
Critical Gamer's Stephen K writes: Sixteen years is a long time.1994 to 2010; that’s the kind of break we’re talking about with the original Sonic the Hedgehog series. In the realm of videogames, that’s long enough to go from Doom to Black Ops. The first three games (and echidna-powered expansion pack) were a distant memory at this point, but some held on to a simple truth: To be this good it takes AGES; to be this good it takes SEGA. Their good faith was finally returned with Sonic the Hedgehog 4, a series of episodic downloadable games backed by delays and a future of vague hand-waving. Good news for sure, but muddled. Is this a single, complete product or a mini-saga of separate games? Why choose such an unconventional method of distribution? Is it even worth chasing memories of peeling cartridge labels covered in dust? The question must be asked:
“What on Mobius is up with Sonic 4?”

Two-day event includes exclusive reveals, trailers and playable games on show floor.

CEO Haruki Satomi said Sega will "take these lessons into account for future initiatives"

Rovio “found it difficult to advance its initially planned business development,” says Sega.