90°

Beyoncé’s ‘joystuck’

$100M suit for video-game ‘snub’ OK’d

New mom Beyoncé may soon be singing again — but this time, it’ll be under oath.

The superstar is expected to be grilled by lawyers for a video-game developer by late summer because a Manhattan judge has given the company’s $100 million lawsuit against her the green light, The Post has learned.

dark-hollow5095d ago

sorry its the usual lack of reading comprehension in the morning.

can someone tells me what the hell is this article about?

ScubbaSteve5095d ago

A shitty vocal artist contracted with a shitty company to make a shitty game. The shitty vocal artist didn't give the shitty game company notice and backed out of the shitty contract. So the shitty company decided to sue the shitty artist over the shitty game and a Judge decided there was enough reason to actually hear the shitty case.

In the end we gamers will not be able to play the super awesome game "Starpower: Beyonce" for which we were all desperately waiting. Gaming is doomed.

Fylus5095d ago

It's very shitty.

>_<

GamingPerson5095d ago

wow! Beside all doo doo that was pretty clear!

MidnytRain5095d ago

Are you kidding? Her voice isn't bad at all.

MidnytRain5094d ago

@disagrees

Lots of talented singers in here...

+ Show (2) more repliesLast reply 5094d ago
WeskerChildReborned5095d ago

And she sold her soul to the devil.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney7d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage8d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman7d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb6d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.