-Gespenst-

Contributor
CRank: 5Score: 167950

The Corporate Co-option of Indies and the Subordination of Creativity and Positive Subversion

Creativity, experimentation, innovation.

These things give rise to new frontiers in human consciousness, as well as challenging our most stubborn of assumptions. For when something genuinely "new" is made, it creates a new space in culture; it channels a new voice to be heard by the world that was either unknown prior to its creation, or was silenced or suppressed. Creativity and experimentation allows us to explore other possibilities and alternatives to the status quo- politically, culturally and artistically, and almost necessarily, it always simultaneously challenges those three things. At a more basic level, the products of creativity and of uninhibited imagination show us new things, new ways of looking at things, and make us think about things in ways we hadn't before. It is something that continually works against convention. Before Mario for instance, few people would have thought of making their protagonist - for anything - a plumber, and yet nowadays, we accept that- it's registered in our consciousnesses and it makes sense to us. Now, that was just an example off the cuff, and I'm not saying Mario, while certainly original and beloved, is somehow the pinnacle or epitome of creativity and imagination in action, but you see my point. Creativity has the power to include. It has the power to look beyond conventions for other things to include and to be accepted. This is why it is so important. Generally, "trying something new" creatively has political implications. It is a search for things to be registered in and accepted by human consciousness- it might be things that haven't been considered or included or things that OUGHT TO BE considered and included. At its best, a person's creative vision is conscious of its own power, and conscious of what it's trying to show people. If it is not conscious of such a thing, it can still hold value and can still produce things to be revered- happy accidents and the like - but such an approach runs the risk of yielding nothing and courting accusations of arbitrariness.

So, indie games, as they become more and more popular, are doing just this service for their medium. They're challenging preconceptions about what games can be; they're defying expectations built into the medium, and slowly, they're injecting a bit more class into the medium- a bit more sophistication. Already though, they face an adversary. It is however, an adversary that wears an inviting smile; an adversary that entices these indie developers with all sorts of monetary incentives and benefits. I am of course talking about Sony, and Microsoft.

What Indies have quickly become – and will continue to become – are crash test dummies for the big corporate monoliths of videogames. Sony and MS continually express sentiments that would suggest a kind of care for the creativity side of things, but really, in an industry that's fast becoming stagnant, they seek to co-opt Indie developers in order to scope out new, and PROFITIBLE territory. Once the risk is seen to vanish from these new and innovative ideas, corporate entities can intervene and put them to market themselves. They don't really care about the growth of videogames as a creative, expressive, and culturally significant medium; they only care about running a business- acquisition, monetisation, the accumulation of wealth and corporate power. Clearly, these things are of a higher priority to the games themselves and to the importance of human creativity. It seems highly likely to me that their intent is to establish new fixed norms in videogames from which to generate a stable profit. The CoDs of yesteryear will be replaced with nowadays’ indies, these indies of which will become the new cash cows- their ideas eventually becoming just as stagnant as some of the stuff that's churned out these days.

Corporate co-option is a superficial and deceptive practice. As I mentioned in my previous blog, it exploits the attractive and varied "surfaces" of various artistic and cultural artefacts in order that it may profiteer off of them. What this shows is a patent prioritising of profit over creativity. The profit motive acts as a huge distraction from the intellectual, human content therein, and all that's important is the marketing of the surface features of those artefacts through advertising. That "something new" that is made is snatched up and subjected to the superficial and exploitative practices of corporatism, and only its most broad and widely appealing features are advertised, and with great aggression. It promotes a kind of freezing of cultural consciousness by absorbing that which is "trending" and aggressively touting that trendy element until saturation point and eventual stagnation. It precludes a deeper more profound understanding of any of the material it markets. And creativity, rather than opening spaces in culture for the unmediated consideration of reality and consciousness, becomes shallow, and any "inclusive" sentiments it might offer, become equally so- chiefly because at the very core of it, such fundamental concerns are not the concerns of the corporations supplying these artefacts- profit is. Indies who play into Sony’s and MS' hands are courting artistic disaster and failure and will inadvertently contribute to a shallow culture.

