
1Up:
One of the most common refrains being espoused by people discussing Fez online is that the "fake retro 8-bit" style of games is growing long in the tooth. That strikes me as a limiting and narrow-minded perspective; Fez's aesthetic is a deliberate stylistic choice that required a fair amount of artistry -- the game excellently depicts things like frogs with remarkable minimalism! -- and it serves a functional purpose as well by helping enable the game's optical-illusion-based core mechanic. Sure, lots of games have mishandled the faux-8-bit look, but when it's used well (as it is in Fez), it becomes as a valid a visual style as the high-poly-count, four-rendering-pass "realism" of AAA shooters... which, incidentally, will look painfully dated five years from now. At least the pseudo-classic look front-loads its visual obsolescence.

Super Mario Bros. Wonder delivers record-breaking sales after over 10 million players ride the inchworm. The plumber and the pipe make history.

Super Mario Bros. Wonder is the first Mario 2D game in almost two decades without the New Super Mario art style, and it looks all the better for it
Am I missing something? It looks exactly the same, just higher resolution… Is this sarcasm?
This Mario game looks great, getting a switch for this and Mario RPG. CANT WAIT, TITS JACKED.
Yeah I liked how much more emotion could be conveyed through the new style at first glance I didn't see much difference but then rewatching the trailer I'm seeing more and more animations that remind me of the Mario artwork from the manual of smb3
I hated the new super Mario bros Style. This new one seems a lot more expressive and less generic. I hope it's a good game
I prefer the 2d Mario's. Me and my girl have played them all together and mario galaxy , Mario odyssey. The 2nd player option is extremely eh

Nintendo hasn't given attention to the New Super Mario Bros. series in years, and it may be time to give the 2D platformer something 'new' to do.
Mario as a 2D platformer has been around for nearly 40 years. What else is there that a 2D Mario platformer can do besides throw in a random gimmick like Cat-suit Mario (yes I know that was a 3D Mario, but I'm just making a point - gimmicks are not innovations)? The entire premise is go from point A to point B, collect a couple things on the way, jump over obstacles, and reach and exit. I hoped at one point that Mario Maker would be the next big 2D Mario thing, but that just quickly became a series of stupid-complicated autorun levels. I say just build off of Odyssey for a few games and innovate in that direction.
And for the record I love 2D Mario games, and if anyone can find a way to innovate something it's Nintendo - BUT the New SMB series of games wasn't all that great and to me it's just the limitations of the genre at this point.
It’s crazy to me that nothing has come close to Mario 3 and Mario World. Those are the apex of Mario games for me. Yea 64 was revolutionary and I even like Odyssey, but I would choose 3 over any Mario game.
We can all thank nintendo for this
When new super mario bros sold 25 million, it was like, ok lets do this thing
the japanese platformers are what i most want to play, not alot of this indie garbage listed here.