-Foxtrot

Contributor
CRank: 15Score: 461210

Sequels To Old Franchises: Beautiful Evolutions or Horrible Mutations?

With the recent release of the long awaited Metal Gear Solid V, a sequel to the critically acclaimed Metal Gear Solid first released on the PS1 in 1998, I ended up coming away from my experience with the exact same summed up response I have after playing many sequels of old school franchises.

“It’s a Good Game but it Should Have Been a New IP”

This isn’t an article designed to talk about Metal Gear Solid V and its long list of problems the newest game in the series suffers, flaws which many reviews failed to talk about because that’s another blog post for another day. No. You see this recent release of a sequel to an old franchise added to a pile of other old school critically acclaimed franchises which today have fell from grace whether it’s a good game or not. Quality of the game is not the issue I'm going focus on within this blog post, for me it’s about if these old franchises which still get sequels today should have really been new IPs instead of using the brand we are all so used to seeing.

Let us start with Metal Gear Solid V first, when the original game came out in 1998, it shot to fame for being a third person stealth game which was character driven and was known for its many unique boss fights along with its long, mind twisting story. Today with Metal Gear Solid V we are left with an open world, third person stealth, action game. Yup that’s right, that’s it. The recent release is not character driven, the story, for a MGS game is lacklustre, Snake has been devolved as a main character and it’s basically filled with a collection of repetitive side missions. In the end it’s kind of hard to defend the game and say that the game is “true to its roots” as a MGS game. Now does this mean that Kojimas last MGS game is terrible? That it’s horrible? Or even riddled with bugs/glitches? No. No it’s not. So I’m guessing your thinking what’s the problem?

Well just because the game is solid doesn’t mean that the game can’t be criticized, in fact it feels like a love for a franchise such as this one clouds one’s own judgement so they can’t realise that despite how good the game is on its own the game it just doesn’t match up to the old games. Now I don’t know about you but as a gamer and a lifelong fan you deserve much better, hell the franchise it’s self deserves better. Now obviously with Metal Gear Solid V we have the special exception with the strange going ons at Konami and the fallout between them and Kojima, resulting in the possibility that people might have used this and become a little lenient with Kojimas newest game because they wanted to support him after what went on but I don’t think we can use something like that to not pass proper judgement on a game. In the end it was a good game but in no way this was a good Metal Gear Solid game, especially Kojimas high standards he's always brought to past MGS titles. This could have been Kojimas new IP he’s always wanted to go after but instead he’s been tied down to an old franchise which, let’s be fair, didn’t really need another game. Did we all desperately need to see another story featuring “Big Boss”, Snake Eater was necessary to understand his legacy leading into Metal Gear Solid 4, which played a vital theme within the games story but with the story featured in MGSV it wasn’t something we were screaming out for.

Anyway let’s move on from Metal Gear Solid V, like I said this isn’t really to call a games flaw and make a big deal out of them but to show you how sequels to these games are really a shadow of their former self’s.

Let’s take Tomb Raider for out next example, released on the PS1 and Sega Saturn back in 1996, Tomb Raider wowed fans with its third person, puzzle solving gameplay and small shooting elements. Fans would explore locations riddled with traps and hazards as they dwelled deeper into the level to search for ancient, lost relics. Now fast forward to 2013 with the Tomb Raider reboot and you’ll see a very different thing entirely, a third person, over the top action shooter with a huge focus on gun play, shooting and jumping into cover to hold off wave, after wave of enemy attacks. Now going by those brief summaries of both games you can clearly see they are very different to one another and again it asks the question “Why was this not a new IP”. You could take the 2013 reboot of Tomb Raider, about a young Lara Croft trying to survive when she is shipwrecked and call it “The Island” or even something simple like “Survive”. Yes, these are not the best alternative titles for the game but my point is this game could have been called anything else and for a lot of people would have been a much more enjoyable experience because there wouldn’t be an old franchise to live up to. It doesn’t help in the slightest that CD decided to make the game an awful like another game out there, I won’t say it as I don’t want to go into that but you should already know what game I’m talking about. Now does this once again mean the 2013 reboot of Tomb Raider was a bad game? Of course not it was pretty good in its own right but nothing about the game, or even viewing a lot of viewing material for its sequel shows you that it deserves to be called “Tomb Raider”. Like before this is a new IP, not a sequel.

