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AKR

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Nintendo's Biggest Issue with Third-Parties IS Nintendo

AKR|4267d ago |Blog Post|20|

Yes, you read that correctly.

As we all know — third-parties haven't played well with Nintendo, for quite a while now; over 20 years to be exact. Yes — it's been THAT long.

Every generation, it seems to be the same old story; Nintendo announces new system with a myriad of the tried-&-true exclusives and only a handful of (decent) third-party titles to accompany them. While their handheld devices are arguably good on the number of third-party titles, their home consoles are pretty much starved.

That exact same scenario has played out with Nintendo's latest home system, the Wii U. While the "Regginator" promised that things would be different this time around, all we've seen thus far with the Wii U as it relates to third parties — is a whole convoy of games being announced to NOT COME to the system. It's been that way BEFORE it released DURING IT'S RELEASE and now here, after the fact. It seems like every week there's some other third-party dev or CEO giving their negative comments about the Wii U. In fact, just recently, Ubisoft's CEO blatantly said that Wii U owner shouldn't expect any more of the company’s "mature" titles to hit the system, with Watch Dogs being the end of the line.

It's not just them — many other companies have chimed in. SEGA, EA, Activision, Square Enix, Rockstar...the list goes on.

So — why exactly do third-parties blatantly avoid Nintendo systems with 95% of their games? Some blame it on Nintendo's lack of providing "top-of-the-line" hardware with all the muscle of the other guys, as well as the extra features to boot. Others blame it on Nintendo-hardware's general appeal to only the "casual" market — insisting that "mature" titles don't have a place on Nintendo systems at all. Like I said — this isn't new. This has been the case for quite a few generations now. In fact — let's go back — WAY back, to the times of the NES and Genesis era.

There's always been a fight between two mega-giants here in the gaming industry, and during the 3rd generation of video game consoles — it was Nintendo vs. SEGA. Nintendo had built themselves a mega-empire by means of franchises like Mario and Zelda, but SEGA fought back hard with franchises like Sonic. But outside from each camps' exclusive titles, third-party offerings were pretty much tit-for-tat. The thing is, even then, Nintendo systems portrayed themselves as being "casual", or "family-oriented" — as it was referred to at that point in time. On the other hand, SEGA was the place for all the teens and young adults; an attitude that was even portrayed with their mascot, Sonic, who was more of an anti-hero than a smiley-all-the-time, heroic Italian plumber.

This contrast was pretty much introduced with the big Mortal Kombat fiasco. The Genesis version of the game allowed players to really get the full "mature" factor by offering blood — which was censored out in the NES version. So as you can see, even from way back then, Nintendo has always seem to be "casual-gamer" HQ.

Now then, what does that have to do with the third-parties avoiding them? Well, that's only ONE PART of the story. It also has to deal with Nintendo's own franchises. As mentioned before, Nintendo had already built themselves an empire — an empire that even today, still bears some pretty sweet fruit. The majority of Nintendo franchises are still living on, and it's been over 5 generations (25+ years) — since the majority of them has been introduced. Despite their age — not only are new games still being made, but they're still selling in the millions. They're still getting 8s, 9s, and 10s when being reviewed. Their merchandise is still going out of stock on Club Nintendo. Little kids are still being introduced to gaming through these characters, and gaming veterans are still enjoying their childhood classics in new lights.

With standing power like that, Nintendo has always been successful, even when they're not. For instance — the Gamecube was Nintendo's lowest point in the console industry (no Virtual Boy, stay in your corner) — and yet, Nintendo still reaped profit from it and it's library full of pure gaming gems and many still consider to it one of the best systems they've ever owned. That was a system that Nintendo literally supported BY THEMSELVES. Third-parties hadn't avoided a Nintendo system to that extent, before the Gamecube.

Are you seeing the point yet? Nintendo has always been the ones who've had the task of making and carrying their systems, especially their home-consoles. This is the job for all console-makers; so yes, Sony and Microsoft are included in the bunch. Yet even so, just put either of those two in Nintendo's shoes. Imagine a world where Nintendo was like Sony and the PlayStation or even like Microsoft and the XBOX. Imagine if third-parties treated them like their best friend, and the likes of Mario and Zelda were only seen every now and then. Imagine if gamers weren't running to Nintendo ONLY for those franchises, but also for Need for Speed, Assassin's Creed, Battlefield, Call of Duty, Madden, FIFA, Mass Effect, and so many other third-party franchises.

