
Project Blu writes: "Originally thought to be a way to bring core gamers over to the Kinect, I would say they definitely missed the mark here with Kinect Star Wars. I can’t necessarily call the game "shovelware" as it definitely took some development time to put all this together. Kids will probably generally like it as a collection of mini games with a Star Wars theme, but the adults--especially adult Star Wars fans wanting to act out all their innermost childhood dreams--won’t get much out of it."

Celebrate 13 years of Kinect Star Wars — the game that let you dance as Han Solo and swing invisible lightsabers in your living room.

Kinect Star Wars, a groundbreaking game released in April 2012 for the Xbox 360, utilized the Kinect motion-sensing peripheral to plunge players into the heart of the Star Wars universe.
One of the worst things to happen to Star Wars was it being exclusive to Kinect when PS Move could have been a better version because of "buttons" per Kevin with better tracking. And the controller looking like a light saber hilt. Or, had an actual light saber game similar to the dojo in Vader Immortal.
But the miming lies on the Microsoft E3 stage was icing on the cake of this garage. Wasn't even live gameplay. Just bad acting. Nothing ground breaking about this travesty.

WTMG's Leo Faria: "This piece wasn’t meant to say that Star Wars‘ gaming future is ruined forever, nor that there isn’t a chance for a good AAA Star Wars game to come out in the near future. I need to reiterate that, yes, I’m looking forward to Jedi Fallen Order. Then again, as a massive Star Wars fan, like most of you I miss the days when we would get loads of titles a year, each one focused on one specific feature of the franchise. I’d rather have a slew of smaller Star Wars games being released every year, some good and some not as good, than one big generic title being released every two years. These are always at the risk of being criticized due to typical AAA practices like expensive season passes, cut content, or microtransactions. Had Disney allowed for anyone, especially mid-range developers and publishers, to bring their creative and risk-free ideas to life, I’m sure fans would have rejoiced. And Disney’s pockets would most certainly fill up faster than nowadays."
So disappointing
It seems my fellow Americans will buy anything even when its crap because marketing is thrown in their face smh. i would never spend hard cash for something the bad.
and yes your right marketing helps alot especially when you have easy people to take money from.
i still dont own a kinect or xbox but was hoping to read some good reviews on this as the commercial have done an excellent job advertising this game