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AKR

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Wii U's Third-Party Problem isn't Nintendo's Fault - It's the Devs

AKR|4628d ago |Blog Post|30|

...It's no secret that when it comes down to Nintendo and third party support - things have never been the best. For this reason and that reason, it's seemed that for years, third-parties just simply want to avoid Nintendo.

As of late, though - it seems that Nintendo has been trying to patch things up. From letting a third-party company handle one of their biggest franchises (Bando-Namcai working on Super Smash Bros. 4), to directly teaming up with a third-party company to create a cross collaboration (Nintendo and Atlus developing Shin Megami Tensi x Fire Emblem), to even securing 3 exclusive titles with a former rival (the Sonic-3 time Nintendo exclusive with SEGA). Or what about funding and publishing 3 projects developed by third party companies?

~ LEGO CITY: Undercover - T.T Games
~ Wonderful 101 - Platinum Games
~ Bayonetta 2 ~ Platinum Games

This shows that Nintendo is at least making an attempt to get third-parties on their side. The fruitage is showing from the numerous releases on 3DS and to a lesser-extent, but still noteworthy, Wii U.

And that's what we're here to talk about today - the Wii U's third~party support.

Looking back at it's predecessor - the Wii didn't really do all that well when it came down to third-party games. Because it was sporting slightly upgraded tech from the GC, many devs just flipped it off and didn't even bother developing games for it. And when they did decide to bring a game to the system, it was usually a half-baked port that was made by a back-water team.

This time around, the Wii U is still the underdog in the tech-category, but it's in no way, shape or form as handicapped as the Wii was compared to it's competition. Games like Trine 2, Mario Kart 8, Nintendo Land, Pikmin 3, Need for Speed: Most Wanted U, NANO ASSAULT Neo, and of course - X - have proved already that despite being less powerful than the Xbox One or PS4 ~ it's no slouch.

So then - why do developers insist that it is?

As of recent times, devs are still basically ignoring the system. Many games that you'll see appearing on other systems, current and next-gen ~ you won't see on Wii U. Some claim it's because they have no ideas for Wii U, others say it's because it's too weak and then there are some who just tell it how it is - they know they can't make money on the system, so until it sells, they won't touch it..which mostly makes sense, to an extent.

But just looking back at a lot of the third-party releases at launch, and even a few that are coming out this year - things seem to be a bit..well, off. Now, looking at the launch line-up, Wii U had a pretty decent library to boast at the time. A lot of the big-name titles would be appearing. Franchises like Mass Effect, FIFA, Madden, CoD, Sonic, and Assassin's Creed would all be there, front-and-center. Now, usually launch titles are sucky. Sucky in terms of being a quick-and-dirty version that seems that it was made on a very tight schedule. This explains why games such as Madden and Fifa had missing functionality, that was present on other versions, or how games like Disney's Epic Mickey: The Power of 2 had some performance problems. All of that is common launch-title stuff.

But what about now? When you see games, 6-months and on-ward in a console's lifetime, releasing (being announced really) - with missing functionality, it makes you wonder what on earth is going on. From incredibly late DLC releases (ahem - Injustice) ~ to launching without something as simple as online multiplayer (How to Survive and Batman: Arkham Origins).

When you see stuff like that - one must question, is it really the hardware or even the first-party, or is it just lazy/stuck-up developers? Sure, no Nintendo console can boast having good third-party support from since the SNES - but even now, when things seem to be brightening up, just a bit, some devs still think it's cool to half-bake their titles on Nintendo systems and then complain that they don't sell and that Nintendo gamers don't want to buy anything that doesn't have a Mario, Zelda or Metroid logo on it.

That's what I find so interesting - People, both devs and gamers are quick to jump out and make claims such as those, but when you look at facts such as games launching with missing features, being announced to have missing features, and being unoptimized for the system ~ why SHOULD someone fork-out their hard-earned money to pay for half-baked content, when others are getting all the fresh stuff?

Snipe me in the comments below...

PopRocks3594628d ago (Edited 4628d ago )

I would argue that some blame is to be shared since Nintendo should have done more to increase Wii U sales early on. The launch third party ports were actually really solid. I compared the Wii U version of Assassin's Creed III to the 360 version and they were almost completely on par (barring a few minor technical problems the Wii U version had). Black Ops 2's online (according to ReviewTechUSA) runs better on Wii U than PS3.

However, these half-assed ports we keep seeing are deeply rooting the competency (or lack thereof) of what little 3rd party support the platform has to a dark point of no return. Seriously, Batman axing off the online multiplayer? Sniper Elite having no features aside from the single player? Injustice having no custom lobbies? These devs are practically GUARANTEEING the failure of these friggin' games.