You’re probably thinking by now “Well it’s called evolution”, I’m sorry but I disagree, an evolution of a franchise would be taking the core aspects of the game and evolving them correctly with new, up to date elements but also staying true to itself and what it was known for. When a game like Tomb Raider for example turns from a third person platforming game with a huge focus on puzzles, avoiding traps and exploring Tombs into an over the top action shooter which focuses heavily on gun play and picking off enemies one by one then you have mutated the franchise into something completely differently where it doesn’t even look like it’s good old self.

Let’s move onto another franchise, Resident Evil. The problems this franchises faces are more known and criticized mostly because unlike Metal Gear Solid and Tomb Raider the new games we have in the Resident Evil franchise are not really that good, of course this is a matter of opinion but majority of people know by now that Resident Evil is not what it once was. Like before we have had a game about survival, skill and horror being now turned into another over the top action game, with co-op, hand holding and dumbed down gameplay, not to forget the ridiculous story we now have. The same can be said for even a last gen game, Dead Space, which managed to copy Resident Evils downfall in one trilogy. The first game being Resident Evil 1-3, the sequel being Resident Evil 4 and Dead Space 3 being Resident Evil 5-6. Dead Space being a game which shows you that franchises don’t have to be that old to turn into a shadow of their former self’s.

The last game I want to use as my example is Final Fantasy. This is an excellent example in my argument because the franchise is the longest one out the main games I want to talk about, going back to the NES in 1987. From there Final Fantasy has had countless of releases on a number of platforms however when it got to Final Fantasy VII on the PS1 in 1997, a whole decade later, it actually evolved in the correct way. Instead of turning the game into something else where it could have been shrugged off as a new IP in disguise, the game actually evolved into something old but new, which is why Final Fantasy VII is regarded as an all-time favourite in the entire franchise. It shows you that franchises can evolve in the correct way then being mutated into something completely different. From Final Fantasy VII, the franchise enjoyed being on top of the world until the release of FF12 in 2006 which started to show how fatigued the franchise had gotten. However it wasn’t until Final Fantasy 13 that the series hit rock bottom and turned into something completely different from what it original was. With Final Fantasy 13 it basically took everything which made a Final Fantasy game, a Final Fantasy game and either dumbed down or removed it. Now if you take Final Fantasy 13 and think of it as its own game then it would have probably done better with fans then it has today.

In conclusion it’s becoming apparent that developers would rather use old franchise names to push new ideas they would have original included in new IPs just to breathe fresh air into the franchise but in the end this can often fail when the game, whether it’s good or bad turns into something completely different. Now of course these games do well in sales but that usually leans towards the games hype, the respect the studio has behind it and how big the franchises name is itself. I just hope in the far future developers will stop using old franchises to experiment on and will instead take risks in creating new IPs while leaving the old ones to catch their breath from fatigue. As long as the franchise returns in the future with the game being true to its roots and not forgetting the elements of the game which made us fall in love with them many years ago then I would patiently wait and I hope you’d too.

3810d ago Replies(3)
3810d ago
3810d ago
freshslicepizza3810d ago

my guess foxtrot is you are over the age of 20. what many ignore is games don't always need to cater to the older gamer and will use familiar ip's to try and attract new users while still trying to keep the old. sometimes it works and sometimes it doesn't.

you look at the reaction to the newer episodes of star wars (which are actually older episodes in the series) that george lucas did. the flack he got was ridiculous. i am not for a minute going to defend those movies because they were not nearly as good but you can see how so many can't let go of nostalgia. the pressure on the new movies is astronomical and you know there will always be that one guy (maybe you) who will dissect the new movie to death. we want to be transformed back to how we were when we were younger. that new experience of being blown away.

the same thing happens with games. the older generation becomes harder to please and often can't get that experience they had when they were younger. games are smarter, bigger, better looking, more modes, access to online players around the world at any time. we are so spoiled now and all we want to do is complain. if you want to play games like they used to be then go play them. the market adapts and gamers want more action. it's that simple. i guarantee if you went back and played the original tomb raider you'd get bored. those games are not nearly as good as you think they are now. same with metal gear before they hit the playstation. try playing them now. what i will defend is the remake of devil may cry. it is actually a pretty fun game but so many want to remiss on how the others were without giving the new one a chance. they also want to talk about how rude the developers are even though the community feedback was far worse.

