Oh great profit ABizzel1

ABizzel1

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The Evolution of Video Game Violence

As a child the games I played were often fun, cartoony, and parental approved such as games like Super Mario Bros. World, Crash Bandicoot, Pokémon, Super Smash Bros., and more. As an adult games have changed. While the experiences I enjoyed as a child are still available for gamers of all ages, many games are now about shooting, violence, and gore. What happened and what changed in the medium to cause such a dynamic shift over several generations of gaming?

The Inception of Video Games
To diagnose the issue we must first determine where the trend of violent games began. The first “video games” were large computers developed specifically to perform single operation task in the late 1940s - 1950s. These giant computer games were based on traditional childhood board games such as Chess, Nim, and OXO (tic-tac-toe). It would be these computers that would pave the way for the first home video game console over 20 years later, the Magnavox Odyssey released in August of 1972. The Magnavox Odyssey featured a collection of games, some of which were played with a shotgun-like peripheral. While these games were shooting games in nature they were far from the genre of today, and had more in common with todays light gun arcade shooters.

From Bore to Gore
However, 14 years later the light gun arcade genre brought us what is widely considered the first gory game by the name of Chiller in 1986. It was truly a first for the gaming industry by allowing players to mutilate helpless victims in order to progress to the next level. Chiller was heavily based upon what was popular in movies at the time with films like Friday the 13th, A Nightmare on Elm Street, Halloween, The Evil Dead and more all achieving box office success with bloody and fear inducing frights. The problem was as a video game Chiller put players in the role of the serial killer and instead of spreading fear it was looked upon as spreading violence and murder. Needless to say Chiller became one of the first games to be banned from arcades because of excessive gore and violence.

Fighting Revolution A, B, A, C, A, B, B
But gore and violence were still a rarity among games in the 80’s, with games like Super Mario, Tetris, The Legend of Zelda and more winning over gamers on Nintendo’s home consoles the Nintendo Entertainment System (NES). It would be the successor of the NES and newfound rival Sega who would usher in the mass appeal of video game violence in the early 90’a with the introduction of the hugely popular wave of the 90’s fighting game genre. In 1991 Street Fighter II soared to the top of the charts becoming one of the best arcade and best selling games of the generation. While not grotesquely gory as Chiller, Street Fighter did have its fair share of blood and violence outside of simply being a fighting game. Each match ended with the winning character taunting a bloody, bruised, and battered opponent, and while it was a minor component to the game it along with Street Fighter’s success spawned many wannabes and clones. The following year Mortal Kombat would be the game that succeeded in bringing gore and violence into the homes of gamers. Mortal Kombat became an instant success thanks to its bloody fights and iconic finishing moves. It was one of the first games to cause political and media backlash in the US, and became banned in several countries. But the praise from fans and the success of the franchise spawned levels of success (at the time) that rivaled even Street Fighter. PC gaming would also receive its nod to violence in the form of what is considering to be the originator of the first person shooter Doom shooting demonic creatures and killing them with chainsaws in a bloody fashion. Although there were more examples of violence becoming acceptable in games such as Sega’s Eternal Champions, and Killer Instinct the facts and sales of games still proved that Platforming games like Mario and Sonic were still industry leaders.

Changing Dynamics: PSOne Maturity / Nintendo E for Everyone / Sega’s fall
The fifth generation of consoles shaped the landscape into what we have today. Nintendo moved towards a focus of fun, family, and nostalgic games that everyone could play. Sega began to lose its way, and paved the way for Microsoft and the Xbox in the coming years. Meanwhile, Sony brought a new high to console gamers in the form of mature content. The PSOne brought Japanese gaming to the forefront of console gaming. Games like Final Fantasy, Resident Evil, Metal Gear Solid and more really took off on the PSOne, and became the huge franchises they are today. Violence in games had increased through the addition of diverse 3D combat mechanics, but gore was still an insignificant part of gaming.

