
Robert Workman: "It’s funny, really. All these games that we’ve been hearing about forever, and never seem to have a release date, and are finally arriving. Duke Nukem Forever took, what, fourteen years? And for that matter, there’s also Fez, Polytron’s long-in-the-making independent platformer, which was so far from a release date that it was prominently featured in Indie Game: The Movie. But lo and behold, this past Friday (the 13th, no less), it finally came to Xbox Live Arcade, and upon playing it, you can kind of get an idea why Phil Fish and his team took so long in getting it put together. It’s complex, and delightfully so."

Random Nintendo shares Indie World highlights and impressions of Fez, There Is No Game: Wrong Dimension, and Aerial_Knight's Never Yield. Plus, The Great Ace Attorney, Microsoft's Switch on a shelf, and more.

With its unique visuals, wonderful soundtrack, and addicting gameplay, FEZ is as much fun to play today as it was nine years ago. Jes from Gaming Respawn reviews.

WTMG's Leo Faria: "In short, Fez is as good now as it has always been. The reason I call this version the best way to experience this indie game is mostly due to the perfect combination of the Switch’s portability and its screen being much larger than the Vita’s. This is easily one of the best indies ever made, and one of the most important games of the past decade. Even though a lot of younger players only know it due to its troubled development cycle and some post-launch controversies, Switch owners should definitely pick this game up. This gem took an eternity to arrive on the system, but it feels right at home on it."
This game is amazing! I just beat it last night, still need to go through and find the rest of the cubes though. Some of the puzzles are unbelieveably smart (and difficult). The hidden QR Codes in-game were a brilliant idea.