-Foxtrot3810d ago

Spoiled? We're not spoilt, we're patronised and taken advantage of

Years ago games expected you to either know what you were doing from experience with it's past games or ones like it or to actually read the video game manual you got with your game to understand the characters, controls, story and gameplay. However today we don't do any of that, no thought it put into it at all instead we are walked through it or held by the hand through long game tutorials

At one time you and your character had to explore alone and slowly understand the games universe. Then you have some games which give you an AI to explain everything to you or to have your back through the entire thing.

If you want to change things then make a new IP, why change the old franchises we grew up with into completely new games where it feels so different you could literally slap a new name on the franchise and you wouldn't even know.

"hat i will defend is the remake of devil may cry. it is actually a pretty fun game"

There's another I missed in my post, such an obvious one. Such a great example of how an old, much loved franchise was dumbed down, simplified, characters were ruined and felt inferior to past games when a sequel OR new instalment are supposed to add onto the experience. Yet your excuse for that is "Oh yeah the market changes....get used to it". Sorry but that kind of attitude is why many gamers to do a taken advantage of by big publishers. It's not like we are getting the game for free, we are fans and want to support a franchise but when they spit in our face like they did to DMC fans what can you do, just shut up and accept a franchise you loved be destroyed instead of everyone including yourself to get a proper sequel

" the flack he got was ridiculous "

I think Lucas got shit thrown at him because the money went to his head and he didn't give a shit about what he had created. Hardly any thought was put into those films and the fact he started to tamper with the original trilogy proved he didn't know when to stop. Fans had every right to complain there.

http://www.dailymotion.com/...

freshslicepizza3810d ago

let me put it another way, cost are much higher now and in order for them to reach mass market they 'think' they need cater to a larger demographic. what age of that market tends to spend the most money? what age buys more games? making games easier also opens up more players. yes games like the souls games have created a whole revision but your are right, a lot of them don't allow the player to think for themselves.

the games you are focusing on represent a very small margin of what is actually out there. i believe the games you are looking for no longer fall in the mass marketing category, the aaa market. rather they are more hidden. away from all the mass marketing. i am recently enjoying this game.

http://www.loversinadangero...

it is a very enjoyable game, highly recommended.

this is why i say we are spoiled. we have so many games to choose from now and so many platforms to play them on. which is why it is hard for me to go back and play games like the original tomb raider. the game is clunky and not very fun at all anymore. when i first played it i was amazed. i actually got a sense of height in that game. things change and i think actually for the better. i know it's hard for you to see that but there has been so many advancements in gaming in general.

3809d ago
s45gr323810d ago

Agreed except older mainstream games were more challenging, creative, had more gaming content (offline multiplayer, map editors, secret paths, secret levels, free unlockables, mini games, sidequests, etc.) were cheaper (buy the 🎮 that's it no dlc, eula agreements, day one patches, Microtransanctions, etc.) Today's mainstream games are basically third person shooters, fps and sports that's it. The only shining hope are the kickstarter proyects and indie titles. Console gamers have allowed corporations to run wild, are easy to please and just want the latest hype

OhMyGandhi3807d ago (Edited 3807d ago )

Wait a second there, Moldybread.
So, upon asking for Foxtrot's age, that is supposed to mean something? Newer games certainly are bigger, prettier experiences, but I refuse to acknlowedge that they may all be better because of advancements in technology.
I'm 24 years old. In my own lifetime, I've seen huge franchises become either abominatons of themselves or evolve into something else entirely.

Tomb Raider, in its original form, and if you played it back in the day, was not a boring game. I fondly remember hating the controls back then as well, but the game's sense of exploration was a huge selling factor, especially for those of us who wanted to experience our own "indiana jones" style adventures.

Much of what Foxtrot said rings incredibly true. Phantom pain does not FEEL like a metal gear game. It doesn't have the claustrophic interiors of the original, levels that became puzzles in and of itself, and the actual design of the game's own story and sense of espionage making you guess what may be around the corner.

Then again, and this is where myself and so many others differ, I've always felt that Splinter Cell was the better stealth game. I felt more nimble, and I always thought Sam just acted more like a spy than Snake. In splinter Cell, I could hang from pipes, snatch an enemy walking underneath me, and snap his neck, I could pull people off of railings, rip open curtains or other fabric to make my own entrances, I could prop myself up between two adjacement walls, and knock people out, or shoot a small camera that'd emit a beeping noise for use as a distraction. I was always amazed at how many movesets Sam had in Splinter Cell. In Phantom Pain, I am supposed to be overly enamored with rolling while prone.

