Abdou023

Member
CRank: 5Score: 28060

Game length vs Value.

The definition of gaming varies from someone to the other, some people consider gaming a free time killer, some consider it a hobby and some consider it a necessity of life. And each type of those people looks for something different in a game, some just want something fun, easy, and makes them feel relaxed, others look for a challenge or a hardcore experience that makes them feel good about themselves, might that be a 1$ mobile game or a 60$ AAA console or a PC game, people value the experience different from one another.

Personally I’ve always loved open-world and multiplayer games, always loved the freedom and the idea of playing at my own pace, I preferred them so much over linear games up till a couple of years ago. I would buy games like “Battlefield” or “Call of Duty” but never play the campaign, straight to the online modes. I would only play linear games if they get massive review scores, for example “The Uncharted Series” or “Mass Effect”, a game like “Assassin’s Creed” to me is the true meaning of an open-world game. I played and finished the first 2 parts, skipped the next two and returned for “Black Flag” an amazing game with so much to do and very fun gameplay, same goes for its modern settings replica “FarCry 3-4” I also played those two, but you know what the problem is ? I never finished any of them. Add to that several others in the past 4 years or so I also never finished games like “Dragon Age 2”, “Infamous 2” or “Watchdogs” those are all great games and very fun experiences and I was enjoying them very much, but whenever I reach half-way through or maybe further on any of them I just never come back for it, not because it’s not fun but because I lose interest. The game becomes repetitive and every time I think that I spent 20-30 hours on it and still haven’t completed 50% of it yet I get demotivated to play again. I just fire up something like "Battlefield" or “Fifa” play for an hour or so and go on with my life. I really wanted to get “Dragon Age: Inquisition” but the idea that it might take 70+ hours to complete the main story and few side quests was a big turn off for me.

But you know what games I played and finished in the past 2 years? “ The Last of Us”, “Wolfenstein”, “The Order:1886”, “Splinter Cell”, I know that you maybe thinking right now that I don’t like open-world games and I prefer linear story-driven games instead, no I don’t, I still prefer open-world games over story-driven games or "Cinematic Experiences", I still prefer the freedom and the variation of things to do, but I just can’t commit to them anymore. The games I mentioned above have something in common which is they all can be finished in no longer than 15-18 hours, and once you do you feel great about yourself and that yo actually achieved something. A game like “The Last of Us” has great gameplay because there is so much variation in a short time, if it was 50 hours long I don’t think I would have enjoyed it as much and maybe stopped half-way through as usual. You may get surprised, but the fact is I am not alone, a lot of people who have commitments and busy life can’t just sit down for 5-6 hours a day ( or one sitting) to play video games anymore. We need to accomplish something very fast and move on to the other. For me personally an 8-10 hours game worth of 60$ is very acceptable as long as I enjoy the experience, when I go to the movies I never judge the movie by whether it’s 90 minutes or 180, I judge it by how much I enjoyed it, and I pay the same ticket either way.

Bottom line is the variation of games we have nowadays is a luxury we didn’t have 15-20 years ago, I know people who buy a console to only play “Call of Duty" or “Fifa” and nothing else. others who prefer an HD Remake ( especially old Nintendo titles) to any modern game. People value things differently, some people consider an iPhone is worth every penny because of it’s power, simplicity and feel, others might think it’s overpriced because it lacks features some other phone has, neither of them is wrong, they just have different standards and opinions. I urge people not to attack and bash anything they don’t like and more important not to attack the people who like it because at the end different taste is what makes every industry great. If all people agreed on what is good and what is bad then we would only have 1 type of mobile phones, one type of cars and one type of games. So enjoy and let others enjoy themselves too.

PS: I apologize for any writing mistakes, I am not a native English person.

lex-10203989d ago

Some people like short games, some like massive open world games. That's the great thing about being a gamer in the world today, we have the freedom to choose.

It doesn't matter how long a game is if you don't find enjoyment in it.

The problem comes in with validation. No one likes being told they made a wrong choice, and as such some people will go out of their way to venomously defend their choice by attack others' choices.