Imagine if Sony and Microsoft instead had to carry their own systems on their own backs, with the majority of their libraries consisting of first-party exclusives. Trust me — they wouldn't be able to do it.

Nintendo's empire is simply too great and too timeless. I'm not being a fanboy when I say that — I'm being real. While Sony has big franchises like Uncharted, The Last of Us, LitteBigPlanet, and Gran Turismo — and Microsoft has franchises like HALO, Forza, and Gears of War: NONE of those could match the likes of Mario, Zelda, Kirby, Pokémon and Donkey Kong, which have literally stood the test of time.

Truth is; third-parties see Nintendo more as competition than business companions. When third-parties release their games on Nintendo systems, they have to compete with Nintendo's juggernauts. Why exactly do you think Watch Dogs was purposely left out of the loop on the Wii U? It would've been coming out in the same time frame as Mario Kart 8 — that's why. Why do you think Project CARS was also left out of the loop on the Wii U — because it'd be coming out way too close to Smash Bros. — that's why.

Nintendo's franchises are simply too big and cover too much ground for third-parties to handle. Also, third-parties can't make Nintendo dip into their pockets and hand over the green the same way that they can do with Sony and Microsoft. Just look at it; exclusive DLC, timed-exclusives, ad-campaigns, entire exclusive games — you know how much MILLIONS Sony/Microsoft have to shell out to companies like Ubisoft, EA, and Activision to get those perks? Why do they go through all the trouble? Because they know darn well they can't do it on their own. Imagine if PS4 wasn't being showered with the likes of Battlefield, Destiny, Assassin's Creed, Call of Duty, or Watch Dogs? Imagine if it's players mainly had to live off of Gran Turismo, inFamous, Killzone, LittleBigPlanet, The Order: 1886 and Knack? Imagine if Microsoft gamers had to mainly live off of HALO, Gears, Forza, and Sunset Overdrive?

Nintendo hasn't changed very much over the years. They're still stuck in their own ways, and continue to go on in this big fiesta of the industry — dancing to their own beat. Their loyal fans and younger comrades continue to stick with them. While everyone else is cheering and screaming at the likes of Gabe Newell, Suhei Yoshida and Phil Spencer — people like Iwata, Reggie, Sakurai, Anouma and Miyamoto are having tea in their own little circle. While Sony and Microsoft go at each other's throats, with EA, Ubisoft and Activision grin maliciously as they count their wads of cash — Nintendo is their playing patty-cake amongst themselves.

That's just how it is. Honestly, if they were to come out tomorrow with "Wii Ultimate"; possessing x86 architecture, 16GB of RAM, a Nivida TITAN graphics card, 12 cores, native 4K resolution, and 2TB hard drive, with an online system that sends the likes of PSN and XBL to their graves; third-parties still wouldn't care. They've been down that road already, and it didn't work out, so now, they're just doing their own thing. They've buddied up with devs like Platinum, SEGA, and Temco Koei to fill in the gaps with third-party exclusives, but trust me; never will you see the day that major third-party devs and publishers come running to Nintendo willingly.

The saying may go like: "If you can't beat em, join em" — but in Nintendo's case: "If you can't beat em, then just do you".

SilentNegotiator4266d ago

At the end of the day, it doesn't matter whose fault it is; it's Nintendo's PROBLEM. If they don't want to make as much profit as possible with a healthy third party (and no one WANTS to turn down more money), fine, but that's totally on them.

Nintendo hasn't made a system geared towards what developers want since the SNES. N64 still used cartridges, Gamecube had a controller with less functionality and a tiny disc, Wii was geared towards a fickle audience (along with having a control scheme too far off the beaten path and having very outdated hardware), and Wii U is significantly weaker than the competition and a controller that demands extra work be put into it (or else it gets criticized).
....So I must agree; it IS mainly Nintendo's fault. They simply have a LONG history of offering third parties less.

People can blame "weak ports" until they're blue in the face, but which came first? The chicken developers or the goose egg offerings to the developers.

colonel1794266d ago (Edited 4266d ago )

I agree with most of your comment. The reason developers went with the PS1 instead of the N64 was the CD, which Nintendo refused to use. The GameCube had the similar problem, with the mini DVDs. Developers were saying that those discs weren't going to be enough for their games, but Nintendo wanted to avoid piracy.