Mature games shape the medium
It wouldn’t be until the rise of the sixth generation of consoles where violence and gore began to shape the medium. As games strived to achieve higher levels of realism mature content went hand in hand with many of the titles released, causing games like Grand Theft Auto, God of War, Doom 3, Resident Evil 4, and the rise of the FPS to become smash hits, and increase the acceptance of game violence around the world. But what changed this dramatic shift? The answer I came up with was the Internet. To put it simply, the Internet became mainstream in the late 90’s - early 2000 with it’s adoption rate was rapidly climbing each year. The Internet allowed users from around the world access to content that they normally wouldn’t see in their daily lives or outside of a movie. And as artist, developers took those concepts and ideas and added them to their game bringing new and real world events and crisis to their games.

International Influence
The video game medium seems to evolve with pop culture. The medium was heavily influenced by film in the 80’s and 90’s with horror movies inspiring games like Chiller, Rambo inspiring Contra, and martial arts movies paving the way for Karate (NES), Street Fighter, Mortal Kombat, and more. As time went on the Internet and real world events became the source of video game inspiration such as Six Days in Fallujah focusing on the Iraqi war. Today books, comics, anime, and mythology are all formats that games have drawn heavily from as well. It seems as if nowadays entertainment and realism are the goals of most games. For those games seeking realism it only makes sense that gameplay and combat attain the same sense of realism which in turn can amplify violence in games like The Last of Us, Grand Theft Auto, Call of Duty, and more. Video games are a form of art, and as long as mature themes exist in life they will exist in video games as a reflection of society. Even if that reflection is the cruel side humanity, politicians, and the media doesn’t want you to see. But at what point will it end, or more likely will it be too much.

Anthotis4423d ago

There aren't that many games with fully functional dismemberment systems, so video game violence still has a long way to go before it escapes the oppressive shackles of pacifism.

Dismemberment is still far too underrepresented in video games, and it's time something is done about it.

KonsoruMasuta4423d ago (Edited 4423d ago )

Surprised you didn't mention Night Trap. This game, along with Mortal Kombat and a few other, are the reason the ESRB rating system was implemented.

It's funny, Mortal Kombat was once one of the most controversial video games. But when the reboot came out, nobody cared. Not even Mortal Kombat surprises people anymore.

tee_bag2424423d ago

Personally I like gore and dismemberment in my FPS games.

here's a video I made for you :)

https://www.youtube.com/wat...

ABizzel14422d ago (Edited 4422d ago )

No, please it makes me weak :D

Personally I don't mind violence and gore as long as they're not there for the sake of being overly violent and gory.

Games like the Last of Us are fine, because it's survival and you're fighting for your life. But If Mario started jumping on Goombas, and blood starts squishing out and an eyeball pops out then yeah I don't like that.

Like the article says, there's mature content, then there's unnecessary content.

220°

We Are Xbox

Dear team,

Xbox has always been different.

We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.

Read Full Story >>
news.xbox.com
Itveds7h ago

re-evaluating exclusivity 💀

PS players will need to go back to pretending to dislike Xbox games

pwnmaster30007h ago(Edited 7h ago)

Or meaning since it’s doing so good they might just do everything day 1.

They didnt say re-evaluating their multiplatform approach.
🤣🤣🤣 Xbox is so dead. I know you scared🤣🫵ӿ 97;

7h ago
Eonjay3h ago

Even when the topic is strictly Xbox he can't stop talking about PlayStation. Xbox has basically become the hate of PlayStation... and not much else.

pwnmaster30007h ago

Hurt over video games 🤣🤣

Lmao we all grew and got jobs but apparently you stayed home broke 🤣🤣.
Man I love loyal dogs like you. MS kicked Spit and slapped you around but you still come back on all 4s.

Good little boy 🤣🤣

6h ago
GhostScholar5h ago

My only question is what games are PlayStation gamers gonna play now? They don’t really come out with new games anymore. I’m looking forward to wolverine, but after that then what?

