
John of GAMElitist.com - "It’s a shortsighted tactic that hurts reputation a bit and restricts gamers from spending freely. It injects cost into the purchasing model without injecting value.
Altogether, it’s a pain for everyone involved."

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To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.
Interesting article. Personally I had no problem with developers charging an online pass fee for used multi-player games to cover the server costs. Once they started using online passes for single player games though, I started to wonder.
Still I don't have a huge problem with developers finding a way to make money off of their used games. It would definitely be better if they could find a way to deal with used games that would benefit everybody rather than just block them. It's never a good thing when there is a lost of consumer choice and it usualy ends up hurting everyone.
The writer makes a good point about the short life span of the communities surrounding online games these days. I never really made the connection between this and online passes before, but his idea has merit.