-Foxtrot

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Uncharted 4s Multiplayer - Support Classic Mode

As many of you have already seen, unless you’ve been living under rock for the past year or like Patrick Star you call it home, the Uncharted 4 multiplayer trailer and details have finally graced us with their presence for a number of weeks now. For some of you Uncharted fans you’ll be jumping for joy at the new details presented to us about the brand new multiplayer mode, however for others you’ll be disappointed at the new direction taken in the new instalment, quite like myself and the reason for this is simple, Uncharted 2.

Uncharted 2? What the hell has Uncharted 2 got to do with this I hear some of you ask? Well Uncharted 2 didn’t just feature an amazing single player experience which left many gamers blown away in 2009 when the game released but also featured a multiplayer mode that left such a huge impression on a large amount of Uncharted 2 players. It was something which came totally out of the blue, no one really saw it coming, not even me and can you blame us when so many single player driven games are usually ruined or don’t live up to their expectations because the developers felt the need to add an unnecessary online part of their games. Their decision to this however was because NaughtyDog had finished and polished the single player story of Uncharted 2 as much as they could and had resources to spare as well as time. In the end they decided to put together a multiplayer mode for Uncharted 2 and surprisingly the online was a hit with many Uncharted fans up until the point where it slowly started to develop a loyal following which is still growing today. Why was this though? Why did this multiplayer that was just thrown in loved so much? The reason for this is because the online was very different from other multiplayer games out there, back when Call of Duty was on top of the world and first person shooters were all in the range, Uncharted 2s multiplayer stood out and did things different.

Now whether it was different because they didn’t have time to develop it as much as they wanted or add the features so many multiplayer games have these days is questionable, we’ll never know but the fact that this multiplayer didn’t follow the same structure as Call of Duty, Battlefield, Halo for example is why it was loved so much. There was no gimmicks like kill streaks, no loadouts where weapons were easily given to you or even weapon mods which made your loadouts even stronger, no Uncharted 2 was bare bones and only featured a handful of perks (boosters in this game) that only really made a difference until you had become more experienced with the game and didn’t rely on the extra help. In the end Uncharted 2 was loved because it was a multiplayer experience which let gamers rely more on skill then gimmicks. This meant lower level players who had just joined the game were not really at a disadvantage against higher level players because they had unlocked a better gun, an over powered perk or even a weapon mod which made it easier for them to shoot, Uncharted 2 was not only more about skill but was player friendly.

Anyway enough about Uncharted 2, I thought it would be good to get some background on the best Uncharted multiplayer experience before we talk about our main topic. I could go on about the horrible 1.5 update which kind of brought Uncharted 2 down but that’s a new topic entirely. The point of this blog is to talk about the multiplayer in Uncharted 4 and why despite not actually playing the multiplayer yet, not even the beta, it’s time to act if we want some sort of Classic Mode we ended up getting far too late in Uncharted 3. Like I’ve always said, it’s better to bring up issues early then much later, this would give NaughtyDog more time to developer their online as it’s still in development, not having us waiting for a update months later for something they could have added in the beginning. Now of course we don’t know if there is a classic mode within the game, if there is then we can easily disregard this and move on but that uncertainty is not something I want to risk, especially with Uncharteds multiplayer. You are probably wondering why I’m so bothered, well that’s easy, the Uncharted multiplayer is the only multiplayer in recent times I’ve ever fell in love with and because this is apparently the last ever Uncharted game (maybe the last one in a long, long time even) I’d like to see the best this game has to offer.