Creativity then, allows us to explore, like I said, new possibilities and new configurations and potentialities, and in enabling this, is also necessarily political, specifically with regards to identity politics. My worry is then that the sexism debate, being such a "current" and "trending" thing, could easily be co-opted itself, and subjected to a shallow and cynical treatment. If the debate was to finally come to a close with those who aggressively denied its existence giving in, there is a definite possibility that the anti-sexist, gender equality (and all the other forms of contentious equality) sentiments will be co-opted themselves. That is to say, because they are "trending" and "popular", corporate entities will see opportunities for profiteering, thus disembowelling the substance of the whole debate. In fact, this even threatens the debate as it currently rages on and it’s easy to see how it too might be co-opted into various corporate products and represented in a shallow manner. It is easy to see how both camps could be pandered to by a corporation who doesn't actually give a hoot about any of it, and who materialistically values money over humanity and human relations. Corporations in general like to advertise things to a degree such that they seem indispensible to potential buyers- they are a force that attempt to naturalise things, to fix and freeze realities about things in order to create a stable platform on which profit can be securely generated. They are cynically indifferent to questions of human existence, reality, knowledge, and the advancement of our understanding thereof. They try to fix the growth of these things by aggressively marketing them as the be all and end all, not to mention reducing them to mere "products".

Anyway that's all for now, thanks for reading.

Nicaragua4587d ago

You are clearly an intelligent person with something to say but your writing style is really tedious to read.

-Gespenst-4586d ago

Well, that's partly my own fault I guess- my failure to articulate in a fashion stimulating to you. However, your seeing it as tedious to read is partly your own fault too. I can't do much on my end; I'm not not about to edit this to suit whatever standard will keep your attention, so it's kind of up to you to make a bit more effort. You don't have to of course, but I'd rather you did if you're among the people deciding whether or not to approve it.

LoveOfTheGame4585d ago

It's called being concise, any fault the reader has reading an article, minus ignorance of the subject, is due to the author not presenting the information in a clear cut manner.

I guess there are also just idiots who wouldn't understand anything you wrote, but the main point being conciseness is key.

A lot of your posts seem intelligent but tend to be a little drawn out. That may have worked in High School English to make a paper longer, but not here with the ultimate N4G Grammar Nazis, lol.

PS: Now look who isn't being concise.

s45gr324586d ago

I concur that from what I experienced from Sony as a corporation in regards to indies is the fact that some not all indie game developers have succeeded in the Playstation platform; such as, that game company behind flower, q games the company behind the pixel junk series. My point is that Sony has not ruined or drove indie developers insane. The only downside is that Sony fails to promote say indy titles, that's the major issue with Sony the lack of marketing and hyping the independent games. Anyhow pretty good blog

zerocrossing4585d ago (Edited 4585d ago )

The only issue with marketing is that it costs money, the more money Sony invests in a project the more said project is required to be a success in order to cover the expense, leading to games being developed only if they're practically guaranteed to sell well.

So if Sony did start heavily marketing indie games it may give rise to poor development practices much like what we see going on in the mainstream, where a game is required to have mass appeal in order to sell well in and cover development/marketing expenses.

coolbeans4585d ago

The thing to remember is 'heavily' isn't the only option in promoting an indie title. There 's certainly low-cost, smart ways to get that name out to the public.

It may not be an indie example but Extra Credits' 'sweded' history episodes over the First and Second Punic Wars was a fantastic way for Creative Assembly to market TW: Rome II (shame the game's launch apparently stunk).

zerocrossing4585d ago (Edited 4585d ago )

@coolbeans

Without a doubt a little (intelligent) marketing wouldn't go amiss, I would only worry that as soon as the idea of marketing was brought up that they would go all out so to speak, in order to promote whatever inde game they feel needs to be in the spotlight at the time.

