
Zelda’s no stranger to spooky areas. Ever since Ocarina of Time it’s been almost mandatory for every game to come with at least one spooky undead dungeon, and sometimes — like in Majora’s Mask — that spooky area is expanded into a full region and not just a single dungeon. Not only that, but these days Zelda games often come with a recurring collection of creeps, with familiar scary enemies like ReDeads appearing in many games. Heck, the only enemy in the entire series to be in every single game is a friggin’ skeleton.

NE: "We predict all of the possible announcements and games Nintendo could release for The Legend of Zelda's 40th anniversary."
How about the original Legend of Zelda remade with the Echoes of Wisdom engine. Maybe throw in added dungeons, or expand the map to make the game longer than the original.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.
I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.
ReDeads traumatized the hell out of me when I was little. That scream...
lol true!!! i think they are the same things that are in the graveyard in ‘‘OOT’’ when u go receive the sun song:)