There comes a point where we let go of Nintendo's poor handling of Wii U's launch and remember that these devs are making bad games on hardware that is being handled much more appropriately and impressively by indies, Platinum, Sega and Nintendo themselves.

iamnsuperman4628d ago (Edited 4628d ago )

I will snipe you :P

I think it is easy to push the blame onto the developers but you got to look at it from their perspective. When the Wii U launched a lot of developers were really gunning for it but sales never took off. The Wii U wasn't the must have item Nintendo thought it was. This is why you get bad or missing content ports because developers and publishers cannot afford to make an extremely small minority happy.

This is then reinforced by the fact both Microsoft and Sony are not doing that type of second screen gaming as they know the consumers do not want that (thanks to Nintendo). Developers are not going to make a game that utilises the gamepad any more.

It is easy to say if third part developers make games for it the system will sell but the market doesn't seem to be going this way. Wii U sales are at an extremely low point right now. It could be questioned why make the game in the first place? It is Nintendo's fault for not thinking about the third party developers (from this and last generation) and the consumer interest. They created an unstable market for third parties on an Nintendo platform.

tehpees34628d ago

It isn't Nintendo's fault. People just blame them because they are the manufacturer. It is a combination of developers and buyers that are to blame. A lot who make noise about wanting multiplats on Nintendo don't buy them when they are given the option. While the few Nintendo only owners will. Most of the people making noise only ever buy the exclusives. It is those who also own a Wii U but don't use it to blame on the buyer's side.

For the developers, these are the ultimate culprits at the end of the day. Whenever something goes wrong on any fence they are always blaming gamers and never once themselves. When you look at it from those who want to enjoy the full experience they rightfully take a stand. The companies will then blame Nintendo.

When you look at the bottom line its the company. Not the fanbase. Not the manufacturer. The company. I go to Game and don't even see ACIV and Watchdogs advertised for Wii U. So how do you make Wii U owners aware they can have the game if they don't let them know? You are responsible for the death of your products.

admiralvic4627d ago (Edited 4627d ago )

I would argue that it is actually Nintendo's fault and have no one to blame besides themselves.

This started WAY back in the day on the N64, since everyone went disc besides them. This increased production costs on publishers / developers and had less space than a disc to work with (according to a wiki the cart had 8 mb of space vs 650 mb for a disc).

When the Gamecube came out, Nintendo decided to use mini discs, which had decreased capacity and cost more money to make (anything nonstandard cost more). Even a dual layer minidvd (used on the GC) had a little over half (2.6 gb) of what a single layer standard DVD could hold (4.7 gb).

Upon bringing out the Nintendo Wii, Nintendo FINALLY had the good sense to implement standardized storage / discs, but they had the bad sense (though it worked out very well for them) to implement the Wiimote. The Wiimote / nunchuck offered only 5 usable buttons (vs 10 on the DS3 and I believe the XB), which made it difficult to port some games. The classic controller DID fix some of these problems, but I wouldn't port my game to a console that required a controller purchase to be viable.

Now a days the Wii U is actually pretty close to the other consoles, so we should see a little more support. However, the dated online system and developers having no clue what to do with the touchscreen is a current problem. I think the Wii U will help some third party people if they give Nintendo a chance, but we're talking about Nintendo turning them off for 3 generations...

"I go to Game and don't even see ACIV and Watchdogs advertised for Wii U. So how do you make Wii U owners aware they can have the game if they don't let them know? You are responsible for the death of your products."

It goes both ways. Aliens CM use to proudly show the Wii U version, though that one wasn't out and has since been cancelled (or everything but that). You could also argue that Nintendo could foot the bill to advertise some of these games, since it isn't uncommon for M$ or Sony to foot some / all of the bill to make sure their version comes out like it's exclusive and then you find out at the end "oh and there is an ____ version I guess"

PopRocks3594627d ago

Nintendo is to blame for the bad ports? Really man? You can only point fingers at Nintendo for so many things. Okay, fine. You want to blame shoddy hardware for games not matching PS4/XOne standards, fair enough.

But at what point is the removal of content from someone else's game their fault exactly? That's what I would like to know. How is Batman's lack of online multiplayer on Nintendo? Warner is making the choice to gimp the game. Square is making the choice to charge $20 more for the Wii U version of Deus Ex. I fail to see how that blame rests on Nintendo.

admiralvic4627d ago

@ PopRocks359

My point is that actions have consequences. These choices have RESULTED in the Wii U (like the Wii) being seen as a "secondary console". Like you own a XB1 or PS4 for your main games and your Wii U for Nintendo exclusives, which is pretty much what the Wii was viewed as this generation.

Nintendo got this branding because they made it hard for third party developers to support them. Increased cost to manufacture these things, awkward controls next to the Xbox / PlayStation, decreased capacity, etc.