The Wii was underpowered and while it had great success, third party developers quickly realized it was just a fad and the games weren't selling (other than nintendo games and the included Wii Sports).

Nintendo had a great opportunity to get back in the race by developing a more traditional console, with the Wii U. They realized that casual gamers were just a short term success, and weren't going to be as loyal as hardcore gamers. However, it's very obvious that Nintendo didn't want to get rid of the success of the Wi and start over, so that's why the Wii U exists as it is. It's not a casual console like the Wii, but it is not a hardcore console like the PS4/Xbox One. It's stuck in the middle, and Nintendo clearly doesn't know what to do with it. Then there's the entire problem of the name Wii U.

Nintendo games will always be great, there's no doubt about it, but it is clear that Nintendo think only in themselves while designing a console, and not third parties. They do their stuff (which admittedly, most of the time is innovative) and think that third parties will just adapt to them. They would adapt, but Nintendo would have to have PS2 level sales in order for that to happen.

Nintendo already confirmed that they are already working on the next console, so whatever that may be, they need to make a more traditional console, and more powerful. They say they prefer innovation over graphics, but why can't they do both? If they do a powerful console, they will make third party happy and easier for them to port their games, whilst they make innovative games like they always have. Also, if Sony, which was very arrogant when it came to building consoles, could go to third party developers for advice and suggestions on the PS4, surely Nintendo could do the same.

SilentNegotiator4266d ago (Edited 4266d ago )

Wii U is definitely their best shot in a while to bring back the core audience of gamers, but they haven't done the best job at it. And with their history, devs/pubs aren't just going to come flying back.

OT:
"Hmm...something whent wrong"
-LOL, that N4G error message.

garrettbobbyferguson4265d ago

What's with you people and "traditional consoles" why do you want underpowered PCs so badly?

There are a vast multitude of reasons why third parties dont want to release on the WiiU, but one of the reasons is that they've screwed themselves. When Nintendo is releasing quality exclusives for their systems, and third parties are releasing sub-par ports of games from a year or two ago, who's gonna wanna play them? Then they complain that there's no sales.

BitbyDeath4266d ago

No, I do not agree at all. It is not because Nintendo have uber powerful IPS that render all others invisible nor is it because Nintendo are simply happy playing by themselves.

The simplest answer is generally always the right one, it is about money. 3rd parties are losing interest because the consumers are not buying their games.

Why are the consumers not buying them?

Because the other two platforms it competes with are taking all the sales. They are doing this because they have

a. more powerful hardware;
b. simpler controls;
c. Better online infrastructure;
d. they advertise 3rd party games.

Nintendo took a risk, a risk to try pull in casuals from the Wii crowd using another different controller scheme and the 'Wii' name. It didn't work.

They will hopefully learn from this nextgen.

MacDonagh4266d ago

Okay. It's time to have the talk now. I have explained this a million times to gamers who can't seem to grasp why the 3rd parties continually half-ass their games and/or refuse to work with Nintendo and it's because it doesn't matter what Nintendo do. It wouldn't matter if they had the most powerful console on the marketplace or have the best online experience or have the best features because the 3rd parties won't work with them.

The pathetic truth of this matter is because Nintendo are unwilling to waste extravagant amounts of money to lure the 3rd parties to their platform; unlike their competitors Sony and Microsoft who seem very keen on getting "exclusive" content on the PS4 and XB1, whether it be "exclusive" content for Destiny or AC Unity for the PS4 or if it's Witcher 3 "exclusive" items or a timed "exclusive" like Rise of the Tomb Raider.

Sony and Microsoft's game divisions have been in the red for years because of these practices for years while the 3rd parties have grown richer and richer. So rich in fact; that they are utterly terrified of taking risks and wish to make as much money as possible by putting a game out on as many platforms as they can, having a particularly curious side-effect because of such a practice but that's another story for another day.

Nintendo is the only gaming company currently expanding right now compared to it's competitors. They've recently built a new HQ, they are constantly hiring and looking out for new talent and they're the only company that doesn't rely on 3rd parties to provide them with games because they aren't going to get them. If Nintendo ever did get solid support from the 3rd parties; they would be cutting off their nose to spite their face. Given the fact that propping up a company that refuses to comply with their demands compared to it's competitors who would willingly shell out millions to secure "exclusive" content from pieces broken off of a game doesn't make a lot of business sense does it?