So the changes, the changes that Uncharted 4 has brought to the table and boy judging from the main trailers and the multiple hands on videos from Paris Games Week I’m left stunned. Hell Uncharted 3 brought it so uneasy changes but the game was manageable but this, I’m sorry to say is the Last of Us-Uncharted. Despite NaughtyDog stating how “Uncharted was Uncharted” and “Last of Us is the Last of Us” they’ve seemed to bring in most of the features from the Last of Us into Uncharted, features which don’t seem to fit the style or pace of the game. Now you are probably thinking “how can you judge if you haven’t played it”, that’s totally true and a very good point but because a lot of these features were in the Last of Us and a few in Uncharted 3 (things which have been added onto) we’ve kind of already formed an opinion over it. For example if you didn’t like sweetcorn or peppers either by themselves or within a salad but then it was added onto a pizza and someone said “come on you haven’t even tried it you can’t judge” the thing is you can because you know you don’t like sweetcorn or peppers either on their own or in something else. So if you have features in the Last of Us for example and you’ve formed an opinion on them then despite how well you tinker with them when you add it in the next game, this game being Uncharted 4, then you kind of already have some sort of opinion over it. Just because these features are in something else doesn’t mean it erases any opinion formed when it was in something else. Hell the multiplayer trailer looks amazing untill you get to the part where Sully calls on an NPC, “I’ve got your back”, and it starts to show the ugly looking changes or should I say gimmicks.

Let’s start with the in game store. This is something I never quite managed to wrap my head around when it was in the Last of Us. Why? Well that’s mostly because the world of the Last of Us is about scavenging, looking for supplies, trying to save ammo and so on yet here we are in a multiplayer part of the game where you can easily convert cash into weapons. Despite what you think it made more sense in the Last of Us because it was a slower paced game, you had time to find somewhere to hold up as you accessed the menu to select your weapons, with how fast paced Uncharted is you’ll have to quickly know what things to select but that’s not even the main problem, how is picking things out of a menu skilful, you can’t even pick up weapons on the map now you have to do it within this in game store. Then we have revives, another thing in the Last of Us, again it made sense because you relied more on teamwork and how much slower the game was. With Uncharted if you blast your way in and unload an AK clip into someone or manage to get someone with a grenade then they should go down, even a headshot. Supers which seem like a condensed version of Kickbacks are also in the game, something not many people enjoyed about Uncharted 3 and also sidekicks where you can call upon NPCs to help you within battle, yes, A.Is to help you out and like the other things within this game they can all be called upon by buying these gimmicks from the in game store.

So what can be done for Uncharted 2 veterans or people in general who just want to play a multiplayer game which isn’t like the rest? Well sorry to say but nothing, that’s the main direction they are taking Uncharted 4 now nothing can be done to change that. They could have improved on Uncharted 2 where less is more but they didn’t, it’s a shame but it’s something we’ll have to accept. However the second best thing we can do is to ask for a classic mode. There is a good thread I saw on the official NaughtyDog forums by a user like me, like you, like any Uncharted 2 lover who has started a “Classic Mode” thread. Just like this post the guy has made absolutely clear that it’s been done to just get a “head start” in case the worst happens. I like people who try and do something and for sharing roughly the same opinion on this matter I had to bring it N4Gs attention as I know there are a lot of Uncharted 2 veterans on this site. So please click on the site, log in with your Playstation account details and “like” the thread and feel free to comment.

http://community.us.playsta...

I mostly made this as well because despite being an official forum you are obviously going to get forum purists who will try and downplay any criticism someone makes. Roughly the same bunch of users on the forum who are trying to downplay the thread by saying that the “single” mode people want, and this is funny, will “ruin player pools”. Yeah I know hilarious, they think one mode is going to ruin the entire Uncharted 4 player pool. They also try and downplay the thread by saying how a Classic mode didn’t work for Uncharted 3 despite the fact (and I’ll point out what some people in the thread have said) that Uncharted 3s Classic mode didn’t take off because it didn’t start out of as Classic mode, it came far too late, they didn’t listen to some of the things we wanted within the mode and a number of other stuff. Hell I don’t mind if you have a different opinion, if you like the Uncharted 4 changes good for you but a single mode for the online where other Uncharted fans just like yourself can play within feeling “banished” from the online would let us all play together as one.

