170°

My Problem with Being a “GAMER”

by: Addam Keraney

Within moments of writing this, I’ve already realized the sheer irony in this article. Yes, I’m now a host of the “Talking About Gamers” podcast and it happens to be the most fun part of my job on Talking About Games. Yet, despite all of that, I have a legitimate problem with a single term: Gamer.

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talkingaboutgames.com
Tonester9255041d ago

My Problem with Being a “GAMER” is not having enough money to buy all the games I want!

WeskerChildReborned5041d ago

My problem is sometime's i would waste my $60 dollars on a horrible game without knowing it was bad :/

JellyJelly5041d ago (Edited 5041d ago )

"Yes, video games are an important part of my life. So are books, movies, friends, family, spending time with the people I care about, hell even watching wrestling has become a major part of my life. If we want to change the industry so that we can “gain mainstream acceptance”, we need to show them that we are more than pimple faced nerds who sit on a computer all day, playing some “Warcraft” or that “Call of Warfare thing.” We need to ensure that the world understands that yes, we play video games, but we are so much more than that. Otherwise, we will get exactly what we deserve as a culture: Rob Liefeld."

Truer words never written. I've been an avid gamer since I was 7-8 years old but I've never felt like I was part of the "gamer culture", i.e having no other interests besides playing Call of Duty and living on a diet that only consists of fried things and sugar in liquid form. At least that's how it's marketed, as I perceive it. I do enjoy games like Call of Duty and Halo, but I also enjoy more niche titles like Dark Souls and Catherine. And I know how to read.

I think there would be a great value in marketing games and the "gamer culture" in a more mature way than putting Master Chief on a can of Mountain Dew.

@WeskerChildReborned - Download a playable demo (if available). Read reviews. Read comments to the reviews. Check gameplay videos on youtube or some other place. Check the history of the developers making the game. That's how I go about before I buy games, and I'm rarely disappoined with my purchases.

110°

73% of Gamers Are Willing to Share Their Personal Data With Companies to Protect Against Cheaters

According to a survey, 73% of gamers are willing to share their personal data with companies to protect against cheaters in games.

Christopher204d ago

73% of gamers don't understand or care that their data is a product for the company to sell to others and won't actually solve the issue of cheaters.

anast203d ago

It's shocking how willing people are to give up the only thing they own.

gold_drake202d ago

it just goes to show you how little people Actually care about their private information

anast203d ago

73% of gamers don't realize that these companies don't need personal data to do their job.

cloganart203d ago

So baffling. All this data practice is one of the biggest scams in the whole world, happening right under a ToS, and with so little consumer protection for the future.

anast203d ago

And if we try to protect ourselves we get locked out.

cloganart203d ago

@anast - We truly live in the darkest timeline.

badz149203d ago

100% if it's Steam. PC gamers simp for Gaben

Inverno203d ago

And yet the cheating persists. Idk why we don't just hand this issue with cheaters to the same communities that play these games. All that these multiplayer games need is a spectator mode, and community reporting. There are people within the community that are more than willing to review footage and pass judgement. Add some small incentive. They pay huge licensing fees for these anti cheat programs, they can be paying less if by getting certain members of the community to do a better job.

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50°

Stephen Radosh: A Q&A with the Creator of Hotel Mario by Samuel Clemens

Hotel Mario is one of the most popular, infamous, and memorable video games of the 1990’s. Initially released in 1993 to positive reviews, it has since become a cult classic among gamers for its iconic soundtrack, voice acting, animated sequences, and gameplay. It was released on April 5, 1994 on the Phillips CD-I as part […]

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gamesreviews.com
60°

From Gamers Magazine - First Impressions

CCG writes - "The goal of From Gamers Magazine is to prolong the lifespan of printed gaming media while bringing back the passionate voice of gamers that is no longer present in other media outlets. From what I’ve read of this 56-page magazine, I think they’re living up to these goals."

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christcenteredgamer.com
TGG_overlord1725d ago

Nice read =) And I agree. Me, I haven't bought a gaming magazine in years (PC Gamer Sweden was great for over 20-years time, but then they became "woke" and turned their magazine into pure garbage).