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Project-Blu: Kinect Star Wars Review

Project Blu writes: "Originally thought to be a way to bring core gamers over to the Kinect, I would say they definitely missed the mark here with Kinect Star Wars. I can’t necessarily call the game "shovelware" as it definitely took some development time to put all this together. Kids will probably generally like it as a collection of mini games with a Star Wars theme, but the adults--especially adult Star Wars fans wanting to act out all their innermost childhood dreams--won’t get much out of it."

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project-blu.com
GribbleGrunger5146d ago (Edited 5146d ago )

well the game certainly had an impact on 360 sales this week so whether the game is good or not didn't make any difference. the problem is that those that bought Kinect Star Wars are not 'gamers' in the same sense that we are. if you sold those people a stone and a stick they'd call it golf

once again MS prove that their marketing trounces Sony's. I'm a Sony fan so please don't take that as knocking Sony, it's just the truth, nothing more

CGI-Quality5146d ago (Edited 5146d ago )

Define what a gamer like you is. I play mostly stuff that would be considered "core" and I picked up SW Kinect.

Also, not sure how this game selling 400k+ has anything to do with Sony's marketing vs Microsoft's.

GribbleGrunger5146d ago

in that they aren't going to go out of their way to read reviews, they're just going to see 'Star Wars' and buy it

TBM5146d ago

It seems my fellow Americans will buy anything even when its crap because marketing is thrown in their face smh. i would never spend hard cash for something the bad.

and yes your right marketing helps alot especially when you have easy people to take money from.

Bigpappy5146d ago

So you and the media get to detemine what I should play?

TBM5146d ago

when crap sells what else could be concluded from this? 90% of the kinect stuff is crap and it seems to sell because of marketing it looks like.

why else would anyone defend this piece of garbage game?

chameleontongue5146d ago

i still dont own a kinect or xbox but was hoping to read some good reviews on this as the commercial have done an excellent job advertising this game

5145d ago
40°

Kinect Star Wars Turns 13: A Look Back at the Most Unusual Jedi Experience

Celebrate 13 years of Kinect Star Wars — the game that let you dance as Han Solo and swing invisible lightsabers in your living room.

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swtorstrategies.com
60°

Kinect Star Wars (2012): A Journey Through the Galaxy with Motion Controls

Kinect Star Wars, a groundbreaking game released in April 2012 for the Xbox 360, utilized the Kinect motion-sensing peripheral to plunge players into the heart of the Star Wars universe.

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swtorstrategies.com
ApocalypseShadow1149d ago

One of the worst things to happen to Star Wars was it being exclusive to Kinect when PS Move could have been a better version because of "buttons" per Kevin with better tracking. And the controller looking like a light saber hilt. Or, had an actual light saber game similar to the dojo in Vader Immortal.

But the miming lies on the Microsoft E3 stage was icing on the cake of this garage. Wasn't even live gameplay. Just bad acting. Nothing ground breaking about this travesty.

110°

Star Wars is Best Suited for AA Gaming, Not AAA

WTMG's Leo Faria: "This piece wasn’t meant to say that Star Wars‘ gaming future is ruined forever, nor that there isn’t a chance for a good AAA Star Wars game to come out in the near future. I need to reiterate that, yes, I’m looking forward to Jedi Fallen Order. Then again, as a massive Star Wars fan, like most of you I miss the days when we would get loads of titles a year, each one focused on one specific feature of the franchise. I’d rather have a slew of smaller Star Wars games being released every year, some good and some not as good, than one big generic title being released every two years. These are always at the risk of being criticized due to typical AAA practices like expensive season passes, cut content, or microtransactions. Had Disney allowed for anyone, especially mid-range developers and publishers, to bring their creative and risk-free ideas to life, I’m sure fans would have rejoiced. And Disney’s pockets would most certainly fill up faster than nowadays."

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waytoomany.games
2481d ago Replies(1)