
With plenty of Dead Space 3 rumours floating around here are the 6 things it has to nail to keep survival horror alive.

If EA and Motive Studio plan on remaking all the main Dead Space entries, they have to change a lot of what made Dead Space 3 so divisive.
Simple, do not bother with a Dead Space 3 remake. Rather have a new entry for Dead Space.
Remaking 3 would need to be a reworked and somewhat changed remake as 3 was flawed in most peoples eyes and the worst entry.

WTMG's Kyle Nicol:
"Was Dead Space 3 really that bad?
Well, it’s a complicated question. Dead Space 3 is undeniably the weakest of the trilogy. It’s a game that deviates so far from the original formula, that it throws a lot of what made Dead Space special in the first place out of the window. Although, where it does make up for it is one of the best cooperative shooters on the market, even after all this time. Do I recommend playing this game ten years later? Hell yes. But make sure your expectations are in the right place. It has a lot of problems that bring it down."

With the upcoming Dead Space Remake, we replay and rank the original three games.
Dead Space
Dead Space 2
The Callisto Protocol
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...uhm...
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...Lost Planet 3?
They need to seriously continue this ip with a new entry. Even if it's just another movie I don't care I love everything about this game.
Less gore? Blasphemy! I agree with everything else though.
How about a mission where Issac's suit fails and his flashlight doesn't work. Imagine navigating in the pitch black with necros coming for you. However, if the rumor that it's set on a sunny ice planet is true...we won't need a flashlight.
i think dead space will lose it touch to be honest.. unless they go the thing route where ya have to start trusting people etc (watch the thing 1980s version)
on other hands i think naughty dog are going to blow us away with a survival horror next..
Resident evil well they invented it and lost it.
Absolute love this franchise. Playing with headphones turned right up, late at night with no lights on... I went through a few pairs of pants.
IMO what made DS 1 so scary other than the setting & story & what not was the fealing of clastrophobia the fealing of not being able to jump away or run away, i just didnt have that sense of panic in DS2 since everything was so open. Not saying i didnt like the game i loved it, but an huge open planet seems less scary to me sense you will be able to see things comming from a mile away. Im sure there will be plenty of tense & scary parts but that sense of panic to me definatly came from being in a close tight small area. Case in point i got all tense in DS2 going back into the isimura that was brilliant, but after i got out of the ship & back onto the sprawl i was tense any more!