
50%, 5/10, Grade C. These rankings fill out the middle of the reviewing spectrum, and yet the universally accepted benchmark for a game is a 7. This fact gets on a fair few people's nerves, after all what is the point in having all those numbers that never get used?
Of course opinions vary on whether or not a game is good, no review will ever been seen as perfect in everyone's eyes, and even a site that tallies up all the results can be accused of bias. If a review was perfect, would a 5/10 signify that 50% of all games where better than the reviewed title? It seems like a logical conclusion, and yet I doubt that a reviewer can possible be comparing a game to every other game, past or present.
Perhaps that middle score means that the game is a perfect balance of bad and good, and that for every minute of enjoyment you have you will in turn suffer a minute of bordom or frustration. Yet again it's hard to believe that any game would be so finely balanced, and even if it was, if there was a game that was bad 1/2 the time, I doubt it would recieve a rating as high as 50%.
If a reviewer is trying to provide help and advice as to whether a game is worth playing or purchasing, is a 5/10 more likely to imply "not good" or "not bad"? Of course the numbers will most likely be accompanied by some sort of description of the game, and it is here that the real merit of a review is to be found.
The numbers are necessary and yet very imprecise, good reviewers strive to be objective and yet they will never fully succeed. 5/10 should mean average, but average almost always means bad, why settle for average when there are good games out there, even the cliches that surround a 50% review reveal the truth. For example "it's worth a rent if you like the genre" means it's not worth buying.
This then in turn affects the scores and reviews found higher up, a game might be above average in total, but average in a lot of respects, this happens a lot with FPSs, the 7/10 almost seems too generous, but if you score it lower you are effectively saying it's not really worth a person's time. This means the difference between average but fun, and perfection is a mere 3 points, 30% or a couple of grades. In turn, a slight difference in the personal taste of a review can lead to a few dropped marks, essentailly meaning that great games are marked at a 7 or an 8 (both Halo 3 and Killzone 2 have received 7/10 ratings)
When a game costs $60, the recommendation needs to be firmer, average is never going to be good enough, that is why we find ourselves stuck at the 7/10 benchmark, and i doubt we will see a move from this anytime soon.

Dear team,
Xbox has always been different.
We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.
re-evaluating exclusivity 💀
PS players will need to go back to pretending to dislike Xbox games
If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.
Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.
We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+
Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."
Is it April fools day again?
The game is dead.
EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”
“ Is it April fools day again?
The game is dead.
EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”
Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿
Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it
Why people are trying to spin this game like it’s done overly amazing is baffling to me.
It won’t even be a blip on peoples radars by the end of the year .

The release on Steam of the anime-style gacha-less open-world RPG DragonSword: Awakening is facing a legal challenge from its gacha publisher.
Yeah 7/10 is still a decent score. I thought your 5/10 description was funny and right all at once :)
I have said it before. If I were to have a review site I would rate every game on a $ scale. If Street fighter 4 cost 65$ I would judge it based on if it is worth the money. Then I accomplish 2 things.
1. Everyone that cries about 10/10 being "Nothing is perfect, No game is 100%, wah wah wah" then I could say "Street Fighter 4 is worth 100/65$" meaning that if the game cost 100$ I would buy it. and technically thats much more then 10/10 and yet still not saying it's perfect. just saying it's worth more then it costs which is a deal =D
2. I would show value. Maybe taking into account DLC lost and the damned or Flower and rating it on a 10 or 20 dollar scale. Is it worth it yes or no =D Depending on what a gamer thinks.
hows that for an idea?
I don't like the that reviews are all top heavy nowadays because if a game get's say 6.9 out of 10 the reviewer may have thought thought it was good but not grade A but people see that as a "buy if it's on sale" indicator. Many games have suffered for this.
Taking cost into account is difficult. Most games come out at around the same sort of price level, and with DLC do you take into account the cost of the original game?
A while back, I proposed a variable, curved star system. You are required to give scores in whole stars, which leaves room for interpretation and personal preference. But if you give it a 5, you are saying there is very little room for discussion and 90% of gamers would agree with it. If you give it a 3, there is a wider gulf for people to disagree up and down, and thereby give you a little more credit for your opinion.
5 stars - top 5%
4 stars - next lower 10%
3 stars - next lower 15%
2 stars - next lower 20%
1 star - nextlower 25%
No stars - Bottom 25%
(High)54433322221111100000(Lo w)
Alternately:
5 stars - top 10%
4 stars - next 15%
3 stars - next 20%
2 stars - next 25%
1 star - bottom 30%
(High)55444333322222111111(Lo w)