I am certainly not saying that developers / publishers aren't playing a role in their failures, nor am I saying that their half ***ed ports are okay (check my posts, because I've said the opposite a number of times) , but this problem is Nintendo's doing. It isn't going to resolve itself, just like peoples hate of Capcom isn't going to disappear each gen / every new title.

Even now, it doesn't seem like Nintendo is doing a ton to push for third party support. Like look at what happened with Rayman Legends... this went from an exclusive for the Wii U, to a multi platform to a portable title and in the end the Wii U gets one of the lamest preorder characters (they made a Vita version and still gave the Vita character to the Wii U) and a lot of disappointment for the wait. Nintendo should have pushed for Rayman Legends to release first and they should have pushed for a 3DS version (they managed Origins, why not Legends?), yet here we're...

LordDhampire4617d ago (Edited 4617d ago )

Yeah Im gonna have to blame nintendo, timing, hardware, controller.

Sony and Microsoft make an effort to insure there versions of games are the very best, time exclusive content, special dlcs, Nintendo only cares about number 1.

The timing for the wii u was horrible, randomly come out while the ps3 and xbox 360 are still going strong, with no really defining standout features besides a gamepad which isn't justifiably a reason to buy something. It didn't have better graphics, more storage, or a mature online environment. There is really no reason to buy one, especially if you own a wii and can already play all worthwhile exclusives. It doesn't cater to the hardcore like ps3 and 360 and it doesn't cater to casual like the wii.

You cant build your console around a specific feature (gamepad) and expect third party's to go out of there way and develop differently from other consoles just to sell less.

The ps4 controller has a little touchscreen, can work as a normal button, if a game doesnt include it functionality it doesnt kill gameplay, same with kinect, but the wii u is built around the gamepad so it it isn't used then what is the point?

Nintendo needs to stop thinking what do I want, and think more what does my audience want, and what do developers want to develop for

SilentNegotiator4627d ago (Edited 4627d ago )

Uhh, yes it is. They've put out very little themselves. Expecting third parties to carry your brand new system is absurd.

For the last 3 generations Nintendo has had issues with third party support. They can only blame themselves.

"Games like Trine 2, Mario Kart 8, Nintendo Land, Pikmin 3, Need for Speed: Most Wanted U, NANO ASSAULT Neo, and of course - X - have proved already that despite being less powerful than the Xbox One or PS4 ~ it's no slouch"

*Facepalm*

You can't seriously think that Trine 2, Mario Kart, or Nintendo Land are demanding games, can you? Developers have been complaining about power restrictions for years. A system that proves it can have a slightly nicer looking Need for Speed game at 720p, or Mario KArt at 720p60fps, or a 2.5D game like SSB at 1080p, is not what they were asking for. PS4 and Xbox One provide exactly the sort power they were seeking.

AKR4627d ago

I like it how you didn't say anything about "X" when you decided to quote me.

And how on earth is Trine 2 NOT demanding? Even NFS:MW U is a little bit on the more complex side in terms of visuals - they managed to get the PC textures running on the Wii U in just a matter of months - and that was a port.

SilentNegotiator4627d ago

"how on earth is Trine 2 NOT demanding?"
How is a 2.5D game not demanding....you've got to be kidding.

As for X, it looks nice, but far from bridging the long gap between Wii U and what developers want.

There's a reason that PC versions of NFS aren't the talk of the PC gamer watercooler. NFS:MW U doesn't exactly look leaps and bounds over the Ps3/360 versions.

Brucis4627d ago

@SilentNegotiator

I wanted to kinda stay out of this, but could you explain how 2.5d can't possibly be demanding?

PopRocks3594627d ago

Oh, this tripe again.

The funny thing is you cite games that all have a lot of detail and even list one game in particular that looks particularly better on Wii U than its previous generation counterparts. Considering that both Trine 2 and NFS:MW came out in the Wii U's first year, I doubt we've necessarily seen the Wii U's graphical limits.

Oh, and Nintendo is not to blame when a developer half-asses their ports or markets them terribly. At that point they shouldn't make the port to begin with.

SilentNegotiator4627d ago (Edited 4627d ago )

The king of taking things out of context and blaming everyone else for doing so strikes again.

"even list one game in particular that looks particularly better on Wii U than its previous generation counterparts"

Which doesn't mean that developers are happy with what Wii U can do.

"Oh, and Nintendo is not to blame when a developer half-asses their ports or markets them terribly. At that point they shouldn't make the port to begin with"

Nintendo is responsible for Wii U's growth, not other developers. They can't expect third parties to carry the system.

"I doubt we've necessarily seen the Wii U's graphical limits"

Neither have we seen Ps4/One limits. Developers are only going to want more power as the years go on and they're already unhappy with where Wii U is at now.

AKR4627d ago

2.5D or not - This game is leaps and bounds over your average 2.5D game. It even surpasses SSB4 in terms of overall visual quality. This isn't The Cave or even Rayman Legends (which looks quite beautiful, regardless), we're talking about.

http://www.blogcdn.com/www....

