
Today I would like to present to you some of the games that changed the way we play right now. Games that did not invent a certain mechanic but rather improved upon it and was an inspiration to most games we play now ( hence the word re-innovative)
Regenerating Health: Halo 2 (2004, Xbox)
Some people credit the original “Halo" for introducing the generating health to the video game world but this is not true, because in the first “Halo" it was the shield that got regenerated over time and not the player's health, but “Halo2" was the one that truly had a regenerating health system which 99% of the games follow to the day.
Cover-System: Winback ( 1999, N64 - PS2)
“Winback" wasn’t the first game to introduce the idea of hiding behind cover to avoid damage in video games, but it was the first to introduce the cover-system mechanic we are familiar with now, where you stand behind cover, you lean out to shoot and get back. No doubt that this mechanic revolutionised games and was crucial for certain type of games like stealth-based ones, and that’s why two years later “MGS2: Sons of Liberty” not only borrowed this mechanic but upgraded upon it with the introduction of its own interrogation system and the ability of using it in first person mode. Later "Gears of War" once again upgraded upon it with the ability to vault over covers and that’s how most games are using it right now.
Police Chase Race: Driver2 (2000, PS)
When you think about racing games that had multiplayer police chase mode in them “Need for Speed: Hot Pursuit” will instantly come to mind, but the truth is it’s not the first game to introduce this mode to video games, it was “Driver2” back on the original Playstation. The game was not a racing game in a sense, meaning you can’t compare it with “Gran Truism” or any “Need for Speed” it’s more like an action game which is somewhat similar to “Grand Theft Auto”. “Driver2” had about 4 multiplayer modes (local, of course) including police chase where one player controls a police car and tries to damage the other player’s car completely.
Quick Time Events: Shenmue (1999, Dreamcast)
Like it or hate it, this gameplay mechanic is a huge part of most video games we play now. There even entire games built around it. “Shenmue” was the first game to introduce this mechanic the way we know it now. And if for some reason you are not familiar with what a quick time event or (QTE) is, it’s basically a trigger appears on screen and you have to press a certain button quickly enough in order for your character to perform a certain action like dodge something or attack someone, usually during a cut-scene.
PS: I tried to make the post look nicer by adding images and making bullet points bold, but there is really no text editor to work with. Apologies for that.
Halo2
Winback

PS5 led U.S. console sales in January 2026, with Switch 2 second, as total spending hit 4.7 billion dollars, according to Circana data.

Final Fantasy VII 1997 exceeds 15.5 million units sold worldwide as of February 2026, reinforcing its legacy as the series best selling title.
Modern day publisher be like: "Failed to meet sales expectations. Pivoting to live service."
It's an absolute legend of a game. And I honestly really love how the remake trilogy is shaping up so far.

NE: "We take a look at all the DLC ever released for main series Pokemon games since 2019 and rank them from worst to best."
And Mordor will be credited for the Nemesis system.
The Getaway was the first game to bring clutter free screen that we know hate/love today. Basically no health bars,no maps, no grip bar,etc on screen. Everything was done via gameplay like use the lights of the car to guide the player, hide away from baddies to heal, etc. Not a masterpiece but it was the game that brought screen free gameplay.
Portal first puzzle game not to be related at all with Tetris.
Nice little list, Winback used cover for a protection, not shooting from cover; when you shot in Winback, you were fully uncovered unless you stood behind an object, which you could do in quite a few games.
https://www.youtube.com/wat...
In Kill.Switch you shot from cover whilst keeping your vitals protected behind an object, making your demise less likely, and the firefight more realistic in respect of a military-style engagement.
https://www.youtube.com/wat...
Oh, yeah; and the first game where you actively shot from cover would be space invaders. Yeah, I went there. :)
Cel shading- Jet Set (or Grind) Radio.
The game was also one of the first games to be set in a very modern city that was greatly explorable in 3 dimensions.
Like a precursor to Mirror's Edge and, certainly, to Sunset Overdrive.
Neither Halo 2 nor Halo: CE brought about regenerative health. Hydlide, an older Wolverine game, and others had that system in place. It just remained dormant in less popular, or even downright awful, titles before making big with Halo.
I think Dragon's Lair would be considered the first with doing QTE's too.