
Nick Goebel writes: One of the most common trends I seem to find in players new to fighting games is their inability to commit to a main character, or simply referred to as a “main” in the fighting game community. Having a main is incredibly important as a newer player, as it gives you a basis from which you can learn the entire game.
Sticking with one character allows you to focus on learning them to the fullest, as opposed to having your attention divided amongst multiple fighters. By trying to play the game without first committing to sticking with a single character, it can be so hard to pick up the most important aspects of that game. Before we get into the meat of trying to find a character that’s right for you, know that you never have to stick with a main 100% of the time. Many players pick up other characters for fun once they get a strong understanding of the game.

The Street Fighter series has a long history, but which are the seven best games the franchise has yet offered to gamers?
After Street Fighter II released in in 1991, it caused a fighting game explosion, both in arcades and in home consoles. But, as the decade ended, and arcades were failing, so too were 2D Fighting games. This is how Street Fighter IV completely revitalized the genre.
I'd say Blazblue helped too. Didn't care for Street Fighter 4, but Blazblue was amazing during that time. Sad that the series kind of went downhill after the first 2 or 3 games though.
BlazBlue was the much better, more technical game..and a real 2D Fighting Game after all. But yes, since it was a big name..the characters were still popular and the game itself was good, SFIV indeed helped a lot. However, I am pretty sure the much better-selling Mortal Kombat 9 would have been done without SFIV as well..and that one truly helped to make the fighting game genre in general more popular again.
eyyy max xD
one of the very few streamers i can actually watch without it being cringe and awful ha.
The content of IV was severely lacking when it launched. It got better over time.

In the same interview at EGX 2019 recently, Capcom and Street Fighter producer Yoshinori Ono responded to a fan question asking if there were any plans to bring the fourth or fifth entries in the series to the Nintendo Switch.
they botched SFV so bad, just start over, make a new version with proper single player mode and fully fleshed out with support for all of the consoles this time.
Did you see how Ultra and the Collection sold? We don't need to convince Nintendo of anything. Just put it on the console.PHYSICALLY.
You’re not seeing Street Fighter V come to other platforms besides PC because Sony helped co-fund the game so it’s staying only on PS4 & PC
That doesn't makes sense. Is Nintendo saying that Capcom can't publish the game on the system because it's users don't want the game? if so, that's really stupid of them, because why should they care?
Nintendo isn't saying such things of course.
Capcom shouldn't pass the buck. If they don't want to make more SF games on the Switch, then just say so, and say why.
If they want Nintendo to fund the project, then they are the ones that need to convince Nintendo to give them money.
This one felt a little weaker than other entries into the series, but still came across as relatively insightful. Still looking forward to the next one, though.
This may, one day, make me a decent fighter.
I haven't gotten really into a fighting game since Mortal Kombat II in the arcades back in the 1990s, so I am totally one of those people who has commitment issues with fighting games. Once I get more into the genre, which I reallywant to do, I'll invest the time to find my "mains".
Thanks for the tips.
Yeah. My only problem is that if there's a story mode in a fighting game, I just play through that. Story mode usually takes you through a couple characters and that's how I come to learn a game. Not the best way, but... it's what I do.