-Foxtrot6h ago

Lmao

There’s no way after everything it’s going back, the damage is done

What you are seeing now is the new management telling what the core fanbase (aka…you) want to hear so they are pumped full of hope and are more likely to invest in the next Xbox console

When Phil took over after the awful Xbox One reveal he did the same thing, he told people what they wanted to hear for damage control.

It’s crazy people are getting suckered into this again.

GhostScholar5h ago

I mean I always buy both systems, so none of this affects me.

CrashMania6h ago

And you'll now go back to again thinking exclusives suddenly matter, that multiplatform is no longer the future, or that revenue from multiplatforms doesn't matter, like all you flop flopping xbox grifters lol.

The whole post just sounds like the previous phil corpo slop talk to me, whole thing reads like a nothing burger lol.

Jin_Sakai5h ago

“re-evaluating exclusivity”

She also said this.

“The model that got us here won’t be the one that takes us forward.”

Profchaos2h ago

I don't know if they have a model anymore it's flipped so many times since the xbox one reveal

TriniOutsider4h ago

It must be miserable being someone like you.

Aloymetal4h ago

There's a bunch just like him but that's what happens when some rely on dreams, hope and wishful thinking. lol

isarai_lee4h ago

"pretending"? Bro gears hasnt broke 1mil on ps5, and starfield hasn't passed 200k, Hellblade 2 was even stated to be a financial disappointment in sales on its own console, let alone ps5. Im not saying people don't like them, but they certainly aren't setting the community on fire, Forza may be different tho

Neonridr3h ago

Forza broke 5 million on PlayStation. So yes. And there's a new one coming soon.

Aloymetal4h ago

Xbawx is ''re-evaluating exclusivity''... Translation: After throwing all sort of crap to the wall to see if something sticks but clearly nothing worked, we, including our lord ''in charge'' Phil came to the conclusion that exclusives indeed do matter so please forget if we ever said otherwise.
Yup, I feel it in my gut, next gen belongs to xbox, PS6 is cooked...

4h ago
1Victor3h ago

Someone can’t sleep after those 5 million forza games PURCHASED by PlayStation owners🤣 🧌 💥

2h ago
Extermin8or3_1h ago

Well with the decreased price of gamespass even with cod off it there is no way it is profitable given the cost of making their 1st party games (not if you actually include that cost in gamespass costs which they typically dont but should) they will just make a loss without the sales on

+ Show (8) more repliesLast reply 1h ago
Outside_ofthe_Box7h ago(Edited 7h ago)

If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.

Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.

We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+

pwnmaster30006h ago

True, blame it on the rabid fanboys. MS can do no wrong and spinner this multiplatform move. While the actual fans moved on.

I feel like with the new Xbox coming they are hoping to bring back those old fans and then if it goes well. Bring back exclusives.

If the new console is performing like series x and one. Naw they staying multiplatform.

Itveds6h ago

Gonna be a funny world where Xbox games are exclusive and Sony games are not lol

Outside_ofthe_Box5h ago(Edited 4h ago)

Funny world where Sony is pro consumer and Xbox is not? At least according to what you loyalists have been saying all this time 🤭

VenomUK4h ago

@itveds For how many years have you been doing this sad stuff? For how many years have you been creating fake accounts to troll? For how many years have you always been cl vnn

fr0sty2h ago

Pathetic incels with nothing better to do than argue over a box... Because they don't have any good games to play on theirs, obviously. If your precious box is so special, why don't you shut the fuck up and go play it?

CrashMania6h ago

I think it's too late, xbox sales were diving even before ABK, they got even worse since then even long before the full multiplatform push. I'd be surprised if they even went back to timed exclusivity at this point, Helix is basically a PC and is going to be expensive, they already struggle to sell cheaper xbox consoles, it will be low volume and they'll have a very small 'console' base to sell to, which has already been conditioned to just play via gamepass anyway.