AKR4266d ago

You basically summed up my blog in 4 paragraphs. Congrats. xD

DryBoneKoopa854266d ago

@Mac: WOW... One of the best comments I have ever read! You nailed it! Bubble up for you! Well said!

ABizzel14266d ago

@MacDonagh

I agree with some of you comment, but as @SilentNegotiator said this isn't just a 3rd party issue, this is just as much Nintendo's fault and the fanbase (the fanbase isn't at fault, but their buying habits completely alienate 3rd party developers) and to say otherwise is naive, and shows bias when you can't see fault in something you enjoy.

At the end of the day this all revolves around money, and if 3rd parties aren't making money on Nintendo platforms then why should they stay. If your job told you, you would only be paid 10% - 25% of your normal pay, you wouldn't want to stay either if you had more successful options available to you.

The simple fact is a large number of Nintendo fans are happy enough, buying Mario, Smash, Kart, and Zelda and calling it a generation. Mature 3rd party content simply doesn't sell on Nintendo platforms where the majority of gamers prefer fun, light-hearted games, with simple / intuitive controls.

ZombiU is the best selling Mature Wii U game with just over 700k in sales. The best selling non-exclusive Mature Wii U game is Assassin's Creed 3 with under 300k sales.

Call of Duty 3 was the best selling Mature Wii game with just over 2 million in sales, and was Outsold by Cooking Mama and UDraw......

Resident Evil 4 considered to be one of the best games of all time sold 1.7m copies on CG.

The N64 was the last time Nintendo had decent 3rd party success on it's console, and even then the numbers are still frighteningly low.

Nintendo, Nintendo fans, and the gaming media have established Nintendo platforms as a go to platform to play Nintendo games. That's why 3rd parties don't bother. Together those 3 groups promote Nintendo as a fun & safe place for kids to play, and their families can join in as well.

Unfortunately the average gamer is a 31 year old man, and not the kid who can play with his family. So 3rd parties who make their games for the 31 year old male, aren't going to bother with Nintendo, and a good portion of Nintendo fans aren't going to bother with those type of games coming to their console.

Nintendo fans buy Nintendo consoles just to play Mario, Mario Kart, Zelda, and Smash. EVERY generation these 4 games are consistently within the top 10 sales of EVERY Nintendo console since the games conception (Wii is the only exception where Zelda slipped, due to the influx of casual gamers, and the fist major game also being on GameCube).

You can look at the majority of top 10 list of Nintendo games, and I guarantee you that list will be heavily dominated by first party games, and not because of quality (which they are quality titles), but because that's all they know and all they care to know when buying a Nintendo console.

MacDonagh4264d ago

If your job told you, you would only be paid 10% - 25% of your normal pay, you wouldn't want to stay either if you had more successful options available to you."

Breaking off content and starting a bidding war between two competitors who are desperate to show some level of difference for consoles who have the exact same multi-platform games? I guess that makes far more sense doing that than making new IPs!

"The simple fact is a large number of Nintendo fans are happy enough, buying Mario, Smash, Kart, and Zelda and calling it a generation. Mature 3rd party content simply doesn't sell on Nintendo platforms where the majority of gamers prefer fun, light-hearted games, with simple / intuitive controls."

The other simple fact is that these "mature" 3rd party games don't dare to compete with Nintendo's IPs because their games simply aren't good enough.

"ZombiU is the best selling Mature Wii U game with just over 700k in sales."

A launch game that had an attach rate of 500K to 3.5 million consoles only a year ago. Not bad for a port of a game originally called Killer Freaks from Outer Space which was supposed to be multi-platform.

"The best selling non-exclusive Mature Wii U game is Assassin's Creed 3 with under 300k sales."

A sequel of a franchise that has never appeared on a Nintendo console fails to perform? Ass Creed is the worse franchise in gaming history. Worse than COD or Madden.

"Call of Duty 3 was the best selling Mature Wii game with just over 2 million in sales, and was Outsold by Cooking Mama and UDraw."

Oh wow. It only sold 2 million?! What a failure! Couldn't possibly be parents buying the games that their KIDS ask for.