PopRocks3594627d ago

"The king of taking things out of context and blaming everyone else for doing so strikes again."

Oh the irony of this response. And so clever too. You may as well have called me the "Master of Unlocking."

"Which doesn't mean that developers are happy with what Wii U can do."

Listen to the few developers who complain; ignore the many that don't.

"Nintendo is responsible for Wii U's growth, not other developers. They can't expect third parties to carry the system."

I never disagreed with that. Nintendo is responsible for Wii U's growth, not the attachment rate of ports that are gimped. That's on the heads of those developers who otherwise guarantee the poor performance of their own games.

"...they're already unhappy with where Wii U is at now."

I'd like a full list of these unhappy developers. Ten dollars says EA is the first one that comes to your mind.

SilentNegotiator4626d ago (Edited 4626d ago )

You don't even understand what "out of context" means.

Out of context is taking the context of my comment that NFSU isn't a generational leap into the context of it looking slightly nicer than the last gen versions (and at the same resolution at that), and attempting to call that hypocritical. I never claimed that NFS U was unimpressive compared to the versions on 8 year old consoles.

"I'd like a full list of these unhappy developers. Ten dollars says EA is the first one that comes to your mind"

Nope. The first to come to mind is Ubisoft; a publisher that has always tried VERY hard with Nintendo and had to pull back a bit on the reins of Wii U support ( http://www.nintendolife.com... ). ZombiU was highly praised by the Nintendo fanboys on this site until the sales numbers came in. Then all of the sudden "It had some bugs, so that's that; it didn't sell well because Ubisoft didn't try! Look! It didn't even rate very well! I never liked ZombiU"

PopRocks3594626d ago

I'm not going to bother glorifying the first portion of your comment with a response. Your problem is you exaggerate what others say then act like a victim when someone calls you out on it. Like, all of the time. And quite frankly I'm tired of playing these stupid games with you.

'Then all of the sudden "It had some bugs, so that's that; it didn't sell well because Ubisoft didn't try! Look! It didn't even rate very well! I never liked ZombiU"'

Exactly how many Nintendo fans have you heard that from? I think Ubisoft are pants on head retarded when it comes to giving their games good marketing and release dates. However I stand by that ZombiU was a quality (albeit imperfect) survival horror game that a did a better job with the genre than Resident Evil 6 (you know, the latest installment to the biggest survival horror franchise of all time).

The game also had a decent score on Metacritic with mixed to positive reviews and few negative ones. And mind you, since its release a lot of the bugs and problems in the game have since been patched out, rendering many of the negative points now moot.

Considering the game's simplistic design and buggy presentation, it also begs the question how the hell Ubisoft wound up losing money on the game even after selling roughly half a million units.

All of this rests on Ubisoft's shoulders, not Nintendo (who by the way advertized the game during early Wii U presentations). If Ubisoft was unsatisfied with sales, they should have polished the game before releasing it which would have resulted in even higher review scores and less people convinced it's nothing more than 'Red Steel's zombie cousin.'

Also, which other developers come to mind? I'm genuinely curious to hear about them.

+ Show (2) more repliesLast reply 4626d ago
XboxFun4627d ago

That pic! Is that an actual WiiU that can be bought?

Nintendo seems to be stuck in their old ways. They still cater a system to themselves and not the devs around them. Even though the WiiU relaxed that belief a little it is still present. Online infrastructure is still not even close to being on par with MS or Sony. Their system while nice still doesn't have the power a lot of the devs are looking to work with.

When you go through a whole generation without some of the best 3rd party main games then you know you are in trouble.

Nintendo had it easy with the NES and they were bullies about it. Nintendo was notorious for locking 3rd part games, charging extreme submission fees, rejecting games and making companies only release certain amount of games a year. They were the biggest kid on the block, who could tell them no?

When Dreamcast and Playstation dropped they still had that mentality. And that is part of the reason why they stuck with cartridges for the N64 instead of CD's. They truly believed cartridges was a better medium and that companies would still stick around and make games for them.

they finally learned from this but still wasn't ready to go all in which is why they turned to the GC disc format and making a controller that suited them. Further alienating most 3rd parties.

With the Wii Nintendo struck gold. 3rd parties saw this gold and tried themselves but only seem to pull of carbon copies of Nintendo's hits for the system. A lot of 3rd parties found this to be a waste of time and focused on Sony and MS.

With the WiiU, Nintendo is trying but still not where they need to be to be true contenders. 3rd parties are feeling burnt, just like how they felt with the Dreamcast. Nintendo wants to cater to 3rd parties but it seems they are still holding on to that little bit of NES bully pride.
Meanwhile Sony and MS has provided everything possible a dev could want to make the best games possible.

The end.

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