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40°

Can We Bring Back The Racing Game?

FleshEatingZipper writes: There it lies: a smoldering husk of a car spun off the tarmac into the weeds. Maybe the wheels can still spin, maybe the engine can still pump, but it seems like a lost cause at this point. Racing is a genre that you’d assume would have more heft than, say, snowboarding – which had a renaissance last generation and then quickly vanished with little trace - and yet here we are. Before I bought my first console, my experience with racing games was limited to Mario Kart and Papyrus’ relatively hardcore NASCAR Racing for the PC, but exchanging my keyboard and joystick for a controller was the best way to satiate my need for speed. But what happened? Why did these games disappear?

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flesheatingzipper.com
NukaCola5123d ago

I think the racing genre is less popular now a days but it's still around. We have a good variety of over the top action, Kart and Sim racers out there. After reading this article, I really am hoping to find out (MAYBE E3) if Nintendo is planning an F-Zero for Wii U.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney36d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage37d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman36d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb36d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.