"Resident Evil 4 considered to be one of the best games of all time sold 1.7m copies on CG."

Okami only sold 270,000 games on the PS2. Some great games don't sell but RE4 sold pretty decently. Not to mention it's been remastered and released for everything.

"The N64 was the last time Nintendo had decent 3rd party success on it's console, and even then the numbers are still frighteningly low."

When Squaresoft decided to jump ship to Sony; that was the end of any real, legitimate 3rd party support. Don't blame them because they wanted to use FMVs.

"Unfortunately the average gamer is a 31 year old man, and not the kid who can play with his family."

Because 31 year old males have no children, no family and don't want to play video games with them.

"You can look at the majority of top 10 list of Nintendo games, and I guarantee you that list will be heavily dominated by first party games, and not because of quality (which they are quality titles), but because that's all they know and all they care to know when buying a Nintendo console."

Nintendo make great games. The 3rd parties aren't interested in making great games for Nintendo. If you make them; people will play them and unbelievably there are Nintendo fans who aren't as close-minded as you think.

ABizzel14266d ago

The first thing people claim is half-hearted attempts, but Tekken Tag Tournament 2, The Lego Games, Sonic Lost World, Need for Speed Most Wanted, Rayman Legends, The Wonderful 101, Sonic All Stars, Darksiders 2, and more are all great games yet they're sales don't reflect that.

Mass Effect 3, Batman Arkham City, Assassin's Creed 3/4, Call of Duty, and Deus Ex are all GOTY nominees / generally sales success stories, but on Wii U they've done nothing.

Where are all the Nintendo fans at campaigning these games, instead of calling developers lazy. Even worse MANY of these games have been on sale for as little as $5 - $15 at several retailers, yet no one hypes them up at all.

You can't complain about the lack of 3rd party support if you don't play or buy the ones you already have. The excuses then reign in, that most of those games are old ports, but for exclusive Nintendo gamers, you haven't had the chance to play the majority of these franchises due to the Wii's performance, and IMO it's basically admitting that the Nintendo consoles are generally secondary consoles in which case buying exclusives only becomes logical.

When a developer sees their game only selling 200k - 300k copies on the Wii U, meanwhile you game is selling anywhere from 2x - 10x or more on the PS4 / XBO let alone the PS360 why would you bother anymore. For the appeasement of fans. Appeasement and appreciation don't keep the lights on in the office.

Bayonetta 2 will be the real test of the Wii U, and mature games. It's exclusive and should have a marketing push because of it, on top of that it comes with the original, and it has an established fanbase of 2 million gamers. We’ll see how it does as a Wii U exclusive. I hate Project Cars got delayed, but it would have been another test for the Wii to see if it’s a developer issue or a Nintendo issue, because as of now there are currently no multiplatform games releasing on Wii U.

As far as Nintendo goes I’ll keep it short.

You can’t expect 3rd parties to develop for you console when the XBO and PS4 are 4x and 5x more powerful (more if you add speed into the equation), when your online network is average at best, when your hardware and developer tools are primarily beneficial to your game which don’t require advance lighting, particle effects, AI, physics, etc... Basically why would someone want to put the time in to make games for your platform when they can make more money elsewhere and the competition makes it easier to get their games performing to their liking.

This problem is a 3 way street, and until all 3 sides come together, it’s going to continue being a problem, mainly for Nintendo who can only rely on their fanbase to carry them, which unfortunately isn’t growing exponentially. You can’t preach for change if you’re part of the problem.

As a matter of fact I'm about to go ahead and make a blog on 3rd party games Wii U owners should buy. That's how you fix the issue, not looking for who to blame.

MacDonagh4264d ago

"The first thing people claim is half-hearted attempts, but Tekken Tag Tournament 2, The Lego Games, Sonic Lost World, Need for Speed Most Wanted, Rayman Legends, The Wonderful 101, Sonic All Stars, Darksiders 2, and more are all great games yet they're sales don't reflect that."

Need for Speed, Sonic All Stars, Tekken Tag Tournament and the Lego games were available on other platforms before they were on the Wii U. Darksiders 2 is a sequel to a game series that wasn't particularly successful in the first place. The Wonderful 101 and Rayman Legends suffer the same problem of releasing their titles on the month of GTA V coming out.

