
New trends are ruling the transforming mobile gaming market. Thanks to the everlasting bond between social media, mobile and gaming, you can also find user generated content everywhere. These days most of the mobile games are featuring content offered by their users.
Do you think the players only play the games? Well, no. They also strive towards building their own experience. This rising trend will dominate in the next few years and most of the apps are using this concept to enhance the engagement of the players. The mobile gaming sector is entirely socialized and every game is gaining its own social platform.
Are you aware of the global mobile gaming market? Mobile games are becoming an essential constituent of the global industry. This has resulted in almost 33% of application downloads and 66% of revenue generation through apps.
Take a look a few vital takeaways
• If you take a global view, mobile game development and its sales is increasing at a rapid pace. The market will see an annual growth of 27.3% and by 2016, it will reach double.
• This growth is boosted by the number of players, the number of people who pay and a higher amount spent by each paying mobile gamer.
• The tablet gaming market will witness a 400% growth by 2016 and it will reach $10 billion.
• 38% of the mobile gamers spend about 42.78 every month in mobile games. By 2016, this figure will heavily rise to 50%.
• On an average, 966 million people play mobile games.
• The Asia-Pacific region earns 48% of the worldwide revenue and it is the biggest market for mobile games.
• The Middle East and Africa are witnessing year on tear growth with number of mobile gamers rising and even the ones who are interested in paying.
The trend of video game industry is experiencing a massive shift from console-based gaming to mobile gaming and IEMLabs is proud to be a part of it.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

The charity event will be streamed live from Gamescom in August.

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