
Remember when we didn't have Xbox Live or PSN? Now, game developers tend to ignore the quality of their single player campaigns, and focus entirely on the multiplayer aspect only causing their games to lack an effective drive. How has multiplayer affected the quality of our games?

GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."

Online multiplayer is back for 11 more games thanks to Insignia's XBL 1.0 replacement service running on Original Xbox consoles and the Xemu emulator on PC. Multiplayer, voice chat, leaderboards, etc. have been a monthly addition for many games from Xbox's past library thank to the team at Insignia.live! The 11 new games are now playable online once again after 13+ years.
Booo!! I was hoping that was Rainbow Six: Black Arrow...Boo!! again. I thought this coming to Xbox. I don't even read it I was so excited.

Talented writers can build worlds that are as wondrous as real-life. Here are the best lore-rich video games for you to get immersed in.
How'd fallout not make the list. Atleast over cyberpunk, tales , and halo. Fallout been around since what 96 98 and has 5 6 games into it. It's full of lore when you play it. I'd even add star ocean to a point.
narration is more important than lore i'd rather watch the story and characters in a more cinematic way instead of searching for notes and stuff that's why i love sony exclusive games like uncharted and gow and hate from software games
Devs seem to think MP equals replay value. It can help, but replay value to me is the quality of the game. I rather not have any MP at all if the best experience I will have with the game is by myself enjoying it alone. I love a good single player story.
I agree with you. In my opinion, the integration of MP into SP in Demon's Souls was sheer genius. That along with Dark Souls don't compromise SP because of MP or vice versa due to the brilliant implementation of both together.
Yeah, most devs think multiplayer is the only way to prevent used sales or trade-ins.
There are some games that work well in SP and MP (Killzone, Resistance FoM, LittleBigPlanet, Portal 2, Journey, Demon's Souls, and pretty much any fighter, racer or sports game.) The trick is to have a gameplay mechanic that works seamlessly for both SP and MP.
There are some games that have unnecessary MP and should be SP only (Dead Space, bioshock 2)
A lot of games have great MP that doesn't work in SP (Battlefield, CoD, L4D, Starhawk, Twisted Metal). MAG and Warhawk strayed from SP and it benefitted them.
And then there are a few SP games that had MP placed in, but it actually turned out decent or good (Uncharted, Mass Effect, RDR, AC, and maybe GoW Ascension)
If SP devs want to combat used sales and whatnot, do what Rocksteady does: Singleplayer dlc and singeplayer pass (catwoman). They shouldn't waste time shoving MP into it.