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Flash memory to be killed off by 2012?

After around 2012, flash memory will have reached its physical limitations and manufacturers will have to look to alternative technologies to further increase solid state capacities.

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tech.uk.msn.com
Vip3r6699d ago

Isn't the world to be killed off by 2012?

socomnick6698d ago

I think thats when the Aztec calendar ends so supposibly thats when the world ends.

UnblessedSoul6699d ago

no thats when the olympics start

mikeslemonade6699d ago

There's a place for both. Some people would do fine with 128GB of flash space and wouldn't need 5 terabyte drive.

Lord Anubis6698d ago

NAND is a form of Flash but its not dieng any time soon. It's bound to replace the hard drive.

rbanke6698d ago

i still dont even use up a 20 gb hard drive...

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney25d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage26d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman25d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb25d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.