
Destructoid's Alasdair Duncan writes, "Amanita Design showed that there was definitely still legs in the point 'n click adventure genre when they released the charming Machinarium in 2009. The tale of a small robot seeking his true love both looked and sounded great and the game was a really solid old school adventure title. However, Amanita's new game Botanicula owes more to the slightly more abstract Samorost games, the last of which came out in 2005. Does Botanicula still fit into the point and click mold or is it more unique type of game?"

The Epic Games Store wants you to try out your green thumb this week or jump into an RPG with some new DLC.

Amanita Design's Jakob Dvorsky discusses his creative process, how the company is growing, their upcoming psychedelic horror game, and more!
Machinarium was my first ps plus game (EU) and I've been supportive of these devs ever since.

Sallvation - I’m not really much for puzzle games, mostly because I’m too stupid for them … well okay, that is the way I summarize the situation, but in most cases I’m either too lazy to think or I get stuck and get irritated really fast and when I’m annoyed I’m very prone to just opening a walkthrough and cheating. No regrets. Well, despite that, I still enjoy a good puzzle here and there, especially when I’m “in the mood” to actually solve it by myself, despite the lack of patience, be it in this specific genre of games or in another one, subtly sneaking inside, trying to lure you in.
i love their games..so much passion puted inside.. I dont play most point and click games anymore but come back to these ones..so much charm and gameplay is solid..especially Machinarium and Botanicula..still need to try Chuchel one day