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Chasing The Dream: Wizorb Interview (TruePCGaming)

Jean-Francois Major (pictured middle with Jonathan Lavigne – left and Justin Cyr – right), from Tribute Games talked to TPG about their action-adventure block breaker, Wizorb. You will read about the development jump from consoles to PCs, the pitfalls from developing in an unfamiliar genre, thoughts on the PC gaming industry and more. Here is a teaser:

Where did the idea for Wizorb come from?

"Jonathan Lavigne came up to me about two years ago saying we should try to make our own games. Since I was working on my own small engine, I thought it was a perfect opportunity to put it to the test and flesh it out with an actual product. He had been working on the idea for Wizorb and it sounded like a reasonable project to tackle for a first game. You can read his blog post on his blog detailing his inspirations for Wizorb."

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truepcgaming.com
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7.6

Wizorb Review by Video Chums

“After over 10 years since its initial release, it's impressive how well Wizorb has held up in all of its awesomely retro glory. For a simple Breakout experience, you can't get much better than this so I recommend it to anyone who enjoys breaking bricks.” - A.J. Maciejewski from Video Chums.

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videochums.com
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Developer Spotlight: Beatshapers

Game-Modo’s Travis Blair reached out to Beatshapers, a developer behind several PlayStation games found on various platforms, to learn about a company that seems to really enjoy gaming.

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game-modo.com
8.0

Eurogamer - Wizorb[Ouya] Review

EG:There are some ideas so ludicrous, yet so strangely perfect, that you wonder why nobody thought of them before. Case in point: why not squeeze a JRPG into Breakout? That's what Wizorb does, and the result is quite wonderful.

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eurogamer.net