It's this everything or nothing attitude that's become so synonymous with industry as of late that has caused all sorts of problems. But yeah, I do agree that marketing indie games is a great idea if done properly.

30°

Gang of Dragon Studio Reportedly Removes YouTube Channel Amid Funding Uncertainty

Nagoshi Studio’s YouTube channel with the Gang of Dragon trailers appears to have been removed following reports that NetEase will stop funding.

Read Full Story >>
twistedvoxel.com
240°

We Are Xbox

Dear team,

Xbox has always been different.

We started with a simple idea. Games should bring people together through shared experiences. That led to the first Xbox in 2001, Xbox Live in 2002, and new ways to connect, from friends lists and achievements to parties and play across devices. Today, Xbox reaches over 500 million players around the world, with some of the most important franchises in entertainment.

Read Full Story >>
news.xbox.com
Itveds11h ago

re-evaluating exclusivity 💀

PS players will need to go back to pretending to dislike Xbox games

pwnmaster300011h ago(Edited 11h ago)

Or meaning since it’s doing so good they might just do everything day 1.

They didnt say re-evaluating their multiplatform approach.
🤣🤣🤣 Xbox is so dead. I know you scared🤣🫵ӿ 97;

11h ago
Eonjay7h ago

Even when the topic is strictly Xbox he can't stop talking about PlayStation. Xbox has basically become the hate of PlayStation... and not much else.

peppeaccardo36m ago

This whole mess is the result of bad decisions and strategy from those who have "the vision" inside the company.

pwnmaster300011h ago

Hurt over video games 🤣🤣

Lmao we all grew and got jobs but apparently you stayed home broke 🤣🤣.
Man I love loyal dogs like you. MS kicked Spit and slapped you around but you still come back on all 4s.

Good little boy 🤣🤣

10h ago
GhostScholar9h ago

My only question is what games are PlayStation gamers gonna play now? They don’t really come out with new games anymore. I’m looking forward to wolverine, but after that then what?

-Foxtrot10h ago

Lmao

There’s no way after everything it’s going back, the damage is done

What you are seeing now is the new management telling what the core fanbase (aka…you) want to hear so they are pumped full of hope and are more likely to invest in the next Xbox console

When Phil took over after the awful Xbox One reveal he did the same thing, he told people what they wanted to hear for damage control.

It’s crazy people are getting suckered into this again.

GhostScholar9h ago

I mean I always buy both systems, so none of this affects me.

darthv722h ago

FWIW..... wasn't the new management speaking to the other staff.... not so much us (regular folk)?

CrashMania10h ago

And you'll now go back to again thinking exclusives suddenly matter, that multiplatform is no longer the future, or that revenue from multiplatforms doesn't matter, like all you flop flopping xbox grifters lol.

The whole post just sounds like the previous phil corpo slop talk to me, whole thing reads like a nothing burger lol.

Jin_Sakai9h ago

“re-evaluating exclusivity”

She also said this.

“The model that got us here won’t be the one that takes us forward.”

Profchaos6h ago

I don't know if they have a model anymore it's flipped so many times since the xbox one reveal

TriniOutsider8h ago

It must be miserable being someone like you.

Aloymetal8h ago

There's a bunch just like him but that's what happens when some rely on dreams, hope and wishful thinking. lol

isarai_lee8h ago

"pretending"? Bro gears hasnt broke 1mil on ps5, and starfield hasn't passed 200k, Hellblade 2 was even stated to be a financial disappointment in sales on its own console, let alone ps5. Im not saying people don't like them, but they certainly aren't setting the community on fire, Forza may be different tho

Neonridr7h ago

Forza broke 5 million on PlayStation. So yes. And there's a new one coming soon.

