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Stop Buying Games At Launch

Splitkick: Publishers continually fail to provide any real value for purchasing their products at launch. Instead they have erected barriers and hide features behind one-time-use codes making it more difficult to play your new games. Combine that with the potential savings along with receiving all the content associated with a game and the early buying consumer gets raked over the coals. Excitement is being exploited instead of being fostered.

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splitkick.com
Godmars2905157d ago

Like a commenter to the article has already said: Should apply all things tech, given how early adapters are ALWAYS burned by faulty or "beta" products.

Ares84HU5157d ago

You can say that again. I myself will stop buying games on day 1 because I had enough. I pay more for less. For example, Street Fighter IV. $59.99 on day one...than Super Street Fighter IV comes along at $39.99 and later Super Street Fighter IV Arcade Edition at the same $39.99. Almost doubles the roster.

But there are the GOTY editions. Usually at a lower price with a lot more content. It's just not worth buying a game day1 anymore. You get nothing.....in fact, you get less for more money.

LOGICWINS5157d ago

Happy that Capcom decided to screw people over again by splitting maps across different retailers with RE6. Made my decision to wait for the Gold Edition that much easier.

jc485735157d ago

Heck, if only there was a way to stop people from buying games at launch.

LOGICWINS5157d ago

"Stop Buying Games At Launch"

AMEN. Will be getting AC GOTY edition when it comes out...waiting pays off =)

I'll be getting AC3 and GTA5 Day 1, but I paid those off with store credit from selling my Dreamcast, Super Ninty, Sega Genesis etc.

typikal825157d ago

#1 reason I held out on Uncharted 3, i knew there would be a GOTY edition

SuperLupe5157d ago

I'm 22 years old and the only game I've ever bought at launch was RE4.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney50d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage51d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman51d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb50d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.