
Three developers who collaborated on Bioshock, most notably on the Minerva's Den DLC, have formed a new indie studio called The Fullbright Company.

Tacoma does what it set out to do, tell a multi-layered, multi-perspective story about the pitfalls of capitalist greed and the abstractions of human consciousness. While not the strongest entry in the genre and overshadowed by Gone Home, Tacoma brings a new kind of storytelling to video games.

J Station X: The developers behind Tacoma and Gone Home explain why diverse characters are 'satisfying' and 'interesting' for them to create.
I'd imagine making a good game is satisfying and "interesting" to make. And btw I hate when people use the word interesting when talking about things they like, like no ****! Do I have to state "imo" as well?
Why is there a need to have 'diverse' characters? Why not just create 'interesting' and 'satisfying' characters? Isn't everyone unique in there own way?

WGTC writes: Tacoma's top-notch story and presentation are arranged into an inappropriate structure that will dull the experience, even for fans of exploration games.
sounds promising
Kickstarter now!!!
Well the fact that all three worked on Bioshock means that the studio will be worth keeping an eye on.
sounds too good to be true, exactly what i miss about last GEN. To me, what they just described, is what a HARDCORE game is all about. I wait with baited breathe, a hint of skeptism, & Hopeful that if successful, other DEVELOPERS & PUBLISHERS would follow suit...we shall see, the PROOF will be in the PUDDING.