Aloymetal8h ago

Xbawx is ''re-evaluating exclusivity''... Translation: After throwing all sort of crap to the wall to see if something sticks but clearly nothing worked, we, including our lord ''in charge'' Phil came to the conclusion that exclusives indeed do matter so please forget if we ever said otherwise.
Yup, I feel it in my gut, next gen belongs to xbox, PS6 is cooked...

8h ago
1Victor6h ago

Someone can’t sleep after those 5 million forza games PURCHASED by PlayStation owners🤣 🧌 💥

6h ago
Extermin8or3_5h ago

Well with the decreased price of gamespass even with cod off it there is no way it is profitable given the cost of making their 1st party games (not if you actually include that cost in gamespass costs which they typically dont but should) they will just make a loss without the sales on

Xx_Pistol_xX3h ago

They don't hate the games. They hate the box.

DazaMc1h ago

Forza just sold five million copies on PS5, they have a taste for it now.

+ Show (11) more repliesLast reply 36m ago
Outside_ofthe_Box11h ago(Edited 11h ago)

If they go back to exclusive games it at least shows that they are finally getting it. They would be turning down immediate money for something that will potentially workout in the long term.

Only issue is they've already opened Pandora's box. A lot of their base has moved to PC or jumped to PS. So will be a long road to get back on track.

We have been saying this from day one exclusives are a must if you are going to be selling hardware look at Nintendo and Sony before Jim Ryan. That's the proven formula. You had some that were deluded and blinded by loyalty accepting that multiplat was the future and that MS was merely getting ahead of where the industry was headed, but at least they can finally see the light and agree with what everyone has been saying for a decade+

pwnmaster300010h ago

True, blame it on the rabid fanboys. MS can do no wrong and spinner this multiplatform move. While the actual fans moved on.

I feel like with the new Xbox coming they are hoping to bring back those old fans and then if it goes well. Bring back exclusives.

If the new console is performing like series x and one. Naw they staying multiplatform.

darthv722h ago

Actual fans dont move on... they can add to their hobby while waiting for the next new release. If you believe what you typed then I guess PS fans moved on too.... you know, since its been a Sahara for 1st party games this gen.

Itveds10h ago

Gonna be a funny world where Xbox games are exclusive and Sony games are not lol

Outside_ofthe_Box8h ago(Edited 8h ago)

Funny world where Sony is pro consumer and Xbox is not? At least according to what you loyalists have been saying all this time 🤭

VenomUK8h ago

@itveds For how many years have you been doing this sad stuff? For how many years have you been creating fake accounts to troll? For how many years have you always been cl vnn

fr0sty6h ago

Pathetic incels with nothing better to do than argue over a box... Because they don't have any good games to play on theirs, obviously. If your precious box is so special, why don't you shut the fuck up and go play it?

Elda42m ago

Sony exclusives will always be better than anything XB puts out.

+ Show (1) more replyLast reply 42m ago
CrashMania10h ago

I think it's too late, xbox sales were diving even before ABK, they got even worse since then even long before the full multiplatform push. I'd be surprised if they even went back to timed exclusivity at this point, Helix is basically a PC and is going to be expensive, they already struggle to sell cheaper xbox consoles, it will be low volume and they'll have a very small 'console' base to sell to, which has already been conditioned to just play via gamepass anyway.

Neonridr7h ago

I don't see them removing PC from the equation. Considering MS has a heavy enough investment in the PC market, it would be foolish to abandon them. I could see them taking away games from PlayStation or ensuring they are timed exclusives at the very least. Say what you will but if Call of Duty ends up becoming a timed exclusive to Xbox machines, that would hurt PlayStation, don't pretend like those games don't sell millions.

Outside_ofthe_Box4h ago

They would lose out on a lot of CoD sales tho. Doesn't PS make up most of the sales?