So I hope to see you on the forums and support the Uncharted 4 Classic Mode. I thought N4G would be a good place to spread the word as most people forget about official forums where developers usually take note first. Like I’ve said if they already have a classic mode planned then great but this is just to make sure, a fail-safe in case the worst happens. I’m sure we’ll have time to judge it better when we play the beta in December but considering we’ve experienced most of these features in other games I don’t think it’s going to make people do a total 180 with their opinion.

jb2273745d ago (Edited 3745d ago )

You raise a really interesting point about devs overthinking & over stuffing things. I've never played UC mp as I'm strictly an sp guy so I can't really comment on that stuff, but as a songwriter & performer it does seem like the stuff thrown out off the cuff is typically the stuff that people really respond to. Not saying that ND or any other dev should just phone it in, but some times a more basic bare bones approach can hit that immediate sweet spot. It's like a 3 minute punk rock tune vs. an over bloated 3 hour rock opera, the former will always be more direct & wholly satisfying. It's pretty hard to quantify that though, and the more success a franchise gets, the more pressure heaped upon it, making it actually more natural to toil & overthink it. I know they said there'd only be 2 maps available for the beta, but hopefully for fans like yourself they will throw in a classic mode. Pushing things like ND points may keep that from happening, but ND didn't write that rule book, gamers already opened Pandora's box on mobile when they threw 99 cents at Candy Crush every other minute. Gamers will have to either roll with the changes or make a stand against it. Really hoping that Uc4 is the highest selling entry in the franchise because it deserves to go out in a blaze of glory, but I'll never root for things like mt's personally, lest they encroach on my offline campaigns & force me to pay $5 to explore a new area already in the game.

Aloy-Boyfriend3745d ago

I really have no problem with what has been shown so far in U4, and I was a daily player of U2 and U3 too. Still, if Uncharted vets want a true classic mode and enough people support it, I don't see why nlt. I would play that mode for a change too.

Heyxyz3745d ago

I agree, UC2s multiplayer was great. I really hope ND adds a "classic" mode.

Imalwaysright3744d ago

The best Uncharted MP was the Uncharted 2 beta. That was a lot of fun and the best MP ND has made. Why they changed it in the final product and why they kept patching it is beyond me.

monkeyDzoro3744d ago

Opinion of a guy who tried UC4 MP at ParisGamesWeek.

PACING - Same as UC2 since there is no sprint. However the presence of RADAR makes each game more intense since players shooting pops up on it, and you know where they're at.

RADAR - It's there to indicate Sidekicks' (AI) position and some Mysticals (kickbacks) like El Dorado stone. Therefore the impact of sidekicks and mysticals is diminished, and it's a good thing IMO. Noobs won't rely on it.

MYSTICALS - At this point they look balanced. I tried the El Dorado. The ones I'm worried about tho are Djinn (ghosts in UC3) and Chintamani stone (healing stone in UC2)

The Djinn allows you to dash and kill with a two-melee (instead of 3). The downside is you can't get into cover and it seems you take more damage.
The Chintamani stone allows you to revive downed allies and even yourself, but if smbdy downs an ally just after being revived, does the stone REVIVE AGAIN that ally ? Idk.

SIDEKICKS - Some have more health than regular players, others have lower. Didn't try can't say anything on them. If they overpowered or not. The healer isn't at least.

POWER WEAPONS - Usual power weapons. Now instead of picking it up you can buy them with money.

EQUIPMENTS - Grenades, landmines, C4. Also buyable.

The more you buy Mysticals/Sidekicks/Weapons/Eq uipments you buy, the higher their prices become. Meaning as the match goes on, you have lesser and lesser opportunities to get any of them during the same match. This said, I think their initial prices especially for Mysticals/Sidekicks and Weapons should be higher.

LOADOUTS - They seem to be based on a points system just like in TLOU. You can create combinations according to your playstyle and what you find necessary during a match. Which is a good thing again IMO.

Before trying it at PGW, my worriness level was at 7/10. Now it's at 4/10. Because I just had one match. I didn't try everything and not even in-depth. BUT, I have a good feeling about this.

However, I am more worried about the PATCHES Naughty Dog will release after the game is out. Because those guy tend to harm their MP after launch with some stupid updates.

-Foxtrot3744d ago

Sounds just like what it looks like...infested with silly gimmicks where people rely on getting those then skill.