I suppose that's an even better example of what's going on between the two franchises. Which of them has changed the most? Phantom pain has you riding on horseback through a desert in broad daylight, clearing outposts, and extracting wild animals via balloon in an open world.
Splinter Cell has you on the run from the government you used to work for, blending in on busy streets, while you "mark and execute" groups of enemies with a push of a button. Both have changed, and while Splinter Cell has made things easier, it still FEELS like a splinter Cell game, where Metal Gear is something else entirely.

What is most humorous about some people is that when an old franchise is resurrected, and retooled into something different, we are all told that we need to grow up, and not hang onto the past. Problem with that is that publishers chose those old IPS because they knew the name held something of intrinsic value to a select group of the market. They could potentially make more money "re-imagining" that franchise and get free PR either way, then having to push and shove their way to the front of the pack as a new IP.

freshslicepizza3807d ago

"So, upon asking for Foxtrot's age, that is supposed to mean something?"

yes, because games get revised for newer generations. not all developers have to be forced to continue going after the same gamer just because they sue the same license. you want adam west to come back and play batman?

"Tomb Raider, in its original form, and if you played it back in the day, was not a boring game."

neither was pong when it first came out. as generations come and go what is apparent is the need to ramp things up.

"Much of what Foxtrot said rings incredibly true. Phantom pain does not FEEL like a metal gear game. It doesn't have the claustrophic interiors of the original"

haven't played it yet but i will take your word on it. did you not read the new interview with shu from sony? he talks about open world games. this is the new focus in a lot of games. we see cycles all the time.

"Then again, and this is where myself and so many others differ, I've always felt that Splinter Cell was the better stealth game."

i also enjoy the splinter cell games more but it also went to a more action oriented franchise. i am not agreeing that is what they should be doing since i grew up playing splinter cell but again they want to try and attract new audiences so they think having more action will do that..

"I suppose that's an even better example of what's going on between the two franchises. Which of them has changed the most? Phantom pain has you riding on horseback through a desert in broad daylight, clearing outposts, and extracting wild animals via balloon in an open world."

i don't know if it was the limitations of the hardware to keep older games more linear or the success of games like skyrim but there is definitely a new direction towards open world games.

"What is most humorous about some people is that when an old franchise is resurrected"

tomb raider sales started to stagnate. so they reinvented the series with a reboot. the luxury they have with reboots is they can go in a different direction. we see it all the time in movies. this is why asking the age was appropriate because perhaps you have younger developers working on the games and they want to create their own influence.

what so many do, and foxtrot is very guilty of this, is to not allow the games to be judged fairly because of nostalgia.

garrettbobbyferguson3810d ago

That's precisely how I view the upcoming Battlefront title; not necessarily that it's going to be good but rather it should have been a new IP. And similarly to how you feel, not because there's been any sort of evolution, but a devolution in gameplay.

Show all comments (32)
20°

Orcs Must Die: By The Blade Review - Green Monstrous Mayhem | XR Source

Teravision Games has released its second title, Orcs Must Die: By The Blade, and our review finds a solid VR experience.

Read Full Story >>
xrsource.net
40°

Xbox CEO Asha Sharma — "This team has brought it back before, and I'm here to help us do it again."

Windows Central: "We caught up with incoming CEO Asha Sharma and newly promoted CCO Matt Booty to learn about what the future holds for Microsoft's gaming operation."

Read Full Story >>
windowscentral.com
14h ago
Christopher13h ago

Technically, they've never brought it back. It's been downhill since Xbox One, which was its zenith. It hasn't 'gone back' since nor did it decline in such a fashion before.. We're dealing with a single peak company here, not multiple.

Yapps887h ago(Edited 7h ago)

Only Nintendo can “bring it back”. WiiU to SW and SW2 is a crazy turnaround.

Sony and Microsoft have just been going more and more downhill.

-Foxtrot12h ago

When? Xbox to Xbox 360?

They’ve been pretty much on a windy slope since the Xbox One reveal but even then s*** started to hit the fan with TV, Sports and Kinect at the end of the 360 days.

Yapps887h ago

Sony fanboys won’t like this, not one bit

They wanted her to shut Xbox down 😂

20°
8.2

The Real Face of a VTuber review - ChristCenteredGamer

CCG writes - "If you enjoy murder mysteries, visual novels, or the Ace Attorney series, you’ll want to look into The Real Face of a VTuber. Just make sure you're okay with the moral issues before buying this game. The asking price of $11.99 is reasonable and will keep you entertained for roughly nine hours."

Read Full Story >>
christcenteredgamer.com