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it

Why people are trying to spin this game like it’s done overly amazing is baffling to me.

It won’t even be a blip on peoples radars by the end of the year .

30°

Webzen Is Trying to Block DragonSword: Awakening's Gacha-Less Steam Release; Developer Responds

The release on Steam of the anime-style gacha-less open-world RPG DragonSword: Awakening is facing a legal challenge from its gacha publisher.

Read Full Story >>
simulationdaily.com