
So Minecraft for Xbox 360 (MCX360) finally launched yesterday. It’s amazing, everything we wanted it to be… almost. While the initial offering is superb and ridiculously fun and engaging, it’s not without room for improvement. Of course, that’s a big focus for 4J Studios, continuing the evolution of the Xbox 360 version of Minecraft in constant updates. What we’re talking about here is full-fledged feature requests. So with that in mind, here’s the top 5 things they should be working on first.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

Ben Porter from Newzoo explains that the player base has very little overlap with mainstream hits such as Assassin's Creed: Shadows and Ghost of Yōtei
I used to buy cheap games thinking I’d play them later, but I always ended up returning to my favorites. Now I skip the deals unless I know I’ll play the game soon.
This is very true, my nephews grew up on these two games and whenever I introduce them a AAA game whether old or new, it's like seeing an alien try to make sense of it and then quickly lose interest in it.
Can’t really expect a 8 year old Roblox kid to go buy resident evil 9 lol
Gaming trends are so weird to me now. Like, I’m old school and games were consumed essentially how movies were. You play through a title and look forward to the sequel or other things that came out. Now, that is so not the norm.
Learn more about Minecraft LIVE, the annual celebration of all things Minecraft. Hear from Mojang Studios and content creators during the livestream and find out where to watch it.
Good piece, but generally it's just update it to a more current version of the PC version, which is understandable.
I find it weird in a game that is about endless possibilities, there is a wall at the edge of the map ending your possibilities. I don't know why this is (lazy developer, out dated tech) but its pretty annoying.
My extremely crappy 2.21GHz AMD Athlon 64 with 2GB Ram and a might-as-well-be-garbage Geforce FX 5200 can run this game, so there is absolutely no reason for the console version to be limited in any way.
- Can only play online with Xbox Live friends
- Multiplayer supports far less players than the PC version
- Split-screen is only usable with an HDTV?! (Read this on Wikipedia)
- World size is incredibly small
I don't really understand why they're gimping the Xbox version so much. I'm sure that the most important issues won't ever be addressed, either. =\
One of the issues that I'm currently have at the moment is lag on my own hosted world which is becoming extremely annoying when we only have four online players in the game and it starts to jitter after a while and blocks disappear and reappear just after I've placed them!