"Mass Effect 3, Batman Arkham City, Assassin's Creed 3/4, Call of Duty, and Deus Ex are all GOTY nominees / generally sales success stories, but on Wii U they've done nothing."

Okay. Let me sum up each game pretty quickly then. ME3 was released for full price, no DLC ending while the ME trilogy was selling on the 360/PS3 for half price. Arkham City is a sequel, is old and the game was available for much cheaper on other platforms. Ass Creed is a terrible franchise. COD has an already established fanbase on other consoles and the game has been the same since Modern Warfare but getting progressively worse. What interest could that hold for any self-respecting gamer?

Deus Ex was also selling for full-price while it was selling for half-price on other platforms. It doesn't make any sense to spend full-price on a game that could be bought for much less on another platform which most gamers would have.

"Where are all the Nintendo fans at campaigning these games, instead of calling developers lazy. Even worse MANY of these games have been on sale for as little as $5 - $15 at several retailers, yet no one hypes them up at all."

I wouldn't call any of those games "good" except for Deus Ex to be honest. And I've already completed Deus Ex on my 360 but I do have it for the Wii U. Might give it another whirl.

"You can't complain about the lack of 3rd party support if you don't play or buy the ones you already have. The excuses then reign in, that most of those games are old ports, but for exclusive Nintendo gamers, you haven't had the chance to play the majority of these franchises due to the Wii's performance,"

Why would anyone want to start playing a game at the tailend of a trilogy? Why would anyone play Ass Creed? Those are games that are available on different consoles for much cheaper and I sincerely doubt that there are that many people who solely game on Nintendo. I know I don't.

"Basically why would someone want to put the time in to make games for your platform when they can make more money elsewhere and the competition makes it easier to get their games performing to their liking."

It's much easier to sell off "exclusivity" deals than actually make their games run at 1080p 60fps. They can't even get their games performing to their liking, wanting more power and they can't even utilize it properly. They have fooled a lot of people into buying glorified Netflix VCRs.

TongkatAli4265d ago

Maybe Nintendo wasn't in the red because of the hardware they build ?

No way! What am I saying, they always took a lost like Sony and Microsoft when making hardware. The Wii was a time machine for crying out loud.

AKR4265d ago (Edited 4265d ago )

Can't tell if you're being sarcastic or not - but unlike Sony and Microsoft; Nintendo hasn't been bleeding money when it comes to their hardware. (Excusing the Virtual Boy) ~ the Gamecube is their lowest selling home system to date, clocking in at just over 21 million units sold, and yet, they still made a profit off of that.

Sony as a whole, has been losing money like crazy for a good decade now, and are only NOW starting to sorta-kinda get on level ground. Yet even so, just ask them how much they lost thanks to the PS brand alone. The XBOX division has been losing billions for years, but MS can afford to let that happen.

In all truth; the one company that everyone keeps dooming is the same company that has been making the most profit and has been continuously expanding.

coolbeans4265d ago

While your side of the money hemorrhaging for exclusive content by the other two is a good side to reflect on, you can't really whittle that down as the only why for everything making 3rd parties abandon the system.

MacDonagh4264d ago

Oh definitely not. There is a myriad of reasons why the 3rd parties don't like playing ball with Nintendo. You could say that the NES era and their control of cartridges probably put them on bad terms with the 3rd parties, not to mention the limitations of using cartridges for the N64 etc.

But those are tales for another time.

+ Show (4) more repliesLast reply 4264d ago
jts18914264d ago

You lost me at this point.

'Imagine if Sony and Microsoft instead had to carry their own systems on their own backs, with the majority of their libraries consisting of first-party exclusives. Trust me — they wouldn't be able to do it.'

I call bullshit.

Super Mario Galaxy for the Wii sold roughly 13 million units. Super Smash Bros for the Wii sold around the same. The Legend of Zelda: Skyward Sword sold 3.4 million units.

These numbers are nothing extraordinary for first party titles. Halo 3, for example, has sold nearly 15 million copies. Gears of War 3 sold 6 million units. Sony doesn't have a 'big hitter' that can sell over 10 million units like MS or Nintendo, but they have a lot more franchises that consistently sell well.

So yeah, if it came down to a battle of first party exclusives, Sony and MS could more than hold their own against Nintendo.

NerdStar74262d ago

Sony has Gran Tursimo, which iIrc GT5 sold around 10 million.

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