All Channels
Popular
40°

The Used Game Rodeo

Modern Zorker writes, "Once it went up on Kotaku, the rumor spread like a horrible fart in a cramped public space: with the next generation of consoles, the used and rental gaming market as we know it may very well cease to exist. Tempers flared, names got called, barns started burning. Time for the Cowboys to rustle these doggies back into their pens and see if there’s common ground to be reached that benefits everybody."

Read Full Story >>
videogamecowboys.com
vortis5140d ago

There is no common ground. Publishers make billions. Devs, not so much. Consumers? We spend an arm and a leg supporting this industry just so that those farts mentioned in the article can end up on our faces...and not the silent sheen kind either, those gross kind with actual particle matter in them.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

Read Full Story >>
gamesindustry.biz
Cockney44d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

Read Full Story >>
rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

Read Full Story >>
gamesindustry.biz
lodossrage45d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman44d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb44d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.