
Joseph of GAMElitist.com - "So often core gamers are seen as those gamers really into the so-called “hardcore” games, you know, the ones rated M (or 18 in the UK) which involve as much gore, violence and profanity as possible."

Discover 10 timeless video games from the past that remain absolutely playable today. From Chrono Trigger to DOOM, these classics have aged like fine wine!
Hot damn that's a good list. The only one i never played is AOE2 and i never finshed Chrono Trigger but it was damn good.
Speaking of what's old but holds up amazingly well and plays like a dream.. i played Symphony of the Night for the first time in 2019.. yep that's right. It became one of my favourite games of all time that i replay almost every year. I couldn't believe how good it was. That is almost impossible for me with newer games let alone older ones. Truly a special gem.
The only one I’d disagree with is doom. It shows its age badly I think. After 5 minutes of play these days you put it down.

A new Animal Crossing or a Kid Icarus: Uprising remaster would be perfect on the Switch 2.

Jack writes: "Yet again browsing the latest offers in the Steam Spring Sale has led us to track down the very best. In terms of price to quality, we don’t think that it gets much better than this. Portal 2 is now less than a dollar, and if you haven’t got it already, now is the time to pick it up."
Portal deserves to be one of steams highest rated games... It's almost tetris levels of perfect game design.
Gotta love Steam. Just got Portal 2 for .97 cents CAD. Should have been $1.29, selected the bundle with Portal 1 and 2, which gets a 25% discount, already have Portal 1, so it removes the cost of that, and still applies the full 25% bundle discount to Portal 2. 90% + 25% discount.
I think you'll find this article interesting:
http://n4g.com/news/861423/...
Quite frankly, I don't like to label things- games included. I don't care if a game's made to be simple and inviting or complex and challenging, what's important to me is whether or not it's engaging. It's the reason I enjoy Angry Birds and Halo: Reach. They're both engaging, even though they're so wildly different.
I think that the "casual" and "hardcore" terms are quickly losing meaning, because I agree that when millions of gamers are playing Call of Duty or Skyrim, it sort of loses some of that "hardcore" luster, and when a different group of millions pours hundreds of hours into Facebook games, then that isn't really casual, anymore. But the meanings aren't supposed to be literal; we've come to classify the games in our lives more for the purpose of understanding where they lie in relation to similar things. For instance, Halo is too complex for my mom, so I'll call that "hardcore." Scrabble is a game that my mom can play on her phone, so l'll call that "casual..."
In regards to meta/self-referential/nostalgi c games, which is what the article is actually about, I don't think they're going anywhere. If anything, the opposite is true, as with more and more gaming history to draw on, those types of games should actually become increasingly more common. We finally have a history to look back on, so any game with pixel art or that sidescrolls is a throwback. We're in a great age for those types of moments, because kids who grew up on NES and later are developing games, now, and that history is important to them. Even if the blockbuster titles are mostly missing it, you can look to a sea of indie downloadable and/or PC games where that sense of history and the inherent humor surrounding it has never been more alive.
interesting. does this apply to sex too e.g. casual vs hardcore?