Pyrofire955h ago

Their lifeline of solely the Xbox consoles is dry. Good-Great games on a 1st party scale can't be made at a loss so willingly - sent to the Xbox to only sell limited copies.
They invested billions scooping up studios and need to start making returns.
Sucks that nearly every company is publicly traded and have to be so shareholder biased but that's how it is.
Their words are strong but it'll take time to see what their actions accomplish. Lowering the cost of Game Pass and taking CoD off of it was a good clear start.

darthv722h ago

More like, allot of their base just played game pass. So now they need to encourage them to start buying again.

+ Show (3) more repliesLast reply 42m ago
maximusprime_10h ago

Despite all of that, it's clear that Microsoft's Xbox division is broken beyond repair.

9h ago
BeHunted8h ago

PlayStation is currently draining money on flop after flop. It's Sony that needs to re-evaluate their strategy

8h ago
CrashMania5h ago(Edited 5h ago)

Wonder how much money was lost on perfect dark, hellbalde 2, 300 million lost revenue
by putting cod on gamepass. The recent Jason schrier news that Xbox has cancelled dozens of projects, spent 70 billion just to see Xbox sales further collapse and gamepass see little growth.

The fact is this has been PlayStation's most profitable generation and they are making loads of money and selling plenty of consoles and games. While MS won't give you any sales figures or profit numbers for Xbox, says it all really.

shadowT10h ago

"Our presence on PC isn’t strong enough."

Fishy Fingers9h ago

It isnt. But I dont think they mean in 'games', rather, footprint.

They own the OS but as far as gaming is concerned, Steam dominate. I imagine the VAST majority of people who use the Xbox app/launcher are PC gamepass subs. No ones buying their 3rd party PC games through Xbox PC.

Show all comments (70)
90°

Marathon Was One Of The Best-Selling Games In March 2026

Insider Gaming writes: "Marathon was one of the best-selling video games in March 2026 in the United States. On Wednesday, Circna released the best-selling games of the month, and it featured six new releases along with two games returning to the top 20 after previously falling out."

Read Full Story >>
insider-gaming.com
92nar1d 14h ago (Edited 1d 14h ago )

Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

italiangamer1d 13h ago

🖕🖕🖕 29313;🤡🤡

92nar1d 11h ago

How’s concord 2, sorry I mean marathon doing? 🤣🤣

Neonridr16h ago

well it's not on Switch / Switch 2.. so their number would be zero.

The game had a decent launch however the userbase numbers are dwindling on Steam.

1Victor17h ago(Edited 16h ago)

“ Is it April fools day again?

The game is dead.

EDIT: the numbers are fudged. “digital sales on Nintendo and Xbox weren’t included in the data”

Does it hurt you to hear a SONY game was BEST selling ?
You gotta let go of those OBCURED feelings 🤷🏿

Neonridr16h ago

I mean the only reason MLB was the best selling title was because it was multi-platform. Likewise with Marathon. Will ring true for MS games. Only Nintendo titles are truly flexing their muscles when they chart as they are only to be found there.

S2Killinit6h ago

So that means we are going to act like it wasn’t best selling?

ChunkyMonk5h ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?

1Victor3h ago

It's kinda funny how this Obscure guy lives rent-free in your head. lol

Does Phil also live there?
I’m sorry did you wrote something smart ?
Or are you trying to to be funny because you failed at both
Now kid run to mommy legs the grown ups are talking.
Don’t bother writing anything I will not respond to a bratty child like you

Outside_ofthe_Box15h ago

Can't wait to see how this is spun negatively. 😜

-Foxtrot10h ago

Yeah sure, yet the player count is no where near what they want for a AAA game with so much money behind it

Why people are trying to spin this game like it’s done overly amazing is baffling to me.

It won’t even be a blip on peoples radars by the end of the year .

S2Killinit6h ago

I really doubt that. I see it getting more and more traction.

ChunkyMonk5h ago

You must me typically wrong cuz those Steam chart numbers (AKA where the game sold the MOST) is less than what Hunt has, and Hunt didn't cost $500 million to make lol

Soy7h ago

So........doing better than most expected, but not enough to make back what it cost.

Show all comments (20)