Neonridr3h ago

I don't see them removing PC from the equation. Considering MS has a heavy enough investment in the PC market, it would be foolish to abandon them. I could see them taking away games from PlayStation or ensuring they are timed exclusives at the very least. Say what you will but if Call of Duty ends up becoming a timed exclusive to Xbox machines, that would hurt PlayStation, don't pretend like those games don't sell millions.

Outside_ofthe_Box37m ago

They would lose out on a lot of CoD sales tho. Doesn't PS make up most of the sales?

Pyrofire951h ago

Their lifeline of solely the Xbox consoles is dry. Good-Great games on a 1st party scale can't be made at a loss so willingly - sent to the Xbox to only sell limited copies.
They invested billions scooping up studios and need to start making returns.
Sucks that nearly every company is publicly traded and have to be so shareholder biased but that's how it is.
Their words are strong but it'll take time to see what their actions accomplish. Lowering the cost of Game Pass and taking CoD off of it was a good clear start.

+ Show (2) more repliesLast reply 37m ago
maximusprime_6h ago

Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

6h ago
BeHunted4h ago

PlayStation is currently draining money on flop after flop. It's Sony that needs to re-evaluate their strategy

4h ago
CrashMania2h ago(Edited 1h ago)

Wonder how much money was lost on perfect dark, hellbalde 2, 300 million lost revenue
by putting cod on gamepass. The recent Jason schrier news that Xbox has cancelled dozens of projects, spent 70 billion just to see Xbox sales further collapse and gamepass see little growth.

The fact is this has been PlayStation's most profitable generation and they are making loads of money and selling plenty of consoles and games. While MS won't give you any sales figures or profit numbers for Xbox, says it all really.

shadowT6h ago

"Our presence on PC isn’t strong enough."

Fishy Fingers5h ago

It isnt. But I dont think they mean in 'games', rather, footprint.

They own the OS but as far as gaming is concerned, Steam dominate. I imagine the VAST majority of people who use the Xbox app/launcher are PC gamepass subs. No ones buying their 3rd party PC games through Xbox PC.

Show all comments (57)
90°

Marathon Was One Of The Best-Selling Games In March 2026

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."

Read Full Story >>
insider-gaming.com
92nar1d 10h ago (Edited 1d 10h ago )

Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

92nar1d 7h ago

How’s concord 2, sorry I mean marathon doing? 🤣🤣

Neonridr13h ago

well it's not on Switch / Switch 2.. so their number would be zero.

The game had a decent launch however the userbase numbers are dwindling on Steam.

1Victor13h ago(Edited 13h ago)

“ Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿

Neonridr13h ago

I mean the only reason MLB was the best selling title was because it was multi-platform. Likewise with Marathon. Will ring true for MS games. Only Nintendo titles are truly flexing their muscles when they chart as they are only to be found there.

S2Killinit2h ago

So that means we are going to act like it wasn’t best selling?

ChunkyMonk1h ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?

1Victor1m ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?
I’m sorry did you wrote something smart ?
Or are you trying to to be funny because you failed at both
Now kid run to mommy legs the grown ups are talking.
Don’t bother writing anything I will not respond to a bratty child like you

Outside_ofthe_Box12h ago

Can't wait to see how this is spun negatively. 😜

-Foxtrot6h ago

Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it

Why people are trying to spin this game like it’s done overly amazing is baffling to me.

It won’t even be a blip on peoples radars by the end of the year .

S2Killinit2h ago

I really doubt that. I see it getting more and more traction.

ChunkyMonk1h ago

You must me typically wrong cuz those Steam chart numbers (AKA where the game sold the MOST) is less than what Hunt has, and Hunt didn't cost $500 million to make lol

Soy3h ago

So........doing better than most expected, but not enough to make back what it cost.

Show all comments (19)
40°

Webzen Is Trying to Block DragonSword: Awakening's Gacha-Less Steam Release; Developer Responds

The release on Steam of the anime-style gacha-less open-world RPG DragonSword: Awakening is facing a legal challenge from its gacha publisher.

Read Full Story >>
simulationdaily.com