
"A deep and rewarding single player experience is something that is highly sought after in these days of multiplayer monopoly. There are elements that come together to create the ideal campaign that is, in recent years, being neglected for wider appeal. One of the more important elements being that of the character. A journey rarely involves one person anymore, and these characters, if done well, add much more to the story than set pieces. These characters can be good, bad, or somewhere in the gray area and can add their own piece to any well oiled single player experience."

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
What makes a character great? Snake... I mean come on, he's even badass when he looks and moves like a grandpa.
virtual world.
Basically, traits that attract people to one another.
What makes a character great to me is how they react to certain situations. For example, Kratos. When a god says he can't do something, he just kills that god and moves on.
Simple badassery and how a character reacts to a situation. Also a great deal of respect for a character and that the end justifies the means are other factors.
By being different. It seems like most games have a white guy with a rugged voice, short hair cuts, knows how to kill everyone, and weak dialogue. Switch it up a little. But mabye that's business