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60°

Game Creation: Programming

"After doing some pretty amateur game development over the past seven years I decide to share some knowledge on game development programming for beginners. As well as an important and very valuable resource to use!" - FirstDropShow.com

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firstdropshow.com
Snookies125133d ago

This is really cool! Thanks for sharing!

juanvan5131d ago

Wonders when it will be a pay site - but it is very cool with out having an IDE or other app to use :)
Lot of Java/HTML/CSS stuff.

eindeadmiles5131d ago

It seems to be community-driven so hopefully not :3

franwex5131d ago

At first I thought it was a shameless advertisement; but after actually clicking on the site I'll have to say it is pretty neat. Even if it is advertisement I don't mind. Good find for those people needing a little coding honing.

eindeadmiles5131d ago

It's actually not an advertisement LOL I just really love that site and recommend it to all people who want to start making games :)

MrMister5131d ago

I know this is off topic, but: Is there a similar site like this, but for music? Anyone know?

juanvan5130d ago

There are some free/cheap music creation software that are easy to pick up on. Fruit Loops/Cool Edit.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney18d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage19d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman18d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb18d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.