Strong

Austin_SJ

Contributor
CRank: 5Score: 82350

Is average good enough?

50%, 5/10, Grade C. These rankings fill out the middle of the reviewing spectrum, and yet the universally accepted benchmark for a game is a 7. This fact gets on a fair few people's nerves, after all what is the point in having all those numbers that never get used?

Of course opinions vary on whether or not a game is good, no review will ever been seen as perfect in everyone's eyes, and even a site that tallies up all the results can be accused of bias. If a review was perfect, would a 5/10 signify that 50% of all games where better than the reviewed title? It seems like a logical conclusion, and yet I doubt that a reviewer can possible be comparing a game to every other game, past or present.

Perhaps that middle score means that the game is a perfect balance of bad and good, and that for every minute of enjoyment you have you will in turn suffer a minute of bordom or frustration. Yet again it's hard to believe that any game would be so finely balanced, and even if it was, if there was a game that was bad 1/2 the time, I doubt it would recieve a rating as high as 50%.

If a reviewer is trying to provide help and advice as to whether a game is worth playing or purchasing, is a 5/10 more likely to imply "not good" or "not bad"? Of course the numbers will most likely be accompanied by some sort of description of the game, and it is here that the real merit of a review is to be found.

The numbers are necessary and yet very imprecise, good reviewers strive to be objective and yet they will never fully succeed. 5/10 should mean average, but average almost always means bad, why settle for average when there are good games out there, even the cliches that surround a 50% review reveal the truth. For example "it's worth a rent if you like the genre" means it's not worth buying.

This then in turn affects the scores and reviews found higher up, a game might be above average in total, but average in a lot of respects, this happens a lot with FPSs, the 7/10 almost seems too generous, but if you score it lower you are effectively saying it's not really worth a person's time. This means the difference between average but fun, and perfection is a mere 3 points, 30% or a couple of grades. In turn, a slight difference in the personal taste of a review can lead to a few dropped marks, essentailly meaning that great games are marked at a 7 or an 8 (both Halo 3 and Killzone 2 have received 7/10 ratings)

When a game costs $60, the recommendation needs to be firmer, average is never going to be good enough, that is why we find ourselves stuck at the 7/10 benchmark, and i doubt we will see a move from this anytime soon.

PS360WII6217d ago

Yeah 7/10 is still a decent score. I thought your 5/10 description was funny and right all at once :)

Jinxstar6217d ago

I have said it before. If I were to have a review site I would rate every game on a $ scale. If Street fighter 4 cost 65$ I would judge it based on if it is worth the money. Then I accomplish 2 things.

1. Everyone that cries about 10/10 being "Nothing is perfect, No game is 100%, wah wah wah" then I could say "Street Fighter 4 is worth 100/65$" meaning that if the game cost 100$ I would buy it. and technically thats much more then 10/10 and yet still not saying it's perfect. just saying it's worth more then it costs which is a deal =D

2. I would show value. Maybe taking into account DLC lost and the damned or Flower and rating it on a 10 or 20 dollar scale. Is it worth it yes or no =D Depending on what a gamer thinks.

hows that for an idea?

SpoonyRedMage6217d ago

I don't like the that reviews are all top heavy nowadays because if a game get's say 6.9 out of 10 the reviewer may have thought thought it was good but not grade A but people see that as a "buy if it's on sale" indicator. Many games have suffered for this.

cayal6216d ago

You make a good point. Games are suffering because people take into account one persons opinion.

Thankfully demo releases will help.

edgeofblade6215d ago

Not really. I'd bet much if not most of the industry relies on consumers making uninformed decisions. I think the triple-A studios would diagree, but I'm talking about the shovelware.

Austin_SJ6216d ago

Taking cost into account is difficult. Most games come out at around the same sort of price level, and with DLC do you take into account the cost of the original game?

Jinxstar6215d ago

I know all games come out the same. So basically if it's a bad game you could say 50/65$ meaning"If the game hits 50$ or beloew then you should pick it up" and DLC is seperate completely. If your considering DLC you already have the game so if a LBP costume pack and stickers cost 5$ you may say 2/5$ but if Lost and the damned really gives you a worthwhile experience then you could say 20/20 or whatever it is... Or you could use MS points instead. Everything gets cheaper eventually...

edgeofblade6215d ago (Edited 6215d ago )

A while back, I proposed a variable, curved star system. You are required to give scores in whole stars, which leaves room for interpretation and personal preference. But if you give it a 5, you are saying there is very little room for discussion and 90% of gamers would agree with it. If you give it a 3, there is a wider gulf for people to disagree up and down, and thereby give you a little more credit for your opinion.

5 stars - top 5%
4 stars - next lower 10%
3 stars - next lower 15%
2 stars - next lower 20%
1 star - nextlower 25%
No stars - Bottom 25%

(High)54433322221111100000(Lo w)

Alternately:

5 stars - top 10%
4 stars - next 15%
3 stars - next 20%
2 stars - next 25%
1 star - bottom 30%

(High)55444333322222111111(Lo w)

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