
"What exactly makes a racing game so great? I have played many racers over the years, and as of late, the divide of realism and arcade is now more noticeable than 10 years ago. The idea of this (opinion piece) is to spark some discussion, well, hopefully, but to share you guys what makes racing games great for me."

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.
Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.
More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.
Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.
All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.
Realistic handling, real world tracks/fun tracks/custom made tracks, changeable weather effects/time of day, a large variety of cars, stunning graphics, everything that Gt5 has basically.
Cars and stuff...
Blue shells, red shells, green shells, mushrooms, banana peels, stars and ligthing bolts!
Something that is no way essential for a good racing game but its usually missing from them is a nice stretch of road. Test Drive Unlimited was brilliant for this as you could literally drive for hours and not see the same bend twice. Yeah TDU had crappy driving physics but just imagine an 'open world' driving game with fantastic physics.
The nurburgring track is present in most games and is great but its still a loop and only around 7 mins long depending on your car / skills. The new Forza game in production sounds good as its rumored to offer freedom when driving.
It depends on the racing game. Is it a sim? semi-sim? arcade?
Gran Turismo is THE example of what makes a racing sim.
Forza is THE example of what makes a semi racing sim.
Mario Kart is an example of what makes an arcade racer.