60°

Retro Revolution: The First E3 (Article)

"Over the course of E3, many different visions of the future have captivated gamers around the world—new consoles, new game genres, hell for a while we even thought virtual reality headsets were going to be the new rage. And all of them were shown in the massive LA Convention Center in southern California." - Kevin Schaller

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gamerevolution.com
doctorstrange5109d ago

I remember when Sony used to save all their stuff for E3, haha

dbjj120885109d ago

Seriously, anyone paying attention isn't surprised by E3 anymore.

stormeagle65109d ago

Man that brings back some good memories.

knifefight5109d ago

Someone should rewrite the words of "The First Noel" about E3.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney5d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage6d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman5d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb5d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.