
Nightmare Mode's Tom Auxier takes a look at Fez and finds a game that's selling something entirely different than what's on offer.
"What Fez is about—the existence of a world, and its idiosyncrasies, fully formed inside a work of art—is not how it is about it. Fez wants to be about the befuddling puzzles that took the world a week to solve, but instead it’s a platformer. Fez oozes brilliant puzzles from every pore, yet the way it goes about delivering its exceptionalism comes in a series of decidedly mundane jumping puzzles and a startling screen-shifting mechanic that’s already old hat."

Random Nintendo shares Indie World highlights and impressions of Fez, There Is No Game: Wrong Dimension, and Aerial_Knight's Never Yield. Plus, The Great Ace Attorney, Microsoft's Switch on a shelf, and more.

With its unique visuals, wonderful soundtrack, and addicting gameplay, FEZ is as much fun to play today as it was nine years ago. Jes from Gaming Respawn reviews.

WTMG's Leo Faria: "In short, Fez is as good now as it has always been. The reason I call this version the best way to experience this indie game is mostly due to the perfect combination of the Switch’s portability and its screen being much larger than the Vita’s. This is easily one of the best indies ever made, and one of the most important games of the past decade. Even though a lot of younger players only know it due to its troubled development cycle and some post-launch controversies, Switch owners should definitely pick this game up. This gem took an eternity to arrive on the system, but it feels right at home on it."
I actually LIKE that Fez takes such a drastic turn. As a platformer for the first couple of hours it seems like just lighthearted fun, but once the puzzles increase in complexity it sort of hints at something almost sinister beneath its surface. It's kind of in tune with the theme of the game itself.