beefstu

Contributor
CRank: 7Score: 7470

Why Reach dissappoints me

What do firebombs, flamethrowers, fuel rod guns, maulers, missile pods, plasma cannons, SMGs, Spartan lasers, spike grenades, and spikers all have in common?

They’re all found in Halo 3 multiplayer but not in Halo: Reach multiplayer. Is this something that I find is excusable? Absolutely not. If there were a slew of new weapons to replace these in Reach I would consider it a fair trade off. However, this is not the case. While some weapons have been replaced with a similar type of gun (BR becomes DMR; Brute shot becomes a covenant brute shot) these others are a sign of not only stupidity, but overall laziness by the developers.

Halo has been using the same formula for nearly 10 years. It obviously works, unfortunately it works too well. It should be universally agreed (regardless of fanboy status) that the lack of weapons already created for halo 3 haven’t been transferred to Reach is bush-league. I’m sure it’s not too difficult to convert the weapons for Reach considering they had millions of dollars to make the game. And if that wasn’t stupid enough, it’s quite likely that we will find “new” DLC where we will be purchasing the same weapons we used mere years ago in Halo 3.

Why stop with ripping people off with weapons? Why not just throw together very few maps. That would be too mean though, so they went ahead and made levels using the forge feature. Creating levels that anybody could make with their copy. That wouldn’t be so bad, but some of these levels are terribly boring. Sure Cage is great, Asylum is good too, but the rest of the “forge” levels are quite terrible in my opinion.

And what happened to skill? I suck at Halo, don’t get me wrong, but even I could enjoy seeing a number next to my name proclaiming how terrible I was. (It was embarrassingly low) But at least we knew. With the Call of Duty XP system’s “Everybody is a winner!” approach, it destroys competitiveness. I hate it. I dominate Call of Duty, but nobody knows it because they only get to see my experience. Just like Reach is now. It’s ridiculous and shouldn’t be implemented in any game.

Ever.

There are many positive things about Reach and that is why I will continue to play it as will millions of other people but it is something that holds Bungie back from being the best they could be, and that is disappointing.

And one last thing: what the hell happened to dual wielding?!?

omi25p5608d ago (Edited 5608d ago )

Fuel Rod Guns, Spartan lasers and plasma cannons are all in halo reach.

The things that make me hate reach is that they removed rocket race in place of race which is extreamly boring. Infection is ruined because the zombies are one hit kill and the pure reason im selling the game is SWAT, people have moaned and moaned on bungies forums about swat being in teamslayer and now bungie have added it to Big team Battles and multiteam. I personally hate swat and i happly have a huge punishment for leaving the game rather than playing swat.

i was extreamly disapointed with everying in halo reach, from the graphics to story to the multiplayer.

If rockstar can make red dead redemption look the good as a multiplatfrom and have that many features as well as multiplayer why cant bungie make a much smaller game look better and its an exclusive?

The BS Police5606d ago

Bungie is adding in Rocket Race tommorow aswell as removing Team Swat from Team Slayer and Big Team and they are brining in a Team Swat Playlist.

HOSe5608d ago

congradulations at dominating at call of duty ; here's a cookie

http://joshreisner.com/wp-c...

5607d ago
Show all comments (8)
50°

A History of PS1 Graphics in Five Games

PlayStation wowed gamers from day one, but developers managed to push the console much further - TechStomper tracks the progress made over the PS1's years at the top through five games that show how programmers and artists unlocked the legendary grey box's potential.

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techstomper.com
GotGame81813h ago

Look, I loved my PS1. Graphically though N64 delivered a better overall experience. The difference that gave PS1 an advantage was CD storage PS1 had some beautiful cut scenes, but in terms of graphical power N64 hands down was better. PS1 had WAY more GAMES though. I think Developers preferred the tstorage over squeezing everything onto a cartridge with VERY limited space!

GameCube same thing Nintendo went with storage that was limited, but had games using multiple disks. RE4 is one port that clearly showed GC advantage. Rouge Squadron 2 and Luigi's mansion were beautiful launch games. Again PlayStation didn't Limit developers storage space. Nintendo's mini discs were expensive, and developers went with PS2! PS2 I am pretty sure has the largest game library of all consoles. Maybe not if you in include the vast amount.of.shovel wear on current consoles.

After that ugh, Nintendo seems to have given up on graphical power. Switch 2 games look really good, but I am usually going to buy ports on PS5/Series X.

PrimeVinister11h ago

N64 had some stunning games, but a lot of the library ran poorly. PS1 games tended to hit a playable 30 more often, albeit with less complex geometry and less/no filtering of textures, and the inherent flaws in how PS1 rasterises graphics.

I played loads of both back in the day and I definitely preferred the solid geometry and smooth textures of N64.

gaffyh2h ago

PlayStation 1 Devs were so innovative back in the day utilising so many techniques to achieve the best results. I think this article needed to focus on the games that used pre-drawn backgrounds like Resident Evil, In Cold Blood and FF8 to produce visuals that surpassed anything at the time.

PrimeVinister2h ago

I think you are right and I might add in an honourable mentions to at least discuss pre-rendered backgrounds in the visual history of PS1. It was hugely important and should have been in there.

I was going to include Resident Evil for 1996 but I wanted to talk about a second-generation 3D engine versus Ridge Racer, and I also wanted to talk about Lara's animation.

I was also going to put FF8 for 1999 on the list, even wrote a sentence. But then I figured that Driver would say more about how far programmers (and artists) had come in getting the most from the console.

PrimeVinister2h ago

Could even do an 'alternative PS1 graphics' history. Focus on atypical presentations, like pre-rendered, 2D, BSP engines etc.

40°
8.0

Mewgenics Review - Twisted Voxel

A grotesquely brilliant odyssey of feline eugenics, Mewgenics pairs deep DNA-driven mechanics with biting wit.

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40°

WWE 2K26 Ringside Pass Premium Includes New DLC Wrestlers, But Will Cost $600+ to Unlock Everything

WWE 2K26 Ringside Pass introduces a battle pass system that could push the game’s total cost to $675, sparking major backlash from fans.

MetroidFREAK213h ago

Why do people keep buying these yearly sports games?