Abdou0233989d ago

Completely agree with you. The good thing about the gaming industry is that there is something for everyone.

freshslicepizza3987d ago (Edited 3987d ago )

do people honestly care that much about thinking they made the wrong choice based on what others say?

the best reviews actually stem from those who you are not expecting. an example would be someone who didn't think a certain game was going to be that good and was surprised. or someone who was raving about a game and once they played it they thought otherwise.

the problem i see is the predictability, especially when it comes to exclusive titles. that's when the hardware wars comes into play and has less to do with how good the game actually is and more to do with either downplaying the game due to it's exclusivity or trying desperately to oversell that game because they want the hardware to do well.

as for game length versus value that of course all boils down to the individual. yet i can't help that marketing plays a key role in persuasion and does the influence of others. i really thank the community for games like demons souls. it didn't get that much marketing but the feedback was amazing. it also had the backing from review sites so it wasn't just fanboys raving about it. it also represented a rather large game length for me. a game like the order 1886 didn't do that for me. i may rent it one day but that's about it. i see a totally different scene among the attitude in the community for this game who try way too hard to validate it's worth and they don't have the review sites to back them up this time.

games like call of duty have a following. some people just enjoy that high speed octane online and the marketing is so huge. even average reviewed iterations of the franchise sees large numbers of sales.

what's happening is we expect more. we expect online games to have single player campaign attached no matter how good they are even if most of our gametime is going to be online. we also expect single player games to have some replay value now because we think $60 is rather expensive even though 30 years ago no game had multiplayer attached to it and those games cost $50 way back then. lots of those games can be beaten rather quickly too but technology has spoiled us. they can have better a.i. now, they can have larger worlds now, they can make games where we can play with other people online that adds infinite playtime now. so when we see a studio focus most of its efforts on graphics and less on gameplay and game length we question its value. it's only natural.

BitbyDeath3989d ago

Long games are not always the answer.
I've bought Morrowwind, Oblivion and Skyrim and have not completed any of them.

Reason being I like to get lost in the side missions but after a while they bore me, so I quit.

Although RockStar games like RDR and GTA or even inFamous I enjoy the variety of side-missions and complete those with ease. (not GTAIV though, the main character and dodgy art style/graphics made it a complete chore to play).

I much rather quality over quantity, be it a 1 hour game or a 100 hour game.

rezzah3983d ago (Edited 3983d ago )

The longer the game the likelier you are to become bored. The story must be drawn out well for its length and the gameplay must be able to satisfy and remain unique/entertaining for 100 hours or more. The latter is an example for me with games like Dying Light, I can only handle so much arm swinging back and forth across the screen... I rushed the second half of the game (skipping side missions entirely) just to end it and move on to Lords of the Fallen (good gameplay, not so great story).

DefenderOfDoom23989d ago (Edited 3989d ago )

We are coming at a time where people are enjoying different types of games . It could be first person shooters , 3rd person shooters , RPG's , MMO 's, side scrollers , platform games , sports games, arcade cabinets , .hand held games , open world games and so on . My point is, the gaming audience is getting bigger and wants all types of games. I think that is a good thing .

ravinash3985d ago

NO!!! You can only make the games I like to play! No one can make any other type of game! /s

Concertoine3989d ago (Edited 3989d ago )

If you can't keep the pace engaging, then dont keep it in the game.

spoiler:
I think we'll all agree the 4 or so hours of gameplay after Andrew ryan dies in Bioshock bogs the game down immensely.

Even though The Order's length is fine, the bits where they force the player to walk around ruined the game for me. All i did 7th gen is walk, walk, walk. Walk in Dead Space, walk in AC, walk in GTA while i listen to stupid exposition. And the only games i can think of that let's you skip "walking cutscenes" are Gears and Bayonetta 2.

I'm not sure why that became a thing. It's super boring. I wanna shoot stuff, if i want to stop and admire the scenery, i have the ability to do that at any time.

Conzul3986d ago

Journey @ 2hrs: OMG 10/10 GOTY 2012

Order @ 5-10hrs: 5/10 will rent

I've been gaming for awhile and the ONLY time I remember a game being justly judged for its length was The Force Unleashed 2 when it launched @$60 for two hours of gameplay.

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