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110°

A CES interview with SOE CEO John Smedley

Massively: "In the past year, Sony Online Entertainment has made some interesting announcements regarding plans for their upcoming titles. What made you change your mind, and focused you and SOE down the path of mictrotransactions as opposed to subscriptions?"

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massively.com
Maddens Raiders6705d ago

otherwise known as a tooth, or is that 'shopped? lol just wondering because that would change the entire mood of the submission.

HaKeRsCanRotINHEL6705d ago (Edited 6704d ago )

Restored. LOL ;D

Maddens Raiders6704d ago

good to see those bicuspids back in effect. The Free Realms idea he spoke about is freaking awesome. Sony is really, really trying to make this the do-it-all-in-one Swiss Army knife of consoles. Amazing.

riqued6704d ago

"...we're opening them up to that possibility by letting them play for free. You're going to see that first with FreeRealms, and I'm not going to commit to it yet but we're leaning towards going that direction with the Agency as well."

The Agency for free?!

Cyrus3656704d ago

Not bad the referall system, i wonder how much a person can make off this?

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney35d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage37d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman36d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb35d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.