
John Bedford (Modojo): A short while ago industry veteran Peter Molyneux announced his intention to leave Microsoft and go it alone again, forming the new indie outfit 22 Cans in the process. We still know almost nothing about the new game he hopes will change the world, but we certainly hope that mobile platforms will play at least a part in his planned revolution. It got us thinking about who else we'd like to see making the jump from corporate console culture to independent mobile games development.
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"So we started with [the idea] that you want to be in your spaceship and to fly around a planet or fly smoothly over to that moon or whatever, right? It started there, then we're going to have this mode where you're going to go fast.’ Then it was, 'Well that needs to have some gameplay, what would players expect?' And that's where we got into all of the systems that Free Lanes has."
It's definitely a step in the right direction and I hope they keep improving on it. But honestly, that's the very least that should have been in the game from the start. He's saying it like they had an 'idea' that people would want to actually fly their ship around. That should have been obvious already from games like No Man's Sky and Elite Dangerous.