
I had to write this post now because I am just bloody furious right
now. I just downloaded and played through the demo of “Fracture” and it
was one of the most hateful experiences of my life. Being honest, I
didn’t like the game one bit, its not because I have something against
3rd person shooters or even that I hated the deformable aspects of the
environment; I loathed that the gimmick of changing the landscape had
taken such importance in the experience that the core mechanics of a 3rd
person had seemingly become pushed to one side and forgotten during the
making of the game.
We all know that the marketplace for games is now much more
crowded than it has ever been before, especially for action games of
both 1st and 3rd person aspects. due to this crowding, we get the
gimmick as developers fumble around to try and create something which
stands out rom the crowd. It’s not difficult of course, in a world
where any FPS released on the power consoles or PC will have the same
M.O as most others (you are a *insert elite military branch* fighting
your way through wave upon wave of *insert alien race* in a grey brown
landscape of the future earth or alien home world; all running in
glorious 720p 60fps with a 8/16 player online deathmatch mode) anything
other than this stands out as a gimmick. The problem is that in many of
this type of game, the gimmick becomes dominant as a sales technique
but in terms of gameplay it is either underused or annoyingly overused.
Maybe you are asking what I am talking about, what exactly qualifies as a gimmick? A few of my favourites are listed below;
- Haze (you take drugs)
- Timeshift (you control time)
- Fracture (you control the ground)
- The Darkness (you have big devil arm things)
- Mace Griffin bounty hunter (you fly a ship and walk off it without loading screens)
The gimmicks in all the games listed above have at one stage
accomplished their goal because we have all heard of them and no doubt
at some point have read an overexcited preview from some publication or
another crowning its gimmick as being revolutionary to the genre but
have ultimately been shown to be anything but. The problem is that all
these games above fail in 2 areas; firstly none of them manage to
present a solid and well formed core gameplay without the gimmick, none
of them have particularly fluid controls, good graphics, textures, AI
or level design. Second and most importantly, none of them manage to be
remotely fun, interesting or entertaining to play; in fact they are
more frustrating than fun.
Maybe the gimmick is not the problem but the implementation. Games
like Burnout, Motorstorm, Resistance and even GTA have a gimmick of
sorts but they manage to succeed on a different level because the
gimmick does not dominate the game (Burnout took a few sequels to get
the balance right) as the core mechanics of the gameplay are strong
enough to carry the game without the gimmick.
My personal thinking is that the games I have played most in the
past year or so (COD4, Uncharted, GT5:P) have all summarily eschewed
the gimmick and instead have been solid simple and thoroughly enjoyable
games because they did the basics well. I don’t think it is a
coincidence that those 3 games have been some of the highest sellers
in the past year while bunf like Haze and Timeshift bombed. The message
therefore must be that by all means bring a gimmick to the table, a 3rd
person shooter where the heroes absurd JRPG style hair is able to grow
and change colour at the players request and be used as a weapon is
more than welcome, but if the core of your game like the controls and
AI is not up to scratch without the gimmick then your game is destined
for a quick nosedive from the sales charts to the bargain bins and
deservedly so.

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man devs aren't same
if you got an average game development studio and your exact level ,of cours you'll do gimmicks,cause maybe new gamers\kids will dive in
simple as that
good artical man
keep up more
The reason all games with 'gimicks' fail is that they are a way of masking the main issue the game is not up to quality.