What gun I can afford, what NPC, what power etc...not "I'm going to shoot the hell out of you"

monkeyDzoro3744d ago

In fact, it's not. At least from what I've tried.
And they're not exactly gimmicks since all of those are present in the SP. They just carried it to the MP, just like they did with TLOU.
Plus, the gunplay is much more satisfying. I unlocked the Wrath of El Dorado but 95% where made with my primary.
The most powerful PowerWeapon (grenade launcher) has 4 ammo slots, and kills with 2. I don't remember its cost however.
The experience remained very clean and much closer to UC2 MP than UC3 one. What they need to do tho, is to keep the balance. UC3 MP wasn't good not because of the changes but because it became very unbalanced w/ the updates. The beta of UC3 was much better than the full game.

Let's hope it's not the case with UC4. The team making the MP is the same for TLOU and UC2. So the mix can bring something awesome, if the community just don't complain for silly motives and entitlement, BUT to improve and keep BALANCED all the things that are present in the game.

-Foxtrot3744d ago (Edited 3744d ago )

Well I have to disagree they are gimmicks. Weapon mods, kickbacks, loadouts, the in game store on it's own. Nothing about those things make you rely on your own abilities. Cover isn't used as much, thinking, planning, little bit of strategy...and can you blame people when you have spawn a rocket launch or have an NPC to hold someone down for you. You get shot in the head by someone? Totally fine man you have a chance to get patched up

Less is more.

If they do a classic mode and the thread on the forms takes off then I guarantee more people will lean more on playing that mode then the main mode.

It ruins other modes aswell like Elimination which required more skill. If people can just spawn an NPC to grab you so they can have an easy kill or if someone can just spawn a grenade launcher then what's the point of that kind of mode.

"They just carried it to the MP, just like they did with TLOU"

Except they didn't

In the single player I had to scavenge for items, I actually had to find my weapons over the course of the game, I never could buy ammo and the like from the pause menu and if I was shot down then I was dead, I couldn't let Ellie revive me. None of that in the single player was portrayed well in the online...if it was then the online would have been miles better

I think ND has proven they can't do balance. They continued to update U2, it ruined it, they brought out U3 they added gimmicks and made it unbalanced. The Last of Us had stuff added as DLC and again it got worse and I'm sure Uncharted 4 will be the same if people don't speak up now.

Aloy-Boyfriend3744d ago (Edited 3744d ago )

None of what you said sounded worrying at all except for the balance of the mysticals. That could be game breaking. I'm excited to try U4 beta and bought the Uncharted collection today for that. Won't talk sh*t without trying first. Everything sounds fun

Also thanks for your input. Very helpful and informative. Bubble+

monkeyDzoro3744d ago

Thx.
Yes it's the balance of the Mysticals that are the most worrying. My mindset is to each Mystical/Sidekicks/PowerWeapon s there should be a DOWNSIDE in comparison to what it brings.

The Wrath of El Dorado - releases spirits that pursue you, downs you in 2 hits kills with a 3rd hit. But you can manage to dodge some. Plus it's a fixed item to control a zone, so no imbalance there.

The Chintamani Stone - Revive allies who are in the area of effect of the mystical. If you're downed it can revive you also, just like an ally would (5 to 7 secs). Now Idk if you're downed a 2nd time (or an ally) will it keep reviving you ?
The downsides I'd suggest would be : the stone can revive everybody BUT you, meaning if you are downed, allies MUST revive you to keep the effect going. And this matches a bit the UC2 SP.

The Spirit of Djinn - Allows you to dash and kill with one melee less (2 instead of 3). You're still able to aim and shoot, blindfire BUT you can't get into cover. This one worries me the most.
I'd suggest that since you're stronger, faster and more agile with it, you should not be able to use any gun (JUST MELEE since it's the point of this one). To prevent people from dashing and blindfiring, just like in UC3. Plus its price should be high.

There are more Mysticals to come - two at least. I hope there are no more than 5 if not it'd too much.

Moreover since one can buy Power Weapons now and not picking them up on maps they should be a ONE TIME USE. So that the game doesn't get messy and turns into a PowerWeapon fest.

I have already a lot of suggestions based upon my analysis of the trailer and my experience at PGW and my background with UC2 and UC3 MP and TLOU. This UC4 can be great, ND has proven they can balance a game. But they should do a better